Flex :: Access The Selected Text In A TextInput Control?
Jun 15, 2010
I'm using Flashbuilder 4. I have a Spark TextInput control, and I'm implementing a "Copy" button that will copy the selected text only from within this control to the clipboard (pretty much like the RMB Copy does).
I have a Flex3 TextInput control, with white text on a black background. I would like to change the style of highlighted text within the control to use black text on a white background (or something similar). I would love to do this using Flex styles, however I'm comming up empty handed
I have a TextInput control which has a search functionality for the people in the system.It works fine. All I need is to style it in such a way that, it will be having search image on the right, which when clicked, will search. Its actually for look and feel part of the application, which will make the search box look much better.
It is exactly similar behavior implemented in search box embedded in Firefox.
I want to modify the Flex 3 TextInput control to accept a tab character as valid input (The app allows the user to enter an arbitrary delimiter string for file output formatting, and tab is a common use case). However, clearly in the default implementation the tab key changes the form focus away from the selected control.
I'm trying to have a popup window with an immediately editable TextInput. This means that the user should be able to type inside the TextInput once the popup is displayed.
The problem is that I can't focus on the textInput. What happens is that when pressing a key for the first time, no text is inserted, only after a second key is pressed does the component gain focus and the user is able to type. For instance, typing "test" once the popup opened results in "est" being displayed...
For some reason the component only gains focus when the user explicitly clicks on it or types something. Programmaticaly setting the focus does not work.
I need to handle diagraphs and then convert them on the fly to the proper unicoderepresentation. For example when the user types in:SxMy app needs to replace it with:ow, I've been able to do the replacement no problem. The issue though is that once I've done the replacement, the cursor goes to the beginning of the textbox rather than the end.As I'm trying to update the user's text on the fly, this obvious doesn't work.
When I add a TextInput to the stage I can access it with instanceName.text. this works. Now I have one Movieclip with one TextInput inside (the textinput's instance name is testetxt). This MovieClip has a corresponding class and its code is the following:
class com.sck.testeT extends MovieClip { public var testetxt:MovieClip;
[Code]....
The textinput gets transparent but the text isn't changed... I realized it was because the textinput wasn't initialized yet. so I have to wait a while, but how can I know that it was initialized and I can set the initial text by code?
I need to access the combobox child (textinput and button) without creating a customize component. I know the best practice is to create a custom component but still need to access the combobox child like textinput and listen for their event.
I have a TileList with thumbnail images. Under each thumbnail images I display the name of the image. I want to build rename functionality. So under the TileList is a "Rename selected image" button.
When this button is clicked, I would like to change the state of the itemRenderer component. The label underneath the image will change into a TextInput so that the user can type a new name. This is much like the Windows rename file functionality.
How can I access the itemRenderer of the selected image? How can I make it happen that it listens to the click event of the Rename button?[code]...
How can I Access Items Selected in a Component from the Main App I've got a component that has a listControl and a couple of RadioButtonGroups. I need to access the selected items in the main application. What's the best/simplest way to create and access the array of selected items. So, the user clicks the button to confirm the selections and then I need to access those selections in the main app. Is there a way I can use a public var to build the array? Another idea?
How can I Access Items Selected in a Component from the Main App
I've got a component that has a listControl and a couple of RadioButtonGroups. I need to access the selected items in the main application. What's the best/simplest way to create and access the array of selected items. So, the user clicks the button to confirm the selections and then I need to access those selections in the main app. Is there a way I can use a public var to build the array? Another idea?
I am learning Adobe Air and want to get the current selected item in the spinner list I have created, however every time I use selectedItem I keep getting the same value over and over, no matter what option I select. I am trying to make an application for the Playbook and this this my SpinnerList code:
So the real problem is the lack of an onReleaseOutside function. I found some examples of how to bypass this during a drag function but it was not applicable for a text input.The problem is that when a user selects some text in textinput and mouses off the application area and then mouses up, I'm getting a problem that the textinput keeps thinking that the mouse down is actively selecting text in the textinput and continually overwrites the characters being entered in the textinput. in the search bar of the live store on the page, type some text, then highlight it all and don't let up on the mouse until you are outside the store.I finally hacked some junk together so I can tell if the mouse goes off the stage using some code like.
var x = stage.mouseX;var y = stage.mouseY;if(x < 0 || y <0 || x >stage.stageWidth || y > stage.stageHeight)I'd like to just make the textinput stop thinking it should be highlighting text so that even if the user scrolls out of the applet and mouses up that the text input still overwrites what is in the search bar and functions as normal.
I extended a mx.controls.TextInput to create a custom component with a different behavior.I'm trying to set the text property on the keyDownHandler(), and for some reason it doesn't work as I expected. The text on the component just kinda ignore the change.I'm using Flex 3.6.Down here is a simple example code that explains what's going on:
But I get an error for "selected" property that i used in my checkBox. the error says : Access of possibly undefined property selected through a reference with static type TrashContainer_inlineComponent1.
I'm trying to convert an MXML component to an ActionScript Class. The component consists of a Form with a TextInput, TextArea, and two buttons - Save and Cancel, and a Validator for the TextInput, and other logic to handle events that occur. This component is currently extended by several other components. Now, in the MXML component binding the TextInput text property to a property in an Object was very easy: <mx:TextInput text="{_itemToEdit.name}" />
But in ActionScript, I'm creating the TextInput and setting the text property before the Object is set, and the TextInput is not being updated: public var itemToEdit:Object = {}; private var nameInput:TextInput = new TextInput(); public function MyClass() { nameInput.text = itemToEdit.name; }
How can I make sure that the TextInput text property is bound to the specified property in the Object?
I want to have the mouse cursor to be changed to hand when used for entering the<mx:textInput>. When the field is already on focus, text selection should be available.I tried any combination of useHandCursor="true", buttonMode="true" and mouseChildren="false",and the closest result is when using all three of them. Then the hand cursor does appear, but the text field loses its selection 'abilities' (text cannot beselected using the mouse). This is logical, since mouseChildren="false" disables this. But how do I acheive the desired result?
I have an application which displays employee information. If the user opening the detailed employee information page is not authorized to make changes I set the TextInput to disabled. Some users are reporting rendering issues with this. The TextInput's text value does not appear inside the box but is misaligned and is outside of the component. You can see the screenshow below of the disabled ID column where the numbers which are supposed to be in the TextInput box are far off to the right.
Flex's text-editing controls (mx:TextField, mx:TextArea) offer functions for doing "stuff" with the selected text (selectionBeginIndex, selectionEndIndex, setSelection), but the text-displaying controls (mx:Label, mx:Text) don't seem to offer anything of the sort.After some tinkering, I've tried subclassing Label then writing functions which give access to the underlying TextField instance... But even then, setting the selection didn't work![code]So, is there any better way to access/change the text which is selected in mx:Label and mx:Text controls? Are there "better" controls to use?
Is there any way to disable a few columns for a particular row in flex datagrid?
I have a datagrid with about 10 or more columns, say for example a few column names are: Item Id, Item Name, Item Status and VerifiedState. Initially I want the column Verified State to be disabled.
Now When the value of the column, Item Status is Review Passed for a particular row, I want the column VerifiedState to be enabled and editable. Is that possible in Flex datagrid.
I have an as3 class, and a flash movie with various things on it. I'm trying access a TextInput called poem_line. This is laid out on a frame (named 'gameroom') inside my scene.It accessible from certain functions inside the class. Working function:
Code: public function onPublicMessageEvent( e:PublicMessageEvent ):void {