ActionScript 3.0 :: Swfobject: Place Swf Inside A Container?
Oct 13, 2009
how I can use SWFobject to place a SWF inside a container?
I am using SWFobject to make the width and height 100% so that it takes the entire browser screen. However, I want my swf to stay within a horizontal border (so that it takes up say 100% height and 90% width). But, even if I place the flashcontent div (that I target with SWFobject) within another container div (which I only target with CSS, with 90% width and center it). The SWF file will take up the whole page, going over the margins of the container div.
I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
If I want to run project (main container SWF and child SWFs) into another container file which place on a website. I want to show whole project from this container file so what I need to do?
I'm currently working on a custom component which extends Canvas (let's call it SuperCanvas) ; it's basically a container that let you zoom & pan its contents. It would be too long to explain why, but I can't use scrollRect, so I was forced to declare a Canvas object (called innerCanvas)... inside my SuperCanvas (I know, not very nice =/) I would like to know if there's a proper way to "redirect" the creation of my component's children in this canvas.
With swfobject 2.2, how do you specify the desired version of flash you require? I need flash 10, but swfobject won't perform an upgrade install with the provided expressInstall. swf in the swfobject 2.2 distributable. How do I get an upgrade install to occur for flash 10?
I have a site with a simple SWF that shows a series of frames for a cartoon each time the 'next' button is clicked. At the last frame I want to place a space for an ad such as Google Adsense. Is there a way to insert the Adsense code inside the Flash SWF so that it only displays on a particular frame?
I have created a Flash-based image gallery using a template purchased from Activeden.net and have successfully published this on a dedicated html page that contains nothing but the SWF file. I would now like to learn how to add an SWF movie to an existing web page. In other words, the movie would run within a rectangular space in a position of my choice surrounded by loads of other stuff.
My first attempts to add a Flash movie to an ASP.NET aspx page were only partially successful. The movie runs within its allocated space but I can only see the bottom third. The rest is cut off by the upper edge of the rectangle (which is big enough to take the whole movie).
I'm trying to place the 3d photo wall inside a container mc to enable a full-screen scroller also. I get the repeated error "1120: Access of undefined property con.
I have created two text boxes one is source and another is output. I want to place the output box inside a movie clip so that i can move it. How can i possible this ?This is my code,
[url]...would it be possible to integrate HTML pages into this template using AS3.0. Specifically, I would like to put the HTML page inside one of the modules, and have it appear and dissappear just like the other modules, except the content would be HTML driven.
I would like the HTML page to load with an animation like the module backgrounds do, but the content can be easily customized because it's HTML.
I'm creating a master movie that will load 4 external swf's. To do this, I made a container of sorts by having an animated screen rising up. I created an empty movie clip and titled it "empty_mc". I dragged it onto the "container screen" but when I press any specific button to load one of the external swf's, they don't maintain the container size.
So, how do I ensure when a button is pressed for a particular swf, that it stays within the confines of the container? To see what I'm trying to do, here is the site: [URL]
Some of the buttons aren't working yet. However, the Drag and Drop one does for sure...just out of scale of the container.
I'm experimenting with how to do this by this code by using loadMovie and loadMovieNum. I believe I'm supposed to use loadMovie if I want it to be inside a container. I know the code is messed up in parts, but I was just trying to see which one gave me the best result...none did what I wanted it to do,
I have a main swf container, who loads external swf . All my files are connected a php files who are connected one database in one server. Sometimes when I load my project the external files they take a long time to load.
I've created several frames, and buttons inside them. With the click on a button inside a frame, I need to highlight the frame.how to access the whole movie clip with the click on a button that is a part of it (what keyword, syntax etc) . The button is a part of the frame (same movie clip) and this has to be done with the help of this button (not by adding an event listener on the whole movie clip);
I'm creating a master movie that will load 4 external swf's. To do this, I made a container of sorts by having an animated screen that rises up. I created an empty movie clip and titled it empty_mc. I dragged it onto the "container screen" which I named movieScreenbut when I press any specific button to load one of the external swf's, they don't maintain the container size, they appear full screen on top of my master movie screen.So, how do I ensure when a button is pressed for a particular swf, that it stays within the confines of the container? To see what I'm trying to do, here is the site:URL...Some of the buttons aren't working yet. However, the Drag and Drop one does for sure...just way out of scale of the container.
I'm just experimenting with how to do this by this code by using loadMovie and loadMovieNum until someone helps me understand what I have to do. I believe I'm supposed to use loadMovie if I want it to be inside a container.[code]
I've created several frames, and buttons inside them. With the click on a button inside a frame, I need to highlight the frame. Could someone please tell me how to access the whole movie clip with the click on a button that is a part of it (what keyword, syntax etc) . The button is a part of the frame (same movie clip) and this has to be done with the help of this button (not by adding an event listener on the whole movie clip);
Código: stop();alvo1.loadMovie("conforto.swf"); o movie clipe esta instaciado como " alvo1" . estou ultilizando o action script 2.0.
In this in case that I do not want to create one movie clip to apartir of code. movie clip, already exists in palco. the trace that appears in it I sing inferiro of the screen indicates the external archive, but as reference the trace is in the center of the archive. the reference is the gray picture.
stop (); alvo1.loadMovie ("conforto.swf"); movie clip this instaciado as " alvo1" .
I am ultilizando action script 2.0 the reference is the gray picture.
I have created two text boxes one is source and another is output. I want to place the output box inside a movie clip so that i can move it. How can i place the output text box inside a movie clip ?
Has anyone successfully used hitTestObject on objects that weren't on the stage?
I have game code that works fine when the objects on are the stage, but replace "stage" with "this" (the game object that covers the whole stage) and it doesn't work.
Here's the layout:I have a main SWF. Inside that main SWF is a container MC that has been rotated in 3D space to have a bit of perspective. Inside _that_ container is a container MC into which is loaded various images, videos, and SWFs. Images: no problem. Videos: no problem.The problem:If an SWF is loaded into the media MC that has an MC in it with a listener/startDrag combination allowing that MC to be dragged it seems to fail (the drag).I've tested this child SWF extensively to make sure the drag works, and I've even loaded it externally into other SWFs and it works. I've also tested in various ways to make sure that the problem isn't something simple, like an intervening clip in my main SWF keeping the MouseEvent from reaching the MC with the startDrag
What's the best way to scale a container mc but not scale the children inside it? Basically I have a box mc with a background colour, with a logo added using addChild, if the user changes the browser size the box scales to the height of the window but it's also scaling the logo, I just want to change the height of the container box really.
I have an AS2 .fla with all of my stage items on the timeline as opposed to inside a container swf. I must chose Center vertical and Horizontal options in the HTML alignment options when publishing in order for my movie to be perfectly centered in the middle of the browser. I would like to have a FULL Browser Background Image, however when I try using the following code, my background ("bg") does not fill the entire browser.
what I am doing wrong and if it is even possible to have a full browser background image while still using CENTER alignment in the HTML publish settings? I have tried the following code with and without the Stage align settings and with the xy coordinates centered-still no luck!
I have an AS2 .swf being loaded as a child of a parent AS3 .swf. The AS2.swf calls loadmovie() and unloadmovie() to display 3 jpeg files. The images load the first time, but after that, a call to loadmovie() to replace the image, or a call to unloadmovie() fail. I found the following Adobe Bug report ([URL]) that has said this has been resolved, and also said that child movieclips could be replaced without a problem. Here is the code I'm calling.
I am developing a paint board application using flash builder. User can draw some shapes objects(ellipse, circle, rectangle). I want to implement grouping/un grouping feature some like ms-word in my application. I group multiple objects by putting them inside a container(UIComponent). Now i apply resizing to container and it resize well. I am using a free object handler API to apply selection handle over the container. I want to resize and reposition all children with respect to container changed size. Every thing goes well until all children inside container are having rotation = 0. But if there is any child which is having rotation >0 and <0 things goes worse. The child resize but not in a proper manner. I stretch the parent container width and it increase the height of rotated child. Is there any way using Matrix class or something else to transform all children in same direction and same ratio respective to container?
I'm looking for the best way to get a flex 4 image object to resize and horizontally center whenever its parent container (a custom component based on group) resizes. I cannot set horizontalCenter="0" to accomplish the image centering because I use a move transition to "slide" the image in and out of view.
I'm externally setting the image source in the component. Here is a simplified example of my component code that only addresses resizing the image.
My basic requirement is to draw a circle inside a BorderContainer with the layout set to BasicLayout.I run this method in the CREATION_COMPLETE event of the BorderContainer object.[code]I know I must be missing something VERY basic here. Can I just draw like this OR should I draw in some other event? I know that I can create a Ellipse object and easily add it to the border container but I would like to know how I can do this using the graphics object.