how to find the biggest possible area within a rotated image (the black rect in attached image), but can't figure out how to calculate the points TL, TR, BR, BL to draw my rectangle (the red rectangle in attached image).
I have two rectangles: var rect1:Rectangle = new Rectangle(66,147,89,67);
var rect2:Rectangle = new Rectangle(155,147,89,67);
How to calculate the centre point of these rectangles based on their x and y positions. I want the centre point to be calculated with relative to stage
I as this working in AS2 and need to update to AS3...shows that AS3 doesn't like sloppy coding. Here's what I need: I pull data from an XML and that works when I put the data into a dynamic text box. However, I can't seem to get the date of birth into a variable. I have some code that calcs age in years but uses a string literal that I thought I could just replace with a variable from my XML...ain't a workin'. Here's the code I have:
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code: var newHotRect:MovieClip = new MovieClip(); newHotRect.graphics.beginFill(0x00FF00); newHotRect.graphics.drawRect(0, 0, 100, 100); addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
I do know how to use the oval / rectangle and oval / rectangle primitive tools in the tool bar and find them quite useful, but one thing I find confusing is. A oval / rectangle primitive object can be edited later but the oval / rectangle can't. So the point is,how do we use them properly ? when to use ? Why does Adobe Flash still keep the oval / rectangle tool in their product instead of removing them with the oval / rectangle primitive tool ?
I have the following function in my FogOfWar class, it calculates if its team can see the position that is passed on the arguments:[code]My problem is that, with only 3 characters in the game, it can only run 4000 times per second, which is not too much.I can implement a cache, so it caches the most commons positions, but, what else can I do to optimize it?
I need to calculate the value of a formula which is passed dynamically by using text box.This formula contains a set of variables which are already declared and assigned a value(hard coded). I will provide a submit button , on clicking this button I must be able to evaluate the formula that I have passed dynamically using the text box.
I'm working on a game which will involve space battles, and automated turrets. The turrets are giving me the headache right now. Here's what I got so far.
[URL]
The problem is, that the turrets aim at the center of their target, instead of aiming in front of their target to compensate for their movement. I can't seem to crack the equations needed to get the right rotation, for the turret to fire from. The data the turret has avaible, or that I could easily make avaible to it, are:
- The distance to the target (and it's x and y components) - The current speed vector (the size and rotation) - The angle between the heading of the target and the turret's location - The speed of the turret's shot (fixed speed)
I am trying to create a 30 day trial period limitation in Flash CS3. I am having a problem with checking the number of days. I am using zinc mdm to get the date of an external file. Following is the code I am using.
var d1:Date = new Date(mdm.FileSystem.getFileDate("c:\myText.txt")) ; var d2:Date = new Date(); //(Date2 - Date1)/
I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.
So if you have an image like this one: And you define the points of the four corners, maybe like this:
It would define the 3D plane that the surface must live on relative to the x y and z axes. Researching this has led me to some tutorials on drawTriangles and Homographies, but they all seem to be focused on mapping bitmap data and I can't seem to find anything that defines a 3D plane itself.
So my array contains marks for a ficticious class and i need to be able to calculate these marks to give me a class average which is this formula; all marks added / number of marksIs there a way to do this within an array?
My code for the program so far is: // Create Arrayvar marks:Array =["100","76","80","54","23"];// Button Functionenter_btn.addEventListener(MouseEvent.CLICK, onClick); function
The curve decided by the width(X on the picture) and height(Y on the picture) properties of a movieclip.The distance between each green point on curve is the same.
So i got the ability to add a numeric value to an mc down. So every time i pick up a coin with a value attached to it, and place it on a hand mc, it'll trace the value i've assigned. very excited on this aspect. I've been searching around for the ability to have a master value that I set say for example 5.0. When I hit another mc, this function (that i need to find out about) would check the values that are resting on the hand. I could not find the proper syntax. I have a very good idea of where it would go and what it would look like but I'm missing the forumla. Now I've bold/underlined the area that I think the check would be executed. When you hit the checkout button, it would tally the myValue sums that are currently resting on the hand mc. So my thought train is that I'd declare another variable like masterTotal (the value I want the person to match), and the handTotal (what is resting on the hand).
I have a running total. When an mc hits the table or hand it'll adjust the total. The problem is I only want the total to reflect when an object is resting on the hand mc. If i remove something from it, remove its value from the total. Now to be smart I have it add when an mc hits the hand, and remove a value if an mc hits the table. The problem, if I never touch the hand and keep dropping the mcs on the table, i get a negative value. Is there a way to calculate a total only when a mc rests on the hand mc
I need a way to calculate lighter hex color(s) based on a provided one. I realize I could use a color transform, but I need the actual value in order to generate a gradient.
I have this datagrid which has columns with a NumericStepper as an itemEditor where the user can change the number of items he wants to buy. How can I calculate the sum of all cells when the user updates datagrid's values?
EDIT 1
My datagrid is about colors and sizes of a product. The columns are generated dynamically from this function
private function getColumn(dataField:String, headerText:String,editable:Boolean) : DataGridColumn { var column:DataGridColumn = new DataGridColumn(dataField);
[Code]....
the row.size28 is generated dynamically. So it could be row.size29,row.size30 etc.
How can I loop through all my cells without knowing their data.property?
I want to calculate the parsing time.... package { import flash.display.MovieClip; import flash.net.URLLoader; import flash.events.Event; import flash.net.URLRequest; public class Graph extends MovieClip { [Code] .....
I use this script currently to determine the difference between two dates:
[Code]...
The problem with this is I want to monitor the actual physical day change so if someone accessed the application at 11:59 PM and then came back 5 minutes later this would register as a 1 day difference (a new day), this current script requires atleast 12 hours to have passed between two dates for it to register as a new day.
I have thought about using the date number etc, but because months and years are so different it is quite a complex route, there must be something simpler.
I have built a pagination gallery and am having some trouble calculating the current set of pages from the current page (and whether it is the last set and if so does the last set have a full set or less than a full set).[code]...