I'm trying to load text within a shape on the stage. The shape is a square with the left and right sides concaved. )( ...I'm not sure how to go about this...my text is loading externally from a .txt file, making me think that this is not possible.
I performed a benchmark test memory consumption by three DisplayObjects - MovieClip, Sprite, and Shape.
Below are results and method used. I just wanted to create instances. Test with adding instnaces to display list showed a slight difference in terms of memory consumption.
Observations: Sprite uses from 16 to 22% with average 18% less memory than MoviClip.
Shape uses from 42 to 55% with average of 46% less memory than MovieClip.
Shape uses from 32 to 42% with average of 35% less memory than Sprite.
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
Is it possible to wrap text around an image? Here is a link of what I would like to do with Flex, not HTML as in the example. Will it be possible to use the textFlow component like we tried here?
What I have so far is all my menu items get added to an array and they have a start y property. They are all evenly placed apart.I'm taking this is little steps so as a start I wanted to click on a menu item and just move it to the center of the menu and reposition the others.I have the mid point stored.So when I click the item I find out what index in the array the item is at and I find how many index positions away the item with the start y I want to move to is.I then go through every item in the array and tell it to look that many positions away, get the startY of the item there, and set it as its destination Y. In theory it seems sound to me but it completey does not work.the code I have so far is like this
Code: private function rearrangeStartY($menuitem:MenuItem):void {
I've got a infinite scroller (adjusted one of scotty's) and it's not wrapping around i.e there's a gap in the images, the last image kinda blinks at a certain point.I've attached the files, it's probably something quite simple but i cant see it.Here's the script:
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
Ive got a dynamic text box that loads different strings into it under the msgText var right, but the text is like 3 lines long sumtimes. So how can i implement sort of a word wrap kinda thing.
How do I disable text wraping around an image? Just to normally write under an <img> with a single <br> (not more) in a htmlText? I wanna get rid of auto text wrapping...
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
i have a straight, gradient line which extends from one end of the screen to the other.
what is the best (or only) approach for screen wrapping this line graphic, so that it appears to be moving?
my current "solution" is to draw the horizontal line at double the width of the screen and duplicate the gradient pattern for each half of the line. the line is center-registered and it's moved toward the right. once half of the line traverses the stage, the line is reset to it's starting point.
Is it possible to wrap a variable-length-arguments function in Actionscript?[code]but it didn't work since sprintf was called with just 1 extra argument, i.e. the Array args.
I'm working in Away3d and have hit a road block.I'm creating an abstract primitive (that looks like a pentagon) made from 5 faces, each of which is determined by dynamically generated vertices. I can't just use the regular polygon class because the placement of the object has to be exact.
Here's the issue:I need to 'cover' the abstract primitive in a bitmap.So all five faces need to be covered in one bitmap.But my code (below) results in each face getting covered by its own bitmap.So instead of looking like a pentagon covered with the image, you can see each face individually covered by a different copy of the bitmap.
var ap:AbstractPrimitive = new AbstractPrimitive(); var bmm:BitmapMaterial = new BitmapMaterial(Cast.bitmap("roundDoor")); ap.bothsides = true; [code]....
I've got a dynamic text box that loads different strings into it under the msgText var right, but the text is like 3 lines long sumtimes. So how can I implement sort of a word wrap kinda thing.
I have a time line of 500 points. On a timeline that wraps around how do I find if the shortest distance between two points is to go forward or backward? Example,I'm on frame 30, the target frame is 100 and the total frames are 500. I know that going it will take 70 frames to get to 100 going forward and 430 to go in reverse but I don't know the codes to figure this out. I'm using ActionScript but I think I would understand the codes if it were written in other professional languages like JavaScript.
I would like to have a spark datagrid that wordwraps all rows where relevant. At the moment it appears like the width of a cell is dependent on the contents of the first row and then subsequent rows are word wrapped. For example:
[Code].....
How can I get the datagrid to dynamically resize to 100% of the container width and for wordwrapping to happen on all rows? (not just rows after row 1)