ActionScript 2.0 :: Building A Menu And For Each Button Of The Menu?
Mar 31, 2007
I am building a menu and for each button of the menu, subbuttons apear beneath it along the menu. And I am having some problems. Each of the menu buttons has animations for rollOver and rollOut. What can I do so that when I move over the subbuttons the menu button won't start the rollOut animation. I have to extend the hit state. If I put the subbuttons in the same movie clip as the menu button, the animation would be bad because I am doing width, height, x and y tweenings with ActionScript and addind something the the clip would change these properties. Pls help.
Is it possible to extend the hit state of the menu button in some way ?
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script> <![CDATA[ // Import the Menu control. import mx.controls.Menu;
I'm making my new photography site, and it's going to be entirely in flash. I'm an intermediate flash person, but there is something I'd like to do with my menu that I can't figure out how to do. I'm going to have 4 buttons:
I would not have asked the question if I owned an iphone, but so far I only have an android phone for development.
The question is: Should I use the View.viewMenuItems that are provided by flex mobile? Or should I better embed the functionality in another way? I don't know what possibilities might exist on iphone to open the menu, because it has no hardware button "menu".
By the way: How could I open the menu in the Flash-Builder mobile device emulator - there are no buttons, too..
I'm trying to figure out where to get started on a menu like the one found at:There are several links, and as you rollover each of them, it changes the image above them. However, the image above them has links in it as well.I'm completely lost on where to get started as it seems like rolling over opens another page right above it.
I have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.
HOW do I go about doing it?Ive tried...buttonon "over" create to movie clipinside movie clip have my animations and sublink buttonsit works fine, but there's one problem, The hit area of the main button HAS to cover the hidden sublinks, so even if you scrolled your mouse over the bottom of the button (in the invisible area) it will still show since its in the hit area).How can I create a simple nav drop down? I seriously have went through almost all tutorials, both video and text, and nothing has worked! I am using Actionscript 3, or whatever the tutorial says to use.edit: Here is something I'm working on. Its a button, and on the rollover it creates the animation. Obviously it doesnt work, because you cant have a button inside a button, so I don't know the actionscript to do this.
What I have so far is all my menu items get added to an array and they have a start y property. They are all evenly placed apart.I'm taking this is little steps so as a start I wanted to click on a menu item and just move it to the center of the menu and reposition the others.I have the mid point stored.So when I click the item I find out what index in the array the item is at and I find how many index positions away the item with the start y I want to move to is.I then go through every item in the array and tell it to look that many positions away, get the startY of the item there, and set it as its destination Y. In theory it seems sound to me but it completey does not work.the code I have so far is like this
Code: private function rearrangeStartY($menuitem:MenuItem):void {
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
I'm building a menu with action script, the menu has an interval, so the items follow after each other. This is not a real problem. But the submenu is. I want to build it the same way, with the interval. But the menu array contains, some years, and with a loop a go trough this array and flash builds it with the items of the array. The submenu array, contains the quantity of the year, so the quantity of subbuttons.. But i can't fix it to use the number in the array as quantity of subitems. here is the code:
I'm building a menu with action script, the menu has an interval, so the items follow after each other. This is not a real problem. But the submenu is. I want to build it the same way, with the interval. But the menu array contains, some years, and with a loop a go trough this array and flash builds it with the items of the array.
The submenu array, contains the quantity of the year, so the quantity of subbuttons.. But i can't fix it to use the number in the array as quantity of subitems..
I have managed to get data out from Mysql database. All it returns to me are: 1) Name of the button 2) Where it link to 3) Number of Buttons for the menu
So now, how can I build a menu of buttons such that I can display according to the database return on the number of buttons? I have already create a movieclip which is the image of a single button. With dynamic text on top of the button in the movieclip.
I just need to loop it thru the number of buttons and display the buttons on screen. But I can't seems to get it right. I have looked through the XML dynamic menu but it's not very similar to mine as I'm using PHP script to connect to the database.
I am working on a new site, and in the site items from the library are brought on to and taken off the main stage through a handful of functions in the document class. I also have a main menu class that is responsible for building and adding menu items. The way it is built currently, these menu items must somehow reach into the document class and call the functions I created earlier, but I am unsure how to do this. Most things I find on how to call a parents method end with the person saying if it built correctly you shouldn't be doing this at all.
I'm building a menu based on the abount of images in an XML file. I've already got the images to load individually sequecially but now I want a menu built by duplicate movieclip. I can duplicate a movie but I can't populate the textfield in the clip with a number. plus I don't know how I'm going to get it to load the individual image.
I'm trying to make an XML driven popout menu (click a menu item to open its submenu) and have run into a snag. I haven't figured out how to "hide" elements that aren't supposed to be on the screen.The menu is constructed completely out of TextFields based on the structure of a simple XML file. I added Event Listeners to each of the TextFields but I can't figure out how to make those TextFields go away when they are not supposed to be seen.
I have tried to add each TextField onto a common DisplayObject and the use container.removeChild to remove the TextFields that shouldn't be there but I keep getting errors telling me that the target of removeChild must belong to the caller. So how do I manage the visibility of menu items based on mouse clicks in a menu?I've attached the specific AS file (SOMAMenu.as) that handles the menu if anyone finds that helpful.
i have AS2 coded menu it's working xml but i can add 11 categories.if i add menu item show page out...i want menu item 11 later menu 12 menu 13 in bottom. sorry my english i add flash file and screen
ive followed Senoculars drop-down menu tute [URL], awsome stuff, but it seems the submenu's dont disappear to well when you roll out. ..They only disappear if you click on another menu item or when you click outside the menu.
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
I have created an XML driven Drop Down menu using the kirupa tut by Senocular found here. I am trying to figure out how to get the submenus to push the rest of the main menu down on rollover kind of like this. Not sure where to start to get the AS to get the button created fromt he XML nodes to move down.I haven't changed the code found int he tut too much and the menu works fine except that the rollovers just go over the main menu.
I'm using a Regular.easeIn for a menu, no prob on this, but I can not access to my category will it's still open =>.I meen the category( product_mc) inside the menu (mc_menu1) is not enabled...
import mx.transitions.Tween; import mx.transitions.easing.*; function ouvert(monMenu,haut):Void{[code]....
Each time I make a drop down menu I face some problems, For example, when I use tweening to roll out a menu ( via ROLL_OVER/ ROLL_OUT), sometimes the menu gets stuck, or starts flickering after it is rolled out if I move the cursor away, and move back on it.
How could I solve this, should I use a timer to disable the button until the tween finishes (or this would be good for nothing)?
I am aware of how to reset the right-click context menu to just "settings", but when the file is opened in Flash Player directly from a computer instead of on the web, the drop-down menu in the player is still available. You can even press ctrl+enter to play. My searches just come up with solutions to the right-click menu, and I have a client who wants me to get rid of this menu for a game I've already made.
I have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.
have designed a menu that opens into a sub menu that in turn opens up to reveal another menu .the menu is split 5 times too reveal the submenu's the script to do this is a tween that at frame 6 opens the menu and 11 closes it.
This is replicated to form another sumenu
I have declared the menu instance as "menu"
I have declared the submenu instance as "subsect"
I have declared the button to open the submenu as "expander"
using the with action i have told the expanders to tell all the other submenu's to play the closing sequence so that the open menus close when a new menu is opened .this fails to work as the with action cannot find the target .the code on the expander button is as follows
on (press) { gotoAndPlay(5); with (_root.menu.subsect2) {gotoAndPlay(11); [code]............