ActionScript 2.0 :: Assign Var Value To Mc Both Taken From Array?
Mar 8, 2006
I can't seem to find a way around this one.2 arrays:
//array containing mc instance name placed on stage
var mc_array = new Array(mc1, mc2, mc3, mc4, mc5, mc6, mc7, mc8, mc9, mc10, mc11);
//array of values for var selMc, to be assigned to mcs
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
I want another array which takes the values of the price from the 1st Array. Can we do something like this? private var another_price_array:Array = [all_array.price]; This second array will be used to populate a ComboBox, or can I populate the combo directly from the first array itself?
I'm making an array and i'm sticking a bunch of movieclips in there that I want to act exactly the same.
In as2 this was as simple, I would just write something like
"for(x in samplearrayname){ //do stuff}"
this doesn't seem to be the case with as3 because i'm getting all sorts of wacky errors. I'm seeing something called foreach() but it doesn't seem to work the same way. Would someone be kind enough to point me towards a good tutorial?
the error i'm getting is "1067: Implicit coercion of a value of type String to an unrelated type Number."
When I assign the variablename to an inputbox an array variable i.e. myArray[3], flash does not recognize it as an array O.o it recognizes it as a string with the variable name myArray[3].
I found a multiple drag to a single drop example here on the forums that works wonderful for the dragging and dropping part of my project. I am now trying to add in a sort of category detection. I have 45 movieclips located on the stage. They get set up with a loop, giving them a drag/drop functionality. The movieclips belong to one of 7 categories. The user can drag only 5 movieclips to a designated area. Once the 5 have been selected, I need to then figure out which category had the most selected. What would be the best way to set this up? Here is what I'm working with so far
Here i'm trying to put the strings of array into a couple of textfields.[code]...Assign array into multiple textfields?
there is no error message in this but there are nothing shown in the textfield either, nothing at all.
i wonder how can i convert the text string to instance name at the left side of "=". as i look up the web, most issues about converting string to instance/object name are talking about the right side of "=".
I have a multidimentional array already made, brought in from a CSV file via csvlib.I also have the headers in an array and I would like a way to assign this array as the keys for the arrays.here's a simplification. have a data array like so
i've read up into associative arrays a bit and am not getting how to do this. (there's 38 properties so remember which is which is going to be quite inconvenient).I sort of thought csvlib would do this automatically but it appears the headers just exist completely independently.
I've got 5 movie clip buttons. When a user rolls over a button, I want one movie clip to play. When a user clicks on that button, an alternate movie clip plays. I'm trying to use an array to assign certain movie clips to certain buttons and actions, but I'm not doing something quite right. I can get one button to work correctly, but then am having issues getting the other buttons to work.
Here is the code I have:
var currentPage:MovieClip; var currentScreen:MovieClip; var prevPage:MovieClip;
I'm creating an image gallery and the below code is what I have come up with to create a 'container' movieclip which dynamically adds a number of thumbnails, each as a separate movie clip, one after another vertically inside the container (which is contained inside a 'main' movieclip - note the existence of mc1 is to enable me to mask the container - this is worknig so you can disregard it).(Note the number of clips is currently hardcoded to 7)
Code: image = new Array(); //array of movie clips to be contained imgLink = new Array();
I have a dobut in assign a value to a particular location in an 3-dimensional array during runtime..for example i want to enter value in aBoxes[1][2] on runtime.
I want to loop through an array of mc's, and assign each a onRelease function. I have the following code but the trace inside the function doesn't seem to find the array.I understand why but what is the correct way of doing this?
ActionScript Code: var theArray:Array = new Array(); var j:Array = new Array();[code].......
what I'm trying to do is store a movieclip inside each array element using a for loop.However, I have 2 movieclips to choose from and I want the movieclip to be randomly assigned to each element in the array.Here's what I have so far but the syntax is obviously wrong:
Code: var enemyArray:Array = new Array(); var randomEnemyNo:int; var noOfEnemyMC:int = 2;[code].....
I want to give an array index to array collection let say 205 when it is started is it possible to do so in flex or any alternate of this.actually I need to index the objects with a specific no, in 2D array collection
say
205 a c d g f d 268 s g h g f f 805 d g h h f f d
where integers are indexes and alphabets are object referenced by these integers
im trying to get the grandchildren from all the children nodes and assign them to each parent in an array.
how many there are or the maybe none should be assigned to an array for that main parent. So basically i can list all the grandchildren data when i load the parent Nodes.
I have created a 2 dimensional array call table and want to assign each and every elements in that array to 0. The codes below shows how I have done it:
var table = new Array(); table = [ [0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0] ];
Just like to find out if there is a simpler way to do it. I've tried doing it with a 'for' loop but I always get 'undefined' values. How to do it?
I'll try to make this as clear as possible. Let's say i have 4 "classes".
[Code]...
Let's say now i use a loop to create 8 obj. I'd like to assign a class to each obj in function of an array like : array = [class1, class2, class1, class3, class2, class4... ] so obj0 class' should be array[0]
Goal: load XML data (it parses automatically), parse through the XML tree and assign the values to an array of my choosing for access later in the movie. Problem: I can load the XML data, but the only time I can access the XML functions, i.e. XML.firstChild, or XML.getChildNodes(), is when I am within an XML.onLoad function.
When I worked with Flash CS3 and CS4, you could click on an element (such as a photo or a button) and a URL field would appear within the properties pane. From there, you could assign a URL to this element. I'm trying to figure out how to do this in CS5, but I can't find any way of doing it without actions
Is there anyway to simply assign a URL to an element in CS5?
I am new to AS3 and, I am just trying some simple(maybe) functions. Is it possible to assign values to a movie clip? I have three buttons and I want each one to have a value (1, 2, and 3). I tried var buttonOne = 1 and I get this error "ReferenceError: Error #1056: Cannot create property buttonMode on Number." How do I assign a value to a movieClip(if possible)?
I created an input text box. But when i try to go and click on the "variable" option to assign a variable i get this error: "This feature is not supported by ActionScript 3.0. To use this feature, you must target ActionScript 1.0-2.0." How can i do that? By the way, the variable textbox where you need to enter the variable name is gray. I can't write in it. I'm using flash CS4.