ActionScript 2.0 :: Can't Get A Movie Clip To Add To A Score Table
Jun 23, 2010I can't get a movie clip to add to a score table I made with score++;, which is outside the movie clip.
View 2 RepliesI can't get a movie clip to add to a score table I made with score++;, which is outside the movie clip.
View 2 RepliesI want to add highest score table in my flash game ? I want to upload my game to web so visitors can play on my page and see how good they were. Im working with as2
View 1 RepliesI need some urgent help with my high score table. My scoreboard was based of a tutorial that I found using php and flash to create a scoreboard. When I use the scoreboard in flash (using ctrl + enter) the scoreboard runs fine... It uploads the new name and score and reads the scores from the board then loads them to flash. But the problem is as soon as I try to use the created "*.SWF" file, it acts as if nothing is meant to happen... I click on the button to upload and reload the scores and nothing happens at all.
I loaded the file onto the same FTP site i'm hosting the scores and the PHP file and the scoreboard once again worked fine. Upon trying to post it anywhere else, the scoreboard won't work.
I have the local playback security setting set to "Access network only".
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I am wondering how I would get a name from an input box<and present a message if box is empty(i.e. popup), store it and output it to another frame that has Well done <output box with name> you got a score of <score output box>I am also wondering how I would get names and scores and put them on a high score table. this is done using arrays i know... is it like if score>36 array or outputbox_1 = score1?
View 0 RepliesI am creating a high scores table and is working fine except it doesn't like ascending. Can I not just change it to ascending?
ActionScript Code:
function to sort the list
currently sorts with highest time at the top
I want to have the quickest time at the top
function adding(evt:MouseEvent):void {
highScores.push([ScoreInputName.text,ScoreInputScore.text]);
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I am basically having a problem in submiting the users score and name to the database table. When the user reaches the final score screen they are shown two dynamic text boxes that display there total result and a input text box where the user can enter their name. I have done everything and it still don't work. I know I can receive the data but I don't get why it doesn't submit it to my table.
The input text box has a instance name of "playername"
Score total dynamic text box 1 "correct_total"
Score total dynamic text box 2 "wrong_total"
I have also attached an image of my database table [URL].
PHP files. insertValues.php
<?php
$host = "localhost";
$user = "root";
$pass = "";
$database = "activitysystem";
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I am trying to get a high score table set up and I have it all working except for an if statement which decides whether to put a zero in the time or not.
ActionScript Code:
variable declared at the top
var gap:String;
This is getting data that is stored - it works fine except for the underlined "gap" - The "gap" is meant to be calling the variable which has the below if statement
ScoreInputScore.text=String(SpotTheDifferenceGame._minute)+gap+String(SpotTheDifferenceGame._second);
if (SpotTheDifferenceGame._second<10) {
gap=(":0");
} else {
gap=(":");
}
I thought by have the variable called in in the function and having the if statement with gap= it would do the specified text in the dynamic text box. When I put a trace on "gap" it traces with the correct text depending on what the number is but in my dynamic text box it displays as number null number.
// displays like this when trace put on it
:0
// displays like this in dynamic text box
2null02
how can i make a high score table for a flash game where EVERYONE see's the same high scores?
eg.
Bill gets 1000 in USA
Ben gets 1002 in UK
they can see each others scores on a high score table.
Creating a high score table in flash, using external file handling, can be achieved using server-side scripts, such as PHP. However, as this is not allowed for my game (school project), I need a way to write a few variables directly to a text file and read it back again. Is this possible? I am using AS 2.0. Any other ways in which a high score table, which is portable and can be saved and updated
View 3 RepliesI am having a problem getting Flash to work with PHP as I need Flash to read and write to a text file on a server to store simple name/score data for a games hi score table. I can read from the text file into Flash easily enough but also need to write to the file when a new high score is reached, so I need to use PHP to do that. I can send the data from flash to the php file via POST but so far it is not working. The PHP file is confirmed as working as I added an echo to the file which displayed a message so I could check that the server was running PHP - the files were also uploaded to a remote server so I could test them properly. Flash code is as follows:
//php filewriter
var myLV = new LoadVars();
function sendData() {
//sets up variable 'hsdata' to send to php
myLV.hsdata = myText;
myLV.send("hiscores.php");
}
I believe this sends the variable 'myText' to the php file as a variable called 'hsdata' which I want the php file to write into a text file. The mytext variable is just a long string that has all the scores and names in the hiscore. OK, XML would be better way of doing this but for speed I just want to get basic functionality working, so storing a simple text sting is adequate for now. The PHP code that reads the Flash 'hsdata' variable and writes it to the text file 'scores.txt' follows:
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I've been looking on the net for some time now (about 4 weeks on and off) and i've come across various ways of producing high score tables for both online and offline games. My query is:
Is it possible to produce a high score table for an online game using a document in the same location as the swf without using a PHP, SQL or any of the like languages? Either using a text document, xml, another swf or something else like that?
I am trying to create a high score table offline that doesn't need php just relies on dynamic textboxes.I am basing it on a kind of random football results generator. I have been able to get the random scores and add points to a team depending on the score but now I would like to be able to display them in a 'league' table based on their points score.
View 7 Repliesi am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50
=============
on the first frame of the film i have the code
if (_root.score == 500) {
gotoAndPlay(3);
}
how can i make a high score table for a flash game where EVERYONE see's the same high scores?
eg.
Bill gets 1000 in USA
Ben gets 1002 in UK
they can see each others scores on a high score table.
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
View 4 RepliesI have a flash movie, height = 151px width = 228, this is placed within a table cell (
cellpadding = 0 cellspacing = 0 vertical-align = top), but when it displays within the explorer windows thereis a white space about 20px above the flash movie. I want the flash movie to appear directly under the grey lines.[code]...
How to make a table in Flash and enable the column headers on the table to sort column on click?I have seen some tutorials with mySQL but I'd like to start with something basic. Is a sortable table possible using just Flash and AS 2.0?
View 1 RepliesI have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
View 17 RepliesI am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
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I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.
View 2 RepliesThere is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
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it seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip
View 5 RepliesI created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
View 4 Repliesiam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
View 2 Replies