ActionScript 2.0 :: Calculate Where Lines Intersect?

Apr 3, 2005

I have been playing around with the fmx2004 drawing api. I am drawing a complex shape and all is well but I would like to make the lines smoother. I haven't been able to find a smoothing function but I am working on a custom solution using the curveTo method.

I have to be able to calculate where two lines intersect. i have their slopes and two points along each line, so now all I need to do is calculate their intersection. I can do it on paper but not in flash

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ActionScript 2.0 :: Calculate Where Lines Intersect

Apr 3, 2005

I have been playing around with the fmx2004 drawing api. I am drawing a complex shape and all is well but I would like to make the lines smoother. I haven't been able to find a smoothing function but I am working on a custom solution using the curveTo method. I have to be able to calculate where two lines intersect. i have their slopes and two points along each line, so now all I need to do is calculate their intersection. I can do it on paper but not in flash

View 5 Replies

ActionScript 3.0 :: Four Circles - Find Intersect Point Between Lines

Aug 22, 2010

I have a MovieClip that has four circles on the stage. Each circle draws a line to the other three circles. I'm trying to figure out how to find the intersect point between all of the lines. If there is no intersect point, then the circle in the middle should become the intersect point. I've uploaded the SWF here: [URL].

Here is the code for generating the lines:
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.sensors.Accelerometer;
public class IntersectTest extends MovieClip {
[Code] .....

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ActionScript Code:
import flash.display.*;
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[Code]......

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Looking for any info on how to determine the overlap of two shapes created with AS3, and preform the usual shape manipulations on them, like combining the two shapes together to create a new shape, punching the overlapping shape out of the underlying shape, or creating the intersecting shape from the two objects.

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Actually my project is about dynamic readjusting of nodes i.e. let say if you have 15 nodes( assume point objects) and suppose lines are drawn between any randomly selected two nodes,then the corresponding figure obtained should be readjusted that no two lines should intersect except at nodes.

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I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.

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ActionScript 3.0 :: Drawing Lines Between Mc's, Getting Lines In Stage Co-ords, Not Mc's?

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My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:

function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new

[code].....

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AS3 :: Points & Lines - Getting Lines To Follow Points As They Are Dragged?

Jul 21, 2010

I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?

var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);

[code]....

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Works fine in Air, but when running Flex in browser, the zip needs to include a Adler32 checksum in the header for FZip to be read.

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Flex :: How To Calculate The Xmldata

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[Code]...

when i was tried to count the employee tag,i getting the problem, my code will like this:

[Code]...

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Actionscript 3 :: Fastest Way To Calculate Fog Of War?

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I have the following function in my FogOfWar class, it calculates if its team can see the position that is passed on the arguments:[code]My problem is that, with only 3 characters in the game, it can only run 4000 times per second, which is not too much.I can implement a cache, so it caches the most commons positions, but, what else can I do to optimize it?

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I need to calculate the value of a formula which is passed dynamically by using text box.This formula contains a set of variables which are already declared and assigned a value(hard coded). I will provide a submit button , on clicking this button I must be able to evaluate the formula that I have passed dynamically using the text box.

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My XML structure

<FILE>
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</FILE>

[Code].....

the trace outputs: 2 (last row)

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ActionScript 2.0 :: Calculate An Intercept Course?

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I'm working on a game which will involve space battles, and automated turrets. The turrets are giving me the headache right now. Here's what I got so far.

[URL]

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ActionScript 2.0 :: How To Calculate Cos/sin/tan Manually

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I am trying to create a 30 day trial period limitation in Flash CS3. I am having a problem with checking the number of days. I am using zinc mdm to get the date of an external file. Following is the code I am using.

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//(Date2 - Date1)/

[Code].....

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[code].......

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import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code].....

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EDIT 1

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private function getColumn(dataField:String, headerText:String,editable:Boolean) : DataGridColumn
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[Code]....

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