When I add a TextInput to the stage I can access it with instanceName.text. this works. Now I have one Movieclip with one TextInput inside (the textinput's instance name is testetxt). This MovieClip has a corresponding class and its code is the following:
class com.sck.testeT extends MovieClip { public var testetxt:MovieClip;
[Code]....
The textinput gets transparent but the text isn't changed... I realized it was because the textinput wasn't initialized yet. so I have to wait a while, but how can I know that it was initialized and I can set the initial text by code?
I have an as3 class, and a flash movie with various things on it. I'm trying access a TextInput called poem_line. This is laid out on a frame (named 'gameroom') inside my scene.It accessible from certain functions inside the class. Working function:
Code: public function onPublicMessageEvent( e:PublicMessageEvent ):void {
Remove specific characters inside Spark TextInput while user typing on it, without this causing any distrbance like licking with mouse after the last character or alike.
I'm using Flashbuilder 4. I have a Spark TextInput control, and I'm implementing a "Copy" button that will copy the selected text only from within this control to the clipboard (pretty much like the RMB Copy does).
I am currently trying to disable the selectable / editable / or change the textInput to dynamic to get my desired result.I've got a custom datagrid with dropdowns and text input areas. However, if there is no data in my Model # column, I do not want to allow for any entry in the corresponding PurchasePrice cell.
col1 = new DataGridColumn("Model"); col1.headerText = "Model #"; c2.consumables_dg.addColumn(col1);
I have a page (below) that has a datagrid that lists "item"'s returned from an XML file (below) and when it loads it created a page in the viewstack for each item it finds (working) it also renders a page (below) inside each panel but i am having issues passing the data. Each page renders and loads but with the FIRST result of the XML data instead of each page having its own data they all have the same as the first page.
I have a page (below) that has a datagrid that lists "item"'s returned from an XML file (below) and when it loads it created a page in the viewstack for each item it finds (working) it also renders a page (below) inside each panel but i am having issues passing the data. Each page renders and loads but with the FIRST result of the XML data instead of each page having its own data they all have the same as the first page.
I need to access the combobox child (textinput and button) without creating a customize component. I know the best practice is to create a custom component but still need to access the combobox child like textinput and listen for their event.
Ok, i bought a scroller that works well scrolling content. With elasticity and stuff.
My problem is trying to access buttons inside the scroller.
I have an instance of the scroller component on stage and named it Scroller. I set the content in its component inspector. It loads a movieclip from the Library called Panel. Inside the Panel i have 2 buttons. button1 and button2. If i publish everything works fine.
Now i am not very good at AS3. How do i access the buttons. i've tried this among other bits and pieces i found on the web.
Can't get it to work. I know the Panel movie out of the library that the Scroller component loads needs to be somehow listened for but i don't have a clue.
how to access the buttons without getting an error
1119: Access of possibly undefined property button1 through a reference with static type Class.
I just downloaded Flash CS5 for mac which installed without any errors. However, when I first launched the software I am getting the following error: The following panel layout is missing or could not be read: /users/rob/Library/Application Support/Adobe/Flash CS5.5/en_US/Configuration/Workspace/Essentials.xml The application will not have a correct layout. load one from Windows ->Workspace Once past this message none of the panels load.
I have a map in a panel.When maximizing the panel,the map remain the smaller size.How to make the map growing synchronizely with the Panel? When maximizing the Panel,I added Resize Effects.How to apply Resize effects on the Map when the extent of the map changing? It seems to me that I should dispatch extentChange event when maximizing the panel.
I discovered this while doing some programmatic panel resizing:Components in a spark Panel will still be visible when their location is outside the physical Panel boundaries. This does not happen with the mx Panel.unning Flex 4.1 on Windows 7I tried putting mx and spark controls in the spark Panel, and they both appear outside of the boundaries. Note this doesn't happen with the mx Panel. What am I missing to make the spark behave like the mxSample Code:
I want to create a panel docking to a pop up panel in my flex app, like Winamp's playlist window can dock to main window. but I didn't find any useful on docking in flex
I've traced the PopUpManager, but I didn't find any available interfaces or events about popup window's moving, I think it's design shouldn't be so bad.
Does anyone knows of a way to get the output panel in flash or the console panel in flex builder or flash builder, to format the "traces" with html or any thing else? for example:
trace( <b>brett</b> ); and to get that to appear in bold in the console window or the output window?
I am editing an old (2006) Flash file that was left over from a previous designer. He used AS 3. I noticed that old and new AS (F9) panels are different. I've looked everywhere in the new version to find the timeline functions that you can just double click on to add to the AS panel [see image] but can't find them.
Is it possible to still access these "easy to use" older list of AS items in the new AS panel?
I am trying to manipulate (move up and down, enable/disable and launch a form) child controls inside a panel control. However I am unable to get the id of the child control on which the click event occurs. To illustrate, I am trying to create similar functionality as is available. I am trying to create the up-down buttons that you see in the image at http:[url].......
I am trying to have the function name from itself.It will be really cool to automate something like this:
obj.addEventListener( Event.COMPLETE, myFunction ); private function myFunction( e:Event ):void { e.currentTarget.removeEventListener( e.type, currentFunction ); // where currentFunction should be myFunction}
how I can access the coordinates of an mc, but its coordinates with respect to the stage.
What I am doing is using a dragging function, but while the mouse is moving I am also trying to trace the position of the mc itself with respect to its position on the stage, but it seems to keep giving me very small numbers, almost like numbers with respect to its original position. I am not sure yet though why this is. Here is my code:
[Code]....
I have also tried to get rid of the this.x = mouseX and the same for y, but then it returns the values as undefined when i trace this.x and this.y
I'm learning a lot by reading the questions and answers that are asked in the Forum. Now it is my turn to ask a question that is probably a rookie, but I have spend 3 days breaking my head to try to find a solution and have not found it yet.
I am trying that the program responds to each click of the player in a box that is white and turns red, with a random click in another box. Something similar to Tic Tac Toe.
My problem is that I can't make te program to access the boxes in the array by programming. When I try the program to access the box with p.ex.: "this.newBox.boxplus30.gotoAndStop (2);" I always get the error "object null or undefined". I have tried everything you can imagine to formulate that line of code, but without success.[code]...