I am trying to set up a communication between a flash client and a C# server. I would like to know if Flash allows me to perform XML serialization in the way that C# does. This is because I would like to use the XMLserialization class in C# for passing of data. If this is not possible, what other methods are available for communication?
I am using AS2 in flash CS3. I am trying to set up a communication between a flash client and a C# server. I would like to know if Flash allows me to perform XML serialization in the way that C# does. This is because I would like to use the XMLserialization class in C# for passing of data. If this is not possible, what other methods are available for communication?
I was using the serializing approach between Flash and PHP for the longest time before AMFPHP had its 1.0 release (wow...that was a long time ago...in 2006)!Serializing using a sepiroth's AS library paired with PHP's built in serializing functions worked and I didn't change it because it did the job.
Should I switch over to the AMF format and technology? One pro is that the data exchange is probably more efficient for AMF because it's a binary format.I've also see other scripting languages/frameworks such as Python/Django, Ruby/Rails supporting AMF. I guess AMF is also a standard format. Does each language serialize data differently?
I have been trying to test my application to make sure that all the important classes can serialize/reload themselves properly (especially those which implement IExternalizable):
[Test] public function testMyObjectSerialization():void { var myobj:MyObject = new MyObject();[code]....
And I would like to be warned when I try to serialize a strongly-typed object which does not have a [RemoteClass] set (because that almost certainly represents a bug in my code).So, is there any way to configure the AMF serializer to give warnings?Also, it seems like this might be possible using services-config.xml... But the documentation seems to imply that services-config is channel-level, and I'd really like it if my unit tests could run without talking to the server (and I'm not using LCDS, so a bunch of the services-config wouldn't apply to me anyway).
I have an actionscript class that serializes and unserializes data compatible with php's serialization functions. I expanded it to support binary data but now the unserialization does not seem to work. For example, this data is not unserialized correctly:
Another observation on serialization:Make sure that you have registered ALL classes that may be written by the writeObject() method.By 'registering' I mean using the registerClassAlias() call.Most noticeably this goes for subclasses.For example, if I write an object to the streamwith
ActionScript Code: writeObject(question) and question is an object of class MCQuestion, which is a subclass of class Question,
What is serialization support like for the new Vector class? I have a Vector.<GameMove> which I'd like to serialize into a ByteArray. GameMove is a custom class. I presume it's necesssary to call registerClassAlias() on GameMove, but do I also have to register Vector.<GameMove>? It's it it's own distinctive type, or is it kinda composed of those two types?
I have a Panel in my application which contains 2 buttons and 3 canvas components at certain posstions...now I want to store the current state of panel in some file or database...and afterwards I want to load the same panel again in my application when I come back and run the application. I tried to convert whole panel into ByteArray object using its readObject() and writeObject() methods...but when I read the ByteArray and add the panel in my application using addChild() method it doesn't add anything and there was no error or fault...
writeObject creates ByteArray that I am able to print but when i get it back and add child, I am not able to get the panel and it's children.
I recently came into a situation when sending a nested object from Java to Flex via a HashMap the Objects were null. More precisely:final Map< Integer, List<String>> tempMap = new HashMap<Integer, List<String>>();would send the keys as integers but the values were all null.But when sending the same with String keys:final Map<String, List<String>> tempMap = new HashMap<String, List<String>>();the objects came thru.Are there any restrictions in BlazeDS serialization when using complex types as keys?
Is there any way, without having the creator of the object implement any special functions (no specific serialization functions) (however, they can use annotations), to have Flash serialize a generic, possibly deep (objects within objects within objects, etc, etc, etc) object?
The game is written in Flash, and I plan to develop the server in node.js because (a) it would be a cool project for learning node.js, and (b) it's fast, which is important for games.The server's architecture is based on messages sent between the server and client (sort of like Minecraft's server protocol). The message format I have so far is a byte (the packet type), two bytes (the message length) and that many bytes (the message data, which is a mapping of key-value pairs). Problem is, I really don't want to develop my own serialization format (because while I probably could, implementing it would be a pain compared to using an existing solution).Unfortunately, I am having problems finding a good candidate for the message data serialization format.
ActionScript's own remoting format might work, but I don't like it much.SON has support in node.js (obviously) and in ActionScript, but it's also textual and I would prefer binary for enhanced speed.MessagePack looked like a good candidate, but I can't find an ActionScript implementation. (There's one called as3-msgpack on Google Code, but I get weird errors and can't access it.)BSON has an ActionScript implementation, but no node.js support besides their MongoDB library (and I'm planning on using Redis).
I'm building a realtime action multiplayer game in Flash which is using too much bandwidth because it sends message objects as XML (as required by the Smartfox server). I'm now trying to cut down on that by serializing my objects to strings before feeding them to Smartfox. I've tried JSON but it doesn't work. Is there another serialization method that is compacter, for example that encodes numbers in Base64 instead of decimals? I don't care about human-readability in this case.
I was wondering if it is possible to do custom serialization of Arrays/ArrayCollections in as3 via amf. To be more specific, i want to be able to pool objects on the client so that im not instantiating new objects every time i make a RemoteObject call. I tried using IExternalizable but that only lets me serialize the objects myself not instantiate them. The flash player is still instantiating objects itself and them letting me set the object state via readExternal.
i need to serialize AS3 strong typed Objects, send them to a C# Application and then be able to derserialize them as Hashtables/Dictionarys or so because i have no corresponding C# Class. I then will make some changes to that Hastable and need to be able to send them back to the as3 App. I tried using JSON (see this question with bounty Typed AS3 JSON Encoder and Decoder ?) as i already got JSON serialization to Hashtables in C#. It does not work because AS3 has no support for typed JSON.
I also looked in XML and found asx3m http://code.google.com/p/asx3m/ which is strong typed in as3 but i can find a solution to serialie and deserialize this to proper hashtables in c#.
I've been looking at various questions in StackOverflow and in other sites, but I have not seen a library that a) generates actionscript code given XSDb) serializes to and deserializes from XML using the generated classes. In Java world this is JAXB. I have a set of large XSDs, based on which a web service is producing XML output. I don't want to write actionscriptclasses by hand, that'd be huge piece of work. Having source code in actionscript since writing code based on runtime binding of xml/json to objects is much more error prone compared to having proxy like classes.
I'm using BlazeDS to remote some Java objects that I'm consuming in a Flex application. I'm getting a type coercion error with one of my classes that I can't for the life of me figure out. I have other classes that are working fine using the same data types, and I've gone over my mapping a dozen times. I'm following all of the necessary conventions for getters and setters as far as I know...
Anyhow, my question is: how can I debug this problem? Running the Flex app in debug mode spits out some generic errors to the console that don't really help much (TypeError: Error #1034: Type Coercion failed: cannot convert Object@5d1d809 to valueObjects.SomeClass.).
I'm trying to use the native flex serialization/deserialization process to save/load state of a workspace in flex. In order to save or load a file I have to use my servlet, which just bounces back the bytes from the input stream to the output stream. Here's a basic outline of my Flex code:[code]So my problem here is not with the saving of the workspace. That works great. My problem is with the loading of a workspace. The event.data that I write to the byte array is not reconstituted into a MyWorkspace object even though it is exactly what I wrote to the file.There has to be a way of making a MyWorkspace object from the data, but I can't figure it out.
Does anyone know how to get actionscript to render a null date value '000:00:00T00:00:00'? I am calling a web service that expects date fields in the SOAP xml. I need some of these dates to serialize as null and I can't see how to produce null. The closest value I can get is '1899-11-30T00:00:00Z'. Below is the code I am using:
I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?
:confused:Does anybody know is Flash mx 2004 compatible with flash CS3 and flash 8?? I can not open flash cs3 on my laptop with flash mx2004 also can actionscript 3.0 be used with flash mx2004 and flash 8 because when I save my flash cs3 document as a flash 8 document it does not work? I am awful confused with all this. If you created a flash website in flash 8 or Flash mx2004 you can not open in in flash cs3 it dosent make sence?
Are there any programs or features in flash that can simplify flash vector art?
I just realized that one of the reasons why my program might be running so slow is that I made the images out of lots and lots of circles. When things didn't look right I often just put larger circles over smaller ones. I didn't think that flash might still be drawing the invisible circles underneath-
We've got a green screened video playing in a flash movie over top of our html content.when the movie ends, flash uses external interface .api to call a javascript function which swaps the flash movie out with a 5 x 5 pixel flash movie (rewrites the <div>).this works and you can interact with the html content after the flash movie in all browsers except firefox.anyone know of any work-arounds or is there a better way of handling flash over html in this fashion?
I have absolutely no idea where to post about this, please move if necessary.So, I've just installed flash player 10 and now my flash tracer plugin (in firefox) won't work. do i have to switch back to flash player 9 or is there a solution to this?
i have the correct path in Flash Tracer's settings (C:Documents and SettingsAdministratorApplication DataMacromediaFlash PlayerLogsflashlog.txt) as well as the mm.cfg file in C:Documents and SettingsAdministrator.
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.
ive publish a html file with flash detection enabled from flash.[code]now since the default codes places my flash movie on upper left corner, ive made my own tables with the flash on it, how or where do i place this code to the upper codes?[code]
We are developing our app in flash/flex builder for the front end hitting .NET backend webservices. There is one section of the old app that will not be initially converted, so we need have it appear in an iFrame.
So far all that works fine.We shrink the size of the SWF in the host page to just be the menu/nav area. And underneat that I have an iframe control that loads in this page from the old site.Now the problem. in the SWF is a drop down list to enable picking a client. Since the SWF has been shrunk to about 100px high, the drop-down will only occupy within that 100px area which it's opened. This is NOT good as you can imagine. How can I make the drop-down list descend over-top of the IFRAME control and thus extend outside the SWF dimensions? Is this possible?
I tried to make the internal stage transparent and leave the SWF a little larger, about 400 px high, but the IFRAME still appears behind the SWF.