ActionScript 2.0 :: Actions In The ****tail.swf File Seem All To Be Gone?
May 8, 2003
wait for the two interfaces to load.you will see several buttons , now drag the "mix-me" button on the bottle or in the rectangular area on the bottom.a few moments later, a mixmovie appears. this mixmovie contains actionscript code to scroll the different recipes left and right.
now here is my problem.
I loaded the ****tail.swf file into an empty movie clip with instance name content_dummy. It loads perfectly but the actions in the ****tail.swf file seem all to be gone.This does not happen with the loadmovieNum method but I would prefer to have it loaded into the dummy movieclip, because it is more manageable ?
Newbie here. (sorry in advance if this has been asked already) I've seen a lot of mouse trailer effects with action script but I'm trying to find a way to make a similar 'trailer' or 'tail' effect to follow an object that is tweened on the stage. Anyone know how to do this? Example: sphere symbol is tweened and follows a guide in a arch. I'd like to apply an action so there is a tail to it that nicely trails the sphere to make a realistic looking comet shooting across the sky. (with bunch of dust or small stars sparkling behind)
I have a bunch of code inside my actions panel but I want to switch it to being in an AS file which would be external to the FLA file. I am looking for a tutorial or data on this. What terms do I search under?
I've managed to create a flock with an eagle chasing it around using some available code. How to create an inverse kinematic tail for the predator class like a line of eagles chasing the flock. I've uploaded my code in a zip file.
I have been plagued with this problem for a while now, and this is my first time EVER posting on a forum.I am trying to add add a 'swash' tail from the Metroscript font to the last character in an input text field.
As a UI specialist, I am often asked to build tool-tip displays and other sorts of popups that display text. One of styles clients seem most keen on is text in a comic-book balloon. I would like to create this balloons programmatically (as opposed to embedding or linking to rendered graphics), because these balloons will have to change size at runtime, depending on how much text they have to hold.
Balloons are easy to draw for the most part: circles, rectangles or rounded-corner rectangles. The tough part, for me, is the tail (the little arrow-like part of the comic balloon that points towards the speaker). If you google comic balloon, you see that there are many varieties of tails. They ones clients request from me most often are curved. E.g...
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The tail will always be on the bottom of the balloon, and it will sometimes point left and sometimes point right. I have been trying to come up with tail-drawing algorithms for a while, but I'm not happy with the results. I'm basically stumbling around in the dark, changing variables, looking at the results, and using trial and error to try to move closer to the magic numbers that will work. "Work" just means a result that looks pleasing, which I realize is subjective. Most of my clients will be a happy with anything that looks reasonably good and professional.
I want this result to scale. And it would be great if it could work with as few inputs as possible, maybe just isFacingLeft, tailWidth and tailHeight (Which could maybe be a percentage of the whole balloon). Maybe an adjustable curveAmount.
If it matters, I'm using Flash/Actionscript, but any system that has some sort of turtle graphics engine should work pretty much the same way: I'm working with that standard flipped Cartesian grid (y increases downward), x and y coordinates, the ability to move a pen, draw lines and draw curves.One caveat: Flash only allows me to draw 3-point bezier curves -- start point, control point, end point.
Note: balloons won't have to scale after the are drawn.
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Tail/CheckCollision()[Tail::frame1:5] I have 2 movieclips, Head and Tail placed on stage (frame 1 and exported for AS) , head is the instance name of Head, Tail has tail_1,tail_2,tail_3,tail_4 instances, I'm trying to detect collision between those two. When head hits any instance of Tail class I want to remove tail_3 and tail_4 how can that be done?
I have four games that are very similar with certain names, colours and fonts changing in each. To design these, I built the first and changed the rest - updating what was needed. I then had to go back and add a few scenes to each - which were all the same save for a few word, colour and font changes. I updated game 1, but can't find an easy way to transfer the new scenes to my other .fla files.
I understand that you can select all frames and then copy these for pasting in a separate .fla file. However, this merges all contents to one layer and does not copy the actions for that scene. I also understand that you can embed a .swf of these new scenes within the other games - but this would not allow for changes.
I was hoping that someone could tell me how to copy a scene from one .fla to another - keeping all layers and actions intact.
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
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When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
I'm wondering if there's a "fix" for converting a tutorial that uses an external .as file to using ActionScript internal to the Flash file itself.For example, the Colorful Explosion tutorial runs all of its ActionScript from a separate file that must be present with the swf file to run the animation.
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Is there a way to have all of the animation ActionScript run from within the swf file by, say, pasting the code into the Actions panel or other internal method? I just don't want to complicate a project with multiple files and want others to only have convenient access to a single swf file.
i have a problem:i am doing website for making banner.i do it in flash + actionscript 3.0. the user can draw, add pictures,shapes, text, colors and ,and motion tween.i need that all the actions that the user is doing will transfer to .swf file.how can i do it?
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
Timer works too but it only count down from 100 till 0 in a fast way. But what I want to do is make a code: if / else function on the timer that is linked to movieclips. Just need a hint in the right direction. I was just working on that The timer is on a keyframe "Actions" on the timeline in the fla file.
I got this early version of a sliding menu. See file "scrolling.fla". Its got four images that slides into place when you click on the small colored buttons. The thing is I want the movie to quit/shut down when I press the red button, AFTER the red image has moved back in place.The code for the red button is:
on (press) { _root.xnew = _root.mask2._x+(-2-1)*458.5/2; }
I added the following:
on (rollOut) { _root.unloadMovie(); }
It works in a sense but I dont want to use "on (rollOut)", because you might shut down the slideshow involuntary moving the cursor on your way to the other buttons. So the question is, yet again, how to quit the movie after the red image is back in place?
I am trying to add some actions to artwork, is for a button, fox example the output says:
Scene=Scene 1, Layer=Actions, Frame=1: Line 1: Wrong number of parameters; set requires exactly 2. set ("boxStatus"); = "0" Scene=Scene 1, Layer=Layer 1, Frame=1: Line 1: Mouse events are permitted only for button instances
i have a scrollbar that controls the action within a movieclip called "future". The code for this works just fine when it's placed in root, but when i put this in a movieclip by its own, a can't get it to snap and control anymore.I would like to but this code and movieclip and put in in a clip called "scroll". The for it to control the same thing as it does now ,_parent.future.gotoAndStop("a"); etc.[code]
I am trying to create a history of the actions, perhaps stored in an array, I make in flash so that I can have a button that allows the user to go back to a previous action
I'm using flash 8, I'm tired of having one monitor share the timeline, stage, actions and properties window. I'd like to detach my actions window and place it on my other monitor. Is this possible?
is it possible to add multiple actions to the same button.e.g.on stage theres only one button, on first click it should make mc1 visible , on second click it should make mc2 visible and so on.
Don't ask me how, but I've made my Actions Frame way too long and I can't drag it up high enough to size it correctly. Consequently, I'm not seeing the end of my code without adding a whole bunch of empty space.
I am unable to view the Actions Panel window in a document I've already done a lot of work in. It worked previously - I created an Actions Layer and was able to add action script, however, when I try to open it back up to edit the action script I wrote, neither the F9 shortcut nor the Windows>Actions pulls up the Actions Panel. In fact, when I try either method, nothing happens.
When creating a website in Flash, I have made the buttons but I am unable to add an action to the buttons. A message appears to say 'current selection cannot have actions applied to it'. I have followed the tutorial to the letter without any success - what am i missing?
After working fine for about a month, all of a sudden I can't type anything in the Actions box. I can select and enter code snippets, but if I try to edit the code, it disappears. If I start a new Flash file (doesn't matter which Actionscript version, 2.0 or 3.0), the cursor briefly flashes, and then disappears and I can't enter any code in the new file. I can create and edit .as files -- it's only the Actions box for .fla files that's problematic.
how can I make an action cause things to happen outside of a symbol?Suppose I have a button inside a movieclip. The frame that the movieclip is on has a stop(); action applied to it. I want to make it so that when the button is clicked, the frame which the movieclip is on gets "Un-stopped" how to do this?
I have a program that loads external SWFs, I usually create an SWF within adobe after effects and load that (That works properly). I created an SWF that combines 2 SWFs from after effects with a screen blend mode using adobe flash. It works fine when playing the SWF in flash player but if I try loading it, it does not show up.[code]...
I need add another code to hide textarea-load.swf from my movie and this action should occur when I press same button once again . Note : I don`t have any movie with "555" instance name but it helps me to run my movie