ActionScript 2.0 :: XML PhotoGallery - Continuously Scrolling Through Images
Mar 15, 2006
I am trying to modify the AS for the buttons so as to continuously scroll through the images rather than stop at the last image and visaversa. In the following modified code I have managed to get the last image to run to the first but When you click the previous button on the first image you have to click it twice before it goes to the last image.
Code:
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
[Code] .....
I built the photogallery (actually four!)[URL] with a main gallery that loads the four categories. I originally had the category names appear on rollover using hover captions. [URL] Worked great! Now the client wants to nix the hover captions and add labels in text. I thought it would be a cinch to code but I am not getting anywhere with it. Here is the code I have...
[Code]....
I have added a movieclip "thumbTxt" to the library with a dynamic text field "tipText" in it. I would like to attach it to the thumbnail, add the label from the XML and position it above the thumbnails. I have tried attach movie and I am just at my wits end. I have googled and can't find a solution that works for me. I have a feeling it is something simple that I am just not seeing.
I am trying to make the bar in the Simple Flash XML Photogallery [URL] continuously loop and having a hard time. I don't really care if the mouse would control the thumbnails, just trying to have the thunbnails move left continuously. I have put two tutorials together and made the mouse control the thumbnails. I used the "Simple Flash XML Photogallery" and the "Scrolling Thumbnail Panel" from [URL] and came up with the file below. How to make this continuously loop or scroll. [URL]
I have loads of text in a dynamic-textfield (multiline), and I ahve two buttons for it Up/down), and I want the text to continously scroll whenever the user rollOver oneo f the buttons, and stop scrolling on rollOut.
how I dynamically resize the images that are loaded into Flash. I want to resize the window in which they are displayed, so a 400x400px photo will display at 150x150px, for example. If you want tobut don't feel like checking out the tutorial,me know and I will fish out whatever code I think this solution would concern.
I am developing a photo gallery using an XML file as the structure. As the document class I have a class called PhotoGallery:-
[Code]...
Once the parsing is finished here I want to call a function back in the PhotoGallery class to start setting up the PhotoGallery. Is this possible, or am I even going about this in the right way? I am not sure I am using classes in the correct
I would like to have a photogallery which instead of one picture at a time will display three pictures. take a look at the attached image to get a better idea about what I need.
I am a newbie at flash so this might be a trivial problem for the experts. I have a flash banner I wish to remove the replay link and display the flash continuously. Preview link: [URL] Src Link: [URL]
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
refer to link below to see the affect I am trying to achieve. [URL] Hover your mouse over to the right and the images will start scrolling to the left. How do I achieve this effect?
Im trying to set up a series of scrolling images. Each of these images should have a value from a-z. When shot (by an arrow) they should place the letter at the bottom of the screen, kinda like hangman.Heres what i have atm. I can post the fla + .as also.
ActionScript Code: public function collideArrow(testedArrow:arrow, arrowArrayPos:int):void { for (var h:int = aBubbles.length-1; h>=0;h--) { if (testedArrow.hitTestObject(aBubbles[h])) { //if arrows hit bubbles[code].....
I have noticed a few sites I've come across that have custom scrollbars that work along with images inside of the text boxes (or containers?) If anyone can point me in the right direction, even to a tutorial that would work and allow me to create a scrollbar that will work with image content as well as text
i would like to ask how to make an horizontal auto scrolling infinity images from XML file. i want call images from xml and link the image (to see large image).I find this file thumbnail_final but i want small images scrolling continuously, when you're on an image the scrolling stop and when you click it open a new window..
If you click on a client a set of images come up that move according to the x/y position of the mouse hover. This is something I'm wanting to create for my graphic design portfolio for a website, having 2 simple images that when you hover over them; dependent on the direction you move the mouse reveals more images. I have no flash skills at all and I've scoured the internet to try and find one.
I have been working on a couple of projects where image scrolling have been necessary, usually along the x-axis, cause of the number of images - usually the scroll is started if you roll-over a button or something. I have solved it using a Timer, or previously setInterval, that updates the .x-property like 30 times a second or so. But in the end this method turns out to be kind of laggy, regardless of what fps I use. So I wonder if you guys could share your prefered method of scrolling
My boss wanted me to make scrolling images and captions for each image when you rollover them. I made the images scroll by making each image a button and masking those images. I can't seem to get the captions right though.The dynamic text box I am using is inside the mask (because I cannot figure out how to put it on the main time line and make it work). The rollovers work when the dynamic text box is in the mask, but when I scroll through the images, the text scrolls too and some of the captions you cannot even see. The web site is below if you need to see what I am talking about.http:[url].......
I figured that what I need to do is put the dynamic text box on the main time line and not in the mask. But I can't seem to get that to work.Here is the code I am putting on the actual image buttons. My text box instance name is rOver and yes, I did embed the fonts.
on (rollOver) { rOver.text ="caption"; }[code]..............
I have a client who wants a home page similar to the way this one operates: http:[url]... It contains 10 images that are on a steady horizontal scroll that repeats. The images seem to be at about 50% opacity and they increase to 100% upon rollover. The images don't need to link to different pages. The way this one works would be fine, just all leading to another gallery page that gives more info.how I can achieve this type of look thru Flash? I have done some browsing online but most tutorials I've found are more like viewers where the user has arrows to scroll forward and back. This one is different, just sort of operates on its own....like walking by and window shopping for my client's products.
I am new to actionscript development and can't figure out where to start. I am trying to create a picture gallery in Actionscript (Flex would also do, but no Flash). Basically, it should be a horizontal list of images with captions below the picture. It should be possible to scroll through the images on a touch enabled device -> no scrollbars
I have looked into ScrollViewport put don't know how to implement a basic version in pure Actionscript.! I have included a small sketch I have seen alot of solutions with a scrollbar. But I want something like on iOS where you scroll with your finger through the images.
I want to scroll these image 360 degrees. Right now i can go end to end but it will not recylcle the image. Is there any code out there that will do this? How would i fix the code i have to accomplish this? Working swf file [URL] Source code link [URL]
I am looking for some script in flash, which is able to do the following:I have some images which i just want to scroll horizontally with equal spaces in a specified fps and without any jerking. Is any way ??Because i tried to do the same by using the simple motion tween, they are moving but also jerking, not in a certain level of perfection. So, i thought it might work best with some scripts
The file reads images from Images folder.But the problem is that its leaving a gap in the end and the start.Also the funny thing is the XML reads from the last node instead of the first.What I want is the images to scroll Continuously Without leaving gap.
Here's the Code:
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; //test=xmlNode;
I found this site, where you can scroll through images with the cursor and they fade between each other. I'm sure I saw a tutorial or source code for something similar a while back, but I can't find it. Here is the link: [URL]
I have a somewhat advanced flash question. Im constructing a gallery using xml. My code isn't too different from most xml galleries. But heres what I can't figure out or even know if it can be done. After clicking the links (currentThumb_mc) my full res images come up to view. All my .jpg's/full res images are the same height but they all differ in widths. I have a mask set up where the full res images get loaded to. My question is can i set up code to scroll the current loaded image behind my mask and have the edges stop at the mask width.This may be tricky because all the .jpg's/full res images are different widths. I assume you need to get the x property of the loaded images. im not too familiar with that.below is my code
Has anyone got an example of scrolling images as buttons. I been trying to use scrolling images as buttons to access pages on the main timeline but haven't got it to work one bit, plus a lot of the tuts I find aren't for AS3.
I am looking for some script in flash, which is able to do the following:I have some images which i just want to scroll horizontally with equal spaces in a specified fps and without any jerking. Because i tried to do the same by using the simple motion tween, they are moving but also jerking, not in a certain level of perfection. So, i thought it might work best with some scripts.I am still working on FLash 5
I have a mask over a movieclip(containing images) that scrolls on mouse over to show the hidden images, now i figured out the code but am having trouble containing the scroling ability to when i mouse over the content_mc area.so anywhere i mouse on the stage moves the content_mc, I only want it to move when i mouse over the actual content_mc movieclip?tried using currentTarget but cant figure out where i put it.[code]