ActionScript 3.0 :: Use Flash Player 10 To Dynamically Play Sound At 8KHz?
Jan 5, 2010
I have an application using the new sound capabilities in Flash Player 10 and I want to play a sound dynamically at a rate of 8KHz.
To play sound dynamically you need to listen for the sampleData event and then feed the sound object raw sound data. Unfortunately, the sampleData event appears to only be triggered to enable playback of sound sampled at 44.1KHz.
The microphone can be configured to sample raw data at 8KHz so why can we not configure the speaker to playback raw data at 8KHz. Is there something I'm missing? If not, is this feature in the roadmap?
I have a flash package and in that flash package I have a radio Movie Clip. In that movie clip I have a jukebox that when placed onto the stage the user can click play to play the music. What I would like to do, is that when the user enters the frame on the mail stage the music will automatically start. Now my question is, how do I do this, and do I have to put further AS into the radio MC or onto an action on the stage. This is the code that I have in the Radio MC:
I just updated to CS5 - I'm working on a custom video player. It works fine embedded in a web page both locally and on the network. It works fine in the debug player. However, when I test it in the authoring player I get a NetStream.Play.StreamNotFound error and no video. I have tried setting the Local Playback Security publish settings to both local and network - doesn't find the video either way.
It used to run fine in CS4 in the authoring environment.
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I want to play the music file in flash player (which is embedded obviously) by clicking the play button which is in the web page (not in flash player).
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
I'm trying to add sound visualization to my flash mp3 player. I found some samples but when adding the script to my project it doesn't work.The code for my mp3 player is:
import caurina.transitions.*; volume_mc.slider_mc.buttonMode = true; var xOffset:Number;[code]......
I'm struggling with a flash file that I want to play two different sound files when the appropriate buttons are pressed.I've gotten it to the point where it will load without any errors popping up, but instead of playing the second sound when I press the button for that sound, it plays the first sound again. Here's the code:
var sc1:SoundChannel = new SoundChannel(); var s1:Sound = new Sound(); s1.load(new URLRequest("http://www.website.com/wells.mp3"));
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
I'm trying to make a minigame in Flash about a mosquito getting smashed and I want the mosquito sound to pan as if it was in front of the player (so if the mosquito is at the right of the screen pan would be 1, and -1 in the left).Problem is, I can only use the sound transform in the play method, which leaves me with many sounds playing if I want to update the position of the mosquito (which happens on enterframe, 24fps).
I would like to completely disable the soundin Adobes Flash-Player in case of "nerving"Websites. Is there a way to disable the soundin Flash-Player, but without disabling the sound in
referring to my old question AS3: Analyzing sound spectrums one by one, one channel at once , with flash player 11 and using Sound.extract,is it possible to extract a single channel and manipulate/visualize it's spectrum? I mean, if i mix 2 sounds into one file, can i control them separately, acting on thing like their soundwaves or volume?
I'm trying to develop something for Flash 5 Player and nothing seems to work. Currently I'm having trouble with the following bit of AS which works fine if I export for Flash 6. But in Flash 5...no sound. Is there a specific way an mp3 needs to be encoded for Flash 5 or does it not even accept mp3s?
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I want to dynamically load .swf file in a player(like FLV player of as3) in as3.When I shall click on an image the corresponding video will be played on the player on right side(like you tube). Is there something (like FLV player) for .swf files with play, pause, resume, scrubber options to play in web?
are there any possibilities to play sound in flash (actionscript 2), which is defined by a mathematical function like f(t) = 0.5*sin(2*Math.pi*16/27*440*t) ?
I have buttons with sound attached in over state and that works just fine, but this means that you are going to hear sounds only when you move cursor over button, how can i make some background sound to play from the moment flash is loaded, even when buttons are inactive, my background image looks like some electrical equipment and and i want to make it sound realistic (sound clip must to be set to loop) and must to start at the moment flash is loaded?
I have sound playing in my flash file. My index file is a html file which calls the flash file, and when i run the html file, the sound doesn't play. Does anyone know how I can rectify this?
Years ago, when I was designing a game site, it was recommended to me to do what you pretty much suggested in your answer to a question about Flash sound: put my sound effects as Flash elements. This works great on every platform except the iPad.
In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
I'm using a flvplayback component in flash cs4. The sound from the mp4 video plays fine, but the video doesn't play. I don't know how to check the specific encoding of the mp4. I'm publishing to flash player 10 at 24fps.
I built a Flash site that is being used as a teaching tool. The client would now like to add voiceovers to sections. Is there a way to play a sound once on a movie clip, and if the viewer comes back to that clip then the sound won't play again?