ActionScript 2.0 :: Calculate The Time Animation Was Running?

Aug 18, 2009

I'd like to find the best way to calculate the actual time for the animation to be played. In my scenario, I have a button to start animation and button to stop it. Animation is set to run 3 second. I'd like to know how long the animation did ran after I press the stop button.

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ActionScript 2.0 :: Calculate Time Animation Was Running?

Aug 18, 2009

I'd like to find the best way to calculate the actual time for the animation to be played. In my scenario, I have a button to start animation and button to stop it. Animation is set to run 3 second. I'd like to know how long the animation did ran after I press the stop button.

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ActionScript 3.0 :: Way To Calculate Time Diffrence?

Jul 8, 2009

I am trying to figure out a way to calculate time diffrence betweennow and a set timevar

settime:Number = 2:35am
and
now would be getDate();

[code].....

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Flash - How To Calculate XML Parsing Time

Feb 19, 2011

I want to calculate the parsing time....
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.events.Event;
import flash.net.URLRequest;
public class Graph extends MovieClip {
[Code] .....

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ActionScript 3.0 :: Easy Way To Calculate Time Diffrence?

Jul 8, 2009

I am trying to figure out a way to calculate time diffrence between now and a set time

var settime:Number = 2:35am

and
 
now would be getDate();

I tried something rediculus, but it is not working when i input a date below the 24h , is there a class out there that can simply this stuff or is there something on the internet that could tell me the diffrence between to diffrent time.

My Attempt
 
var date:Date = new Date();
 
//Timer set at what time would i like to call the functionvar lastcallH:Number = 22;var lastcallM:Number = 50;var lastcallS:Number = 0;[code].....

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Actionscript 3 :: Calculate The Time-length Of A Midi-file?

May 17, 2011

I am reading midi files in as3 (flash cs5) with the help of the helpful library that is called midas [URL]- the midi-as3 library. I am trying to figure out a simple way to calculate the whole duration of the midi file (for example - total time of 4 minutes or 6 minutes...). I assume I could calculate the last note of each track + check the tempo and figure it out, but I was wondering if: Is the duration of the midi file is written somewhere in the data that I could just pull out and use?

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ActionScript 2.0 :: Calculate Variable Values In Real Time?

Sep 17, 2008

I have an equation that needs to calculate variables as it receives them and output the value to a dynamic text field. I have successfully created a function passed values to it but after the first calculation it wont do anything else. [code]...

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Flash :: Calculate Time To Decelerate Using Initial Speed And Decay?

Sep 29, 2011

I'm trying to calculate the time it will take a movieclip in Flash to decelerate to zero. The starting speed will vary, but for purpose of example lets say[code]...

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ActionScript 3.0 :: Animation Running Out Of Memory

Mar 3, 2011

I am trying to create a relatively simple animation in Flash CS5. I've built out 40 seconds of a 3-minute cartoon and now it won't let me add so much as a keyframe without telling me to clear up some virtual memory.I'm running this on a new laptop less than a year old. Lots of hard drive space and 4 GB of RAM. No viruses or anything. Very fresh pc. Nevertheless, I adjusted the virtual memory paging size to the maximum allowed. No change - I get the same error.I've tried opening the existing file on two other computers and Flash CS5 simply crashes when I try to open it.The animation I've built has about 20 layers, each using one symbol per layer. They were created from illustrations saved as PNGs, none of them larger than 200 kb or so. I have a small mp3 audio file I am syncing it to as well. I've set the properties to 550 x 550 pixels with 30 frames per second.I have a deadline for this thing of March 25th and I've been trying to solve the problem on my own for the last two weeks.

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Professional :: Animation Not Running At All Layers?

Apr 20, 2011

I am having problems getting animations to occur at all levels/layers. So I have the main timeline level and when I drill into that layer, I have a character made up of several graphic symbols - shapes such as arms, legs, torso, etc. When I create keyframes and then try to reposition symbols to create animation, the movement is not appearing at all levels. for instance, if the arm is by the side in frame one, then I go to frame five and drill down into the symbol and reposition, the timeline will show the change from frame 1 to frame five at that level/layer, but not on the main timeline for the entire character.

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ActionScript 1/2 :: Character Running Animation Stuck

Feb 17, 2011

im having a little issue with my character animation when i use the arrow keys to move him. everything works but the fact that the "Running" animation wont stop. i tryed i few things and i only end up breaking the code.
 
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(2);
_x += speed;

[Code]....

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ActionScript 2.0 :: Loading And Running MovieClips In Animation

Feb 10, 2008

I'm just a beginner to actionscripting. I have 3 movie clips in an animation. All I want to do is, I want to start running the first one, upon completion, the second one should start while the first running again. Any approach and the options available in AS2.0?

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ActionScript 1/2 :: Character Running Animation Stuck?

Jul 16, 2010

im having a little issue with my character animation when i use the arrow keys to move him.everything works but the fact that the "Running" animation wont stop.
 
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(2);
_x += speed;

[code].....

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ActionScript 3.0 :: Running 2 For Loops At The Same Time?

Sep 2, 2010

I have the following 'for' loop runningit animates squares so they fall down the page and land in rows.Once a row has landed I need to fade up an image on some of the squares. But I can't seem to run anything till the entire for loop is ended... any suggestions? I think I really need to run another routine at the same time, but how do you run 2 'for' loops at the same time?

ActionScript Code:
var testArray:Array=new Array("34","103","172","242","311","380","449","518","587","656","725","794","863");

[code].....

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ActionScript 3.0 :: Stop An Animation Running That I've Imported From An .SWF File?

Jul 24, 2009

I'm trying to stop an animation running that I've imported from an .SWF file.I've loaded it using the new URLRequest method, but now I can't seem to talk to it.Is it possible to Talk to it, or should I just leave it in the Library and pull it from there.

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ActionScript 2.0 :: Single Background Animation Running Through All Scenes?

Feb 21, 2007

I currently have 6 scenes in my current movie. It's going to be an online portfolio and each page is a section of the portfolio. However, I have an animated background (400 frames long) that I want to be played throughout the entire site. Of course, when I try and do this the animation resets every time the scene changes. The best I could do so far is to have it running on every page this way but like i said, it resets every time the scene changes. Is it possible to set this background to run smoothly through the portfolio without resetting?

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IDE :: Total Running Time In Audio Skin

Aug 10, 2009

I'm using an mp3player skin, but the running time won't work (bottom of code)--it stays at "0:00" when you hit play. Everything else is working fine.[code]

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ActionScript 3.0 :: Stop Its Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

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ActionScript 3.0 :: Stop Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

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Professional :: Animation Optimization For Mobile (Running In Slow Motion In The Beginning)

Mar 29, 2012

I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.

I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.

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ActionScript 3.0 :: Flash - Keep Animation Running While Receiving Large Data File?

Feb 3, 2011

I'm developing a web application with Flash CS5 and AS3.0. The problem I'm having is this:At a certain state, the application goes to a frame with a "loading..." animation that loops continuously until the next state is reached. The animation is inside a MovieClip that lives on this frame on the stage (I'm not creating or animating it dynamically). While in this state, the app is waiting to receive a large xml file from an XmlSocket connection. The file takes a few seconds (literally - not milliseconds) to be received fully by the Flash player, and during this time the loading animation stops. I believe the socket is blocking the animation thread until it's done receiving the entire file.Does anyone know of a workaround that would allow the animation to keep playing while the socket is receiving? I've seen pseudo-threading hacks, but those always deal with computations or other activities that can be accomplished by calling a call-back function multiple times. Since I'm just listening on an open socket, there's no callback I could pass to a pseudo-thread.

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ActionScript 3.0 :: Two Functions Running At Same Time With Single Button Press

Jan 23, 2012

I have a problem with two functions. This is the story: the user has to press the space button on keyboard when he sees something on screen, then the "rightClick" function is called. If he presses the button when there is something else on screen that is a wrong answer (function "wrongClick" is called). The problem is that when the user presses the space button both function run at the same time.

This is the call of the wrongtClick function on frame 5
stage.addEventListener(KeyboardEvent.KEY_DOWN, wrongPress);
This is the call of the rightClick function on frame 10
stage.addEventListener(KeyboardEvent.KEY_DOWN, rightPress);

Both function are very simple:
function rightPress(event:KeyboardEvent):void {
scorenum += 1;
trace ("Right:",scorenum);
} function wrongPress(event:KeyboardEvent):void {
wrongnum += 1;
trace ("Wrong:", wrongnum);
//and plays a sound too
}

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ActionScript 2.0 :: Display The Current Time Into A Dynamic Text Box - Seconds Not Running

Nov 10, 2009

I want to display the current time into a dynamic text box. The time comes correct but the seconds is not running... I want live seconds. what modification should i do to my following code?

[Code]....

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ActionScript 3.0 :: Calculate Age From XML Data; Calculate Dates

Jul 1, 2011

I as this working in AS2 and need to update to AS3...shows that AS3 doesn't like sloppy coding. Here's what I need: I pull data from an XML and that works when I put the data into a dynamic text box. However, I can't seem to get the date of birth into a variable. I have some code that calcs age in years but uses a string literal that I thought I could just replace with a variable from my XML...ain't a workin'. Here's the code I have:

ActionScript Code:
import flash.display.*;
import flash.text.*;
import flash.events.*;

[Code]......

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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IDE :: Switch Animation Per Time Of Day?

Mar 27, 2009

I have a job where the client wants to switch an animation (movieclip) on the stage between the times of 10 a.m. and 12p.m. EST then the off time will just revert back to the original animation.

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IDE :: Jaggy Animation For The First Time?

Mar 8, 2011

I have a very simple animation (spring effect) on a rectangle. The animation is run on mouse over event. When I test the movie and drag the mouse over the movie clip for the first time, the animation is always a little jaggy. On second and further mouse over, it's ok. Is there a way to improve it? Maybe to run the animation for the first time in an invisible way..

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Professional :: Exe Projector Running Slow While Swf Running Fine?

Mar 19, 2012

I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.

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IDE :: Site Is Running Inside The Dreamweaver But When I Publish, It Is Not Running?

May 11, 2009

I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.

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Flash :: Advanced Animation Part-time Course?

Oct 21, 2010

I am primarily a programmer, a games programmer by trade who happened to pick up Flash on the side and later through a series of coincidences became a full time flash developer. Most of my work thus far has been code heavy, and has focussed on such things as interacting with web services, localization with xml files, flash video, streaming video, networking etc.

My employer recently lost one of its contractors who built a lot of animation heavy flash apps for them, and as I know my way around the Flash IDE quite well, and have created fairly complex animations in the past, they have asked me to assume a more animation orientated role. To this end, they have offered to send me on courses to get up to speed with Flash animation.

As I know probably 90-95% of Flash's capabilities, and am comfortable with animating / easing / masking / filters / tweening and how to produce these effects programmatically, my interest would lie in a course that teaches fairly advanced uses / best practices of flash. For instance, I find that there are many ways to do things in Flash, but only a few approaches that will get you there without the entire IDE coming to a grinding halt (shape hints is a good one, or perhaps an approach has forced you into a corner with many tweened animations which now need a small alteration made to all of them).

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