I have one row of text in a textField with specified height and width.When I set antiAliasType = "advanced"; the top of the text line is cut off. It doesn't matter what I set the height and width of the text field to. How can I solve this problem?
I'd like to display antialiased text on a component (in this case, a FB4 Spark Label, but that's irrelevant).
Am I reading the docs correctly, and the only way to antialias the text in Flash Builder 4 is to actually embed the whole damn font, even though it's vanilla Arial which 99.9% of all users have???
I'm creating a movie with a swift flying quickly across screen, but in playback it always appears as if there are two or three swifts flying together almost on top of one another, a sort of stuttering effect in the playback. I've tried altering frame rate/frame number ratio; tried viewing the swf file in the external movie player, but nothing seems to improve it.
Is this lack of smoothness a basic problem in Flash with moving objects, or is it something to do with my Flash preferences, or even my computer settings? What are the standard ways to try and increase smoothness of playback in Flash?.
Notice the animated "I"s in the top right... this is an MC with different instances of an I with a code in each one that animates it then resets it at a random size and alpha.If you scroll over the main menu buttons of the site and watch the animation sometimes it pauses for a bit. I have even removed many of the "I"s I had origonally and it still slows up a bit. This became more noticable when I added sound to the menu buttons.
it is more or less like this: i have some things drawn into a container sprite; those things may include text and other stuff. then i create a bitmapdata and i render all that stuff into the bitmapdata, so when rendering it does not slow down too much, and i put that bitmapdata into a bitmap, and that bitmap into another sprite (this is because i pass it as parameter to a function set to receive a sprite, not a visual object). when i rotate the sprite that contains the bitmap, the picture looks kinda blocky, and the text appears very ugly, specially when there is rotation, even if there is no angle yet (probably due to rounding it may take as different than zero), the text appears with some lines that crosses it,probably due to rounding problems. i saw there was an option to smooth the bitmap when scaling though i have not read too much into it yet, i have also thought about adding a blur filter if rotation != 0, but i believe it would be making a mess out of it. It is working fine now, but it looks ugly when rotating, how do i set up a sprite so it antialiases when rotating?
I'm looking for a good way to antialias a bitmap i'm generating with actionscript3. My goal would be to achieve this processing from scratch.I read a lot on the subject but the most common algorithm are looking too loud (means it's freaky cpu-intensive) to work properly within my swf, because i'm using a scale2x algorithm to smooth the edges of my shape. It doesn't have to be colorfull, since my shape is black and white !
i'm trying to make a photo gallery but when i try to scale them, i get this distortions in the thumbs. i try to find how to fix this problem, searching in google, i found that i have to convert them to bitmap, but i can't make it work.
I am using embedded fonts in combination with antiAliasType ADVANCED which gives good results for smaller fontsizes.But if the textField contains a lot of text (> 20000 characters) then parts of the text is simply NOT shown. I have experimented with different values of the sharpness, but without results.
i am working in a flex application, i have an mx text control or I can use whatever control I need to do display the text value, but what I am trying to accomplish is to be able to format that text value with html 'before' it gets bound to the text control.<mx:Text text="{data.combinedCriteria}" width="99%">In the .as file that manipulates the combinedCriteria property of data,
I want to control 2 Dynamic Text boxes with the same scroll bar component? I want them to scroll simultaneously with the user only needing to use the one component.
I want to control 2 Dynamic Text boxs with the 1 scroll bar component? I want them to scroll simultaneously with the user only needing to use the one component.
I am working on a program that has several text fields and I need to control them all very simply by using actionscript. I have an idea how to do it, I just don't know if it is possible. Here is the basic idea:
I have 20 sets of text fields with 3 text field each. The first set are named "firstNumber1", "secondNumber1", and "total1"; the second set are named "firstNumber2", "secondNumber2", and "total2"; and so on an so forth. What I want them to do is add the first number and second number to reach the total. Rather than writing this formula 20 times
PHP Code:
total1.text=firstNumber1.text+secondNumber1.text;
I would like to do them in the following manner:
PHP Code:
for(i=1;i<=20;i++){ "total"+i+".text"="firstNumber"+i+".text"+"secondNumber"+i+".text"; //if i=6, formula should be total6.text=firstNumber6.text+secondNumber6.text; }
The problem I face is that Flash doesn't recognize what I am trying to do. I have tried several variations, but I haven't figured out how to write the command so that it will do them all with one group of code.
I need a control in Flex 3 that is like NumericStepper, but that can display arbitrary strings. Does this control exist?
For convenience, I'm calling this a TextStepper. I want this as a compact way to display a list of string choices that a user can cycle through by clicking the up/down buttons. Compact means no drop-down or pop-up aspects of the control: the only way to change the selected index is to click the up/down button (which updates the text input value). Value cycling means that I really want to treat the underlying dataProvider as a circular buffer. So up/down clicks modify selectedIndex in modulo fashion.
I am using Flash CS3. I have a dynamic text box that scrolls text loaded from an external txt file (made in Notepad).
I was wondering if there is a way that I could better control the style (color, font size, bold, paragraph breaks, etc) of the text?? I know that in flash I can specify the font type, size and alignment. But I want to also make some parts of the text BOLD and DIFFERENT COLORS. Perhaps I can use html tags within Notepad to do this?? If so, HOW??...beacuse I have tryed and it didn't work....the tags just showed up in the flash file along with the text, it didn't read them as html (and yes, I set my dynamic text box to render html).[code]...
I am creating something that uses separate .as and .fla files, and I was wondering if there would be a way to place a textfield inside a movieclip, and then be able to control it from the code, for instance, I want to make an achievement animation that pops up whenever I tell it to, but I want it to say different things, while the text is also animated
I want to do is a map of russia with circles on it, denoting cities, where dealerships of my company reside. So the european part is so adlomerated that it would be insane placing city name in there, so i though of making a script that would make the circle grow onRollOver and shrink it onRollOut (which I made, based on some exmamples on [URL] - as said before - total noob) and would make the city name come out or appear onRelease. I can't figure the onRelease part.
NOTHING. The buttons/circles are all instances of one movieclip with unique names, placed in an array. So on load the init() function fires off, which takes care of onRollOver and onRollOut methods and SHOULD take care of the onRelease part, but I can't figure out how the code should be like.
i made my flash design loading text from a txt file. But the problem is that i can't control the bold and italic from the text.So what i need is kinda content management. The company where i make the design for want to have control of the contant. I already did a quick search about loading html in flash but i wasn't lucky to find anything usefull.
for a quick 508 compliance, how can I create a text button in HTML to control the playback of Flash, such as pause, play, go to frame 100, go forward 100 frames or rewind 100 frames?
How can the text in a Label control (or a similar control) be wrapped in Flex 4 beta? In Flex 3 I could use the Text control but this is no longer available in Flex 4.
I'm using Flashbuilder 4. I have a Spark TextInput control, and I'm implementing a "Copy" button that will copy the selected text only from within this control to the clipboard (pretty much like the RMB Copy does).
I'm trying to center the title text on my Alert control. I'm using the following CSS right now: mx|Alert{ text-align: center; }
The problem is that the above code centers my alert content as well, not just the title text. What selector do I need to access just the title of the alert control? I'm using the 4.x SDK and Spark. Code: Alert.Show();