ActionScript 3.0 :: Way To Calculate Time Diffrence?
Jul 8, 2009I am trying to figure out a way to calculate time diffrence betweennow and a set timevar
settime:Number = 2:35am
and
now would be getDate();
[code].....
I am trying to figure out a way to calculate time diffrence betweennow and a set timevar
settime:Number = 2:35am
and
now would be getDate();
[code].....
I am trying to figure out a way to calculate time diffrence between now and a set time
var settime:Number = 2:35am
and
now would be getDate();
I tried something rediculus, but it is not working when i input a date below the 24h , is there a class out there that can simply this stuff or is there something on the internet that could tell me the diffrence between to diffrent time.
My Attempt
var date:Date = new Date();
//Timer set at what time would i like to call the functionvar lastcallH:Number = 22;var lastcallM:Number = 50;var lastcallS:Number = 0;[code].....
I want to calculate the parsing time....
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.events.Event;
import flash.net.URLRequest;
public class Graph extends MovieClip {
[Code] .....
I'd like to find the best way to calculate the actual time for the animation to be played. In my scenario, I have a button to start animation and button to stop it. Animation is set to run 3 second. I'd like to know how long the animation did ran after I press the stop button.
View 2 RepliesI'd like to find the best way to calculate the actual time for the animation to be played. In my scenario, I have a button to start animation and button to stop it. Animation is set to run 3 second. I'd like to know how long the animation did ran after I press the stop button.
View 2 RepliesI am reading midi files in as3 (flash cs5) with the help of the helpful library that is called midas [URL]- the midi-as3 library. I am trying to figure out a simple way to calculate the whole duration of the midi file (for example - total time of 4 minutes or 6 minutes...). I assume I could calculate the last note of each track + check the tempo and figure it out, but I was wondering if: Is the duration of the midi file is written somewhere in the data that I could just pull out and use?
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View 1 RepliesI as this working in AS2 and need to update to AS3...shows that AS3 doesn't like sloppy coding. Here's what I need: I pull data from an XML and that works when I put the data into a dynamic text box. However, I can't seem to get the date of birth into a variable. I have some code that calcs age in years but uses a string literal that I thought I could just replace with a variable from my XML...ain't a workin'. Here's the code I have:
ActionScript Code:
import flash.display.*;
import flash.text.*;
import flash.events.*;
[Code]......
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
View 3 RepliesWat is the diffrence between these two?
View 2 RepliesI'm using a combination of Paul Duncans php ZipStream [url]...
Works fine in Air, but when running Flex in browser, the zip needs to include a Adler32 checksum in the header for FZip to be read.
How can I calculate an Adler32 checksum for the zip in php?[code]...
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[Code]...
when i was tried to count the employee tag,i getting the problem, my code will like this:
[Code]...
I have the following function in my FogOfWar class, it calculates if its team can see the position that is passed on the arguments:[code]My problem is that, with only 3 characters in the game, it can only run 4000 times per second, which is not too much.I can implement a cache, so it caches the most commons positions, but, what else can I do to optimize it?
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View 2 RepliesI have problems with calculating values of a childnode.
My XML structure
<FILE>
<NUMBER TYPE="test"> 1 </NUMBER>
<NUMBER TYPE="test"> 2 </NUMBER>
</FILE>
[Code].....
the trace outputs: 2 (last row)
and not 3 as i expected. De Element++ is not working.
I'm working on a game which will involve space battles, and automated turrets. The turrets are giving me the headache right now. Here's what I got so far.
[URL]
The problem is, that the turrets aim at the center of their target, instead of aiming in front of their target to compensate for their movement. I can't seem to crack the equations needed to get the right rotation, for the turret to fire from. The data the turret has avaible, or that I could easily make avaible to it, are:
- The distance to the target (and it's x and y components)
- The current speed vector (the size and rotation)
- The angle between the heading of the target and the turret's location
- The speed of the turret's shot (fixed speed)
write down the formulas that flash MX uses when you use the functions tan/sin/cos...I am trying to get a good grasp on these things and it
View 12 Replieshow to find the biggest possible area within a rotated image (the black rect in attached image), but can't figure out how to calculate the points TL, TR, BR, BL to draw my rectangle (the red rectangle in attached image).
View 3 RepliesI am trying to create a 30 day trial period limitation in Flash CS3. I am having a problem with checking the number of days. I am using zinc mdm to get the date of an external file. Following is the code I am using.
var d1:Date = new Date(mdm.FileSystem.getFileDate("c:\myText.txt")) ;
var d2:Date = new Date();
//(Date2 - Date1)/
[Code].....
I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.
So if you have an image like this one:
And you define the points of the four corners, maybe like this:
It would define the 3D plane that the surface must live on relative to the x y and z axes. Researching this has led me to some tutorials on drawTriangles and Homographies, but they all seem to be focused on mapping bitmap data and I can't seem to find anything that defines a 3D plane itself.
I have lot of child inside my xml data.I want to calculate total my child list
View 2 RepliesSo my array contains marks for a ficticious class and i need to be able to calculate these marks to give me a class average which is this formula; all marks added / number of marksIs there a way to do this within an array?
My code for the program so far is:
// Create Arrayvar marks:Array =["100","76","80","54","23"];// Button Functionenter_btn.addEventListener(MouseEvent.CLICK, onClick); function
[code].......
I try to calculate all the points on a curve.
The curve decided by the width(X on the picture) and height(Y on the picture) properties of a movieclip.The distance between each green point on curve is the same.
So i got the ability to add a numeric value to an mc down. So every time i pick up a coin with a value attached to it, and place it on a hand mc, it'll trace the value i've assigned. very excited on this aspect. I've been searching around for the ability to have a master value that I set say for example 5.0. When I hit another mc, this function (that i need to find out about) would check the values that are resting on the hand. I could not find the proper syntax. I have a very good idea of where it would go and what it would look like but I'm missing the forumla. Now I've bold/underlined the area that I think the check would be executed. When you hit the checkout button, it would tally the myValue sums that are currently resting on the hand mc. So my thought train is that I'd declare another variable like masterTotal (the value I want the person to match), and the handTotal (what is resting on the hand).
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code].....
I have a running total. When an mc hits the table or hand it'll adjust the total. The problem is I only want the total to reflect when an object is resting on the hand mc. If i remove something from it, remove its value from the total. Now to be smart I have it add when an mc hits the hand, and remove a value if an mc hits the table. The problem, if I never touch the hand and keep dropping the mcs on the table, i get a negative value. Is there a way to calculate a total only when a mc rests on the hand mc
View 8 RepliesI need a way to calculate lighter hex color(s) based on a provided one. I realize I could use a color transform, but I need the actual value in order to generate a gradient.
View 5 RepliesI have this datagrid which has columns with a NumericStepper as an itemEditor where the user can change the number of items he wants to buy. How can I calculate the sum of all cells when the user updates datagrid's values?
EDIT 1
My datagrid is about colors and sizes of a product. The columns are generated dynamically from this function
private function getColumn(dataField:String, headerText:String,editable:Boolean) : DataGridColumn
{
var column:DataGridColumn = new DataGridColumn(dataField);
[Code]....
the row.size28 is generated dynamically. So it could be row.size29,row.size30 etc.
How can I loop through all my cells without knowing their data.property?
I use this script currently to determine the difference between two dates:
[Code]...
The problem with this is I want to monitor the actual physical day change so if someone accessed the application at 11:59 PM and then came back 5 minutes later this would register as a 1 day difference (a new day), this current script requires atleast 12 hours to have passed between two dates for it to register as a new day.
I have thought about using the date number etc, but because months and years are so different it is quite a complex route, there must be something simpler.
I have this code :
var a:Apoint = new Apoint();
a.x =0; a.y=200;
addChild(a);
var b:Bpoint = new Bpoint();
b.x =275; b.y=100;
[Code]...