I'm creating a movie with a swift flying quickly across screen, but in playback it always appears as if there are two or three swifts flying together almost on top of one another, a sort of stuttering effect in the playback. I've tried altering frame rate/frame number ratio; tried viewing the swf file in the external movie player, but nothing seems to improve it.
Is this lack of smoothness a basic problem in Flash with moving objects, or is it something to do with my Flash preferences, or even my computer settings? What are the standard ways to try and increase smoothness of playback in Flash?.
Notice the animated "I"s in the top right... this is an MC with different instances of an I with a code in each one that animates it then resets it at a random size and alpha.If you scroll over the main menu buttons of the site and watch the animation sometimes it pauses for a bit. I have even removed many of the "I"s I had origonally and it still slows up a bit. This became more noticable when I added sound to the menu buttons.
I made a gear and created a 40 frame long tween for it using this: i36.tinypic.com/97tk0h.png @ 24 fps. But when the tween reaches the 40th frame and starts again from 1st frame there is a small small lack. I mean i pauses for very very very small time (almost not noticeable, but i see it anyway as developer). So is there any way how to make it work perfect with out the small lack/pause?
I have an issue with an asmx service I am trying to access. No crossdomain file. I read there is a way around this using HTTPService instead of a webservice. Still cannot load the wsdl. See code below.
var dataService:HTTPService = new HTTPService(); dataService.url = "http://flexmappers.com/proxy.php?url=http://www.server.net/carbon.asmx";[code]....
I'm not working on my usual windows computer, but on my friend's mac.This mac has no graphics card, and a slower cpu. the result is a decrease in fps from 55+- to 20+-. the strange thing is: the screen doesnt seem to lagg at all. but all the objects are moving very slowly.It's very strange.I do all the movement and calculations etc, not in onEnterFrame, but in a TimerEvent.TIMER event listener. now how come this is the case?because what i'd expect to happen, is that everything moves at normal speed, but with laggs.whats going on?
I'm using as3httpclientlib to post data to my web service, but I'm continually getting the following security violation. Does anyone know how to resolve this? My crossdomain.xml file is below the security violation notice. NOTE: I'm using apache to proxy requests to the web service, therefore the target url/port and the url/port serving the applet are the same -- [URL] Also, the rossdomain.xml file is located in the root of the web app which serves the applet rather the web service; however, since the requests are proxied the url for the file is [URL]
My image gallery scroller play back is jerky, it seems like a interlacing problem.This is a swf file with mouse interaction (mouse left scroll left, mouse right scroll right) 30fps, they are jpegs at 300x300 pixels.Mainly the upper part of the pictures are affected.I've looked everywhere in Flash CS4 and cant find the option setting for interlace or progressive, or does it even exist?I've tried setting the Jpeg setting as progressive in Publish setting but the problem still persist...
Embedded a few FLV movies in my flash SWF and they appear ok and play back properly when I test the movie from within flash (CNTRL + ENTER) or just run the generated SWF file i can see the playback controls fine.
But when i put that flash movie into a HTML file and preview it, the playback controls are nowhere to be seen. I have a strong feeling it has something to do with the location of the playback skin in relation to the movie or html file (but i have copied the skins like 10 times and pasted them into every level of my website and I still cannot see the playback controls!
I have a cool idea for an animation, but need it to play backwards at the end of it's timeline...how hard would this be to do?So, in essense it would play frames 1,2,3,4,5 then immediately 4,3,2,1 and then 2,3,4 and so on...
how to detect the end of an flv playback. I am loading in a flv to a webpage, using the FlvPlayBack component. Everything is working fine as to be expected. How do I insert a credits image to display once the flv has finished? Users would need to be able to restart the flv playback too. I have been looking at cuePoints etc...
I'm trying to get an instance of an FLV Playback that serves as a background to one of the sections of my Flash site to fade in once the section is entered, and fade back out again when it is exited. I've put it into an mc called 'vid container' and I applied some simple motion tweening to the container, to fade it in from 0 opacity to 100 and back down again. What I'm having trouble understanding is that, while the fadeout works absolutely fine, the fade in doesn't work at all.
I've set my movie to 2fps so that I can play a note of a musical scale on each frame. Unfortunately, playback at this fps is not as uniform as I'd like and makes the full scale sound rather amateurish. I wonder if there is a way to make flash stick to a solid 2fps? Everytime I play back the slight timing errors are the same so there's a pattern to it's out-of-time-ness. I'd rather not increase the fps as that would require more frames and a larger movie to keep track of/publish but if it's the only solution I may have to. Has anyone else experienced this sort of behaviour?
I've uploaded my .swf here in the hope someone may find it useful: AudioLayer.swf Any tips or suggestions would be most welcome! I've looked everywhere on the web but I can't for the life of me find out why it's happening.
Is there a way to create a temporary button that allows you to pause a SWF in the middle of playback? Hopefully when you pressed a 'resume' button, the SWF would beginto play at the exact point where it paused.
im using flvplayback to play a video that is around 3 minutes long.i wonder if there is a way to speed up the playment of this video?for axample skip every second and third frame or so when playing?
I am new to adobe forums and flash platform. I am using flash cs3 / 8 for almost a year now (timeline with some basic actionscript - AS2). What I need for my projects is a playback skin for the produced swf's. I tried captivate, but when I import the skin actions don't work any more (i tried several tactics - synchronize ... ect). Is there any other way to add a player skin with start /stop buttons and active scrubber bar (slider bar). I can easily create custom start/ stop buttons that does the job but I can figure how to make a scrubber bar that will respond to my flash project user interaction (e-learning purposes).
I've encoded an flv with cuepoints. When I play the video, it freezes at the cuepoint. I'm useing as3 on windows 7. I've removed the metaData callback from the code below as the problem occurs with and without the callback.
nc = new NetConnection();nc.connect (null);ns = new NetStream(nc); vid = new Video();vid.attachNetStream(ns);ns.play('names1680.flv');
I am playing an swf on a VB.net form which works fine but I've added an FLV to another layer in the same swf and when I run it, the FLV doesn't appear. If I run the swf by itself the FLV appears. I've tried using the FLVPlayback component and tried coding the FLV with AS3, both work when I run the SWF by itself but the FLV still doesn't appear when run in VB.
I imported an FLV video and selected a Skin via the Video import wizard. The Under... skin did not display. The Over... skin shows just a sliver of it at the bottom of the published video. There is also a black border about .38" high at the top and bottom of the video. The sliver of the playback control is over the lower border. I've tried resizing the video in the Publish Video dialog, using No Borders and nothing helps. Using Flash CS4 on Win XP. I used the AMEncoder to convert the MPG to FLV.
I've created a "flashloop" for a client, but it won't loop. I've done it in AS3, and all the code is on the first frame of the maintimeline, which does not have a stop() on it. I've published it to loop, and made sure the HTML has the loop = true value, but it doesn't loop. The SWF doesn't even loop when played in the Flash Player.
function pauseRestart(event:TweenEvent):void{ timer20.addEventListener(TimerEvent.TIMER, fadeLogo); timer20.start();} function fadeLogo(event:TimerEvent):void{ fadeOutLogo = new Tween(logo,"alpha",None.easeNone,1,0,3,true); timer20.removeEventListener(TimerEvent.TIMER, fadeLogo); timer20.stop();}
I have an ad banner in which I am certain I touched nothing that would affect the lack of looping in the file and lo and behold some elemnts loop even though in the actionscript it says to stop looping it....The trace says it played out the function to stop looping but it still does. I am not an actionscript pro but could anyone PLEASE possibly look at the file and tell me how to make sure EVERYTHING stops looping? The looping is causing google to prevent us from putting up the banners
I have four flv videos (video1.flv, video2.flv,video3.flv and video4.flv) and I want to play them one after the other. When video4.flv is finished I need the movie to start playing video1.flv again and the rest after it, an endless loop. How can I do that? I'm using CS3 ,AS2 and Flash Player 9.
I am embedding a swf built in flash 8 into an as3 project. When I call stop() or gotoAndStop(0); on the MovieClip that represents an instance of the embedded swf it stops for a sec and then continues. Trying to call removeChild on the mc removes it from the display but the audio in the swf keeps playing. The swf, in this case must be embedded, I cannot use loader.[code]
I am near completing a basic website in AS3.0. I Have a portfolio section which loads in external swf's which contain a video with the FLV Playback Component. This is how I add the swf after it preloads: