ActionScript 2.0 :: Access TextInput Using Its Name?
Sep 29, 2009I want to change the text of a TextInput using its name for example.
for(i=0;i<10;i++){
("name"+i).text = "123"
}
[Code].....
I want to change the text of a TextInput using its name for example.
for(i=0;i<10;i++){
("name"+i).text = "123"
}
[Code].....
I want to change the text of a TextInput using its name for example.
("name1").text = "123"
or is it possible to create an array of components?:
txt[0].text = "123"
I have an as3 class, and a flash movie with various things on it. I'm trying access a TextInput called poem_line. This is laid out on a frame (named 'gameroom') inside my scene.It accessible from certain functions inside the class. Working function:
Code:
public function onPublicMessageEvent( e:PublicMessageEvent ):void
{
[code].....
I'm creating a panel with a form inside it to force a user to log into my application.
It's pretty simple to login, but I'm having trouble getting at the info inside the username and password boxes.[code]...
I'm using Flashbuilder 4. I have a Spark TextInput control, and I'm implementing a "Copy" button that will copy the selected text only from within this control to the clipboard (pretty much like the RMB Copy does).
View 1 RepliesWhen I add a TextInput to the stage I can access it with instanceName.text. this works. Now I have one Movieclip with one TextInput inside (the textinput's instance name is testetxt). This MovieClip has a corresponding class and its code is the following:
class com.sck.testeT extends MovieClip
{
public var testetxt:MovieClip;
[Code]....
The textinput gets transparent but the text isn't changed... I realized it was because the textinput wasn't initialized yet. so I have to wait a while, but how can I know that it was initialized and I can set the initial text by code?
I need to access the combobox child (textinput and button) without creating a customize component. I know the best practice is to create a custom component but still need to access the combobox child like textinput and listen for their event.
View 2 RepliesI want to take data from TextInput box and hold it in a varaible "X" Is there any tutorial I can use to help me?
View 2 RepliesFirstly, I have searched the forum for related topics and found 2. I have tried to make sense of the code involved to make it work with my current project but nothing works.
As the title says, I require a string to be given the value from a textinput. As this was not working in my main project I created another simple AS3 file.
The user should just type in their name in scene 1. By pressing a button I trace the variable as a test and on scene 2 I should see the users name, but no.
I have added a TextInput component to my movie and named the instance "fname".I use the following simple code...
fname.text = "test";
Problem is that once the text is set using AS2.0 it becomes un-editable and a user cannot change it.
I have been developing an application for the past couple of weeks and as of yesterday all of the textinputs have become uneditable. It seems like when you click on one it switches between the focusIn state and then back to the focusOut state.
View 2 RepliesIf I drag a textInput from a component and drop it near the end of the another component, the textInput goes outside of the dropZone.
<?xml version="1.0" encoding="utf-8"?>
<s:Group xmlns:fx="[URL]"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" width="150" height="500" xmlns:components="components.*" >
[Code] .....
I have a login form with various textInputs and a submit button. If you submit proper login credentials the system unloads the login view and loads the app view. Pretty standard. Unfortunately I've noticed this weird bug where if you hover over one of the textInput boxes with the mouse, then fill the form using only the keyboard (and leave the mouse parked on top of the textInput), and then tab to the submit button and press the space bar, i.e. login via keyboard, the mouse cursor will remain a caret in the new view, no matter what you do (move, click), until you find another textInput to undo the cursor state. I've tried to do all sorts of stuff via CursorManager but nothing seems to do the trick. I've tried dispatching events ROLL_OUT or MOUSE_OUT events to the textInput but that doesn't do the trick either.
View 2 RepliesI have migrated my app from Flex 4.5.1 to Flex 4.6 and the TextInput click event was broken so I do this « skinClass="spark.skins.mobile.TextInputSkin" » (like was suggest here [URL]..and all seems work (tested in my Android and seems ok) but one user with iOS 5.1 complained that now the keyboard dont popup ?
Also complained for the TextArea that I dont have code in my extended component but also use the skin spark.skins.mobile.TextAreaSkin so the layout became similiar in my textinputs.
Any way to add a default value on TextInput.
View 4 RepliesWhen a person writes his/hers name in a textinput, I want to have a script in the "on (focusOut)" that selects the initials of the person and puts them in the variable "initials".Is it do-able? Let's say the person is called "John Doe". Then the value of "initials" would be "JD".It must also work on names like "John von Doe" (the initials would still be JD and not JvD).
View 5 RepliesI use TextInput component to capture user's info for my contact form and invoke an asp file to send out the mail. But value entered in the TextInput somehow is not passed to ASP. The following is my code:
on(click){
var LastName = this._parent.txtLastName.text;
trace(LastName);
this._parent.loadVariables("email.asp", "POST");
}
I'm trying to get the height of a TextInput box (or any component for that matter) that is nested with in MC.When trace the height of the TextInput directly, it comes out at 22, great! But when I trace the height of the MC it's 100pixels
[Code]..
I have a movie that has been working fine until FP10 (3 years plus ). The issue is that a textinput field only gets focus on the first load of the movie. Subsequent loads none of the text input fields get focus, even when stepping through the movie focus is not automatically set. Unless the cache is cleared and the movie reloaded from our website.
I can reproduce it over and over, by clearing the cache movie works, all loads afterwards textinput boxes do not get focus.
Same results in IE 8, FF3 and Chrome. All using the latest flash player 10,1,53,64
It suggests a timingcode loadexecute issue ... introduced in FP10, but how to get around it ?
I am just embarking on a rewrite in Flex but that is some way off yet and something as simple as setting focus to the next field to be filled in affects the user experience.
This is what I'm trying to do:
When a person writes his/hers name in a textinput, I want to have a script in the "on (focusOut)" that selects the initials of the person and puts them in the variable "initials".
Is it do-able? Let's say the person is called "John Doe". Then the value of "initials" would be "JD". It must also work on names like "John von Doe" (the initials would still be JD and not JvD).
So when you win my game I add a movieclip that will let you enter your name through a text input component. Unfortunately, I'm calling it wrong.
I'm getting an undefined property error because it's out of the youWon function, right? You'd think I'd understand this concept eventually!
[Code]....
I've already tried a lot, but there was no way I could change the color of my textInput. Adobe Livedocs couldn't help me and there was no working piece of code I could find in other messageboards.
These things haven't work for me:
myTextInput.setStyle("backgroundColor", 0xFFF00);
--
myTextInput.setstyle("backgroundColor", Number(0xFFF00));
--
myTextInput.setstyle("backgroundColor", "#FFF00");
Do I have to do something about the border of the textInput. Or about the "background"-Property (if it still exists for AS3)??
I have a TextInput component and a Button component. When I push the button, all the text in TextInput is wrote on a server side txt file.
textInput=new TextInput();addChild (textInput);
writeBtn=new Button();writeBtn.addEventListener (MouseEvent.CLICK,writeFile);addChild (writeBtn);
[code].....
I have a TextInput component on my stage with instance name 'enteredNumber. And button with instance name 'guessBtn'. After enter some number to my TextInput i want get this number, but can not cause its a text maybe? How i can do it?
var numberToGuess:int=5;
guessBtn.addEventListener(MouseEvent.CLICK, checkAnswer);
function checkAnswer(event:MouseEvent):void {
[Code].....
I am using Adobe Flash CS5 and Action Script 3, but I am struggling to do something really simple (which means I am looking in the wrong place probably), I have 5 TextInput fields, I have added to the stage via the 'Components' option, but after discovering how to change the colour of the fields, I now want to change the font which appears when you type directly into the fields when the Flash movie is playing, however I can't seems to find this function. I found a tutorial which mentioned going to the properties panel and then clicking 'Character, then 'Embed Font', but this maybe in CS4?
View 10 RepliesI am writing a application who runs in a browser and want it to run in fullscreen, i have read that Textinput do not work in fullscreen, so my application decrease in quality
View 1 RepliesAS3: I created a form, which works fine in Firefox. However, when I want to enter text in a textfield or textinput in Safari (Mac), I cannot enter any text. I never experienced that so far.
View 7 RepliesImagine I have two TextInput components. How do I know which one is active?
View 1 Repliesi create a form for order a item in flex. i use <mx:TextInput /> for getting the information from client and use a <mx:Button /> for submit the information in database. But client requirements is when user click on button then first show a confirmation page with details information that client give. But can't use another page or <mx:TextInput /> in this confirmation page, it will be <mx:Label />. After show the confirmation page if clients click on Button then submit the info. How can i convert a <mx:TextInput /> into <mx:Label /> with all properties in flex? Is it possible?
View 2 RepliesIn flex, I am able to add mouseOver ( in mx:TextInput ) event as follow: mouseOver="canvas1_mouseDownHandler(event)"It is not the property of TextInput so how can I do it programatically in ActionScript?
View 1 Replies