ActionScript 2.0 :: Customize DEVMX Navigation Menu
May 27, 2004
I have this menu from [URL], which i am trying to customize. Currently the menu works fine except for not fully Animating the Button Movieclip. On rollover the button should be white but right now stops inbetween. Here in the fla file the Menu item is a MC which has a Animation for On rollover and On Rollout, but it doesn't work when i test it.
I want to build a flash based website and place there 4 button MovieClip instances. Once the user clicks a button, all the EventListeners the button attached to (Mouse_OVER, Mouse_OUT, CLICK) are removed until you click another one. Then the previous button gets these listeners back again. One button is always active at a time, so you can't turn on/off buttons.I thought it would be easier to write a ButtonClass and link the button MovieClip to it. But I had to realize that I can't listen that previous button from that class, because it only listens itself obviously. I'm trying to use "dispatchEvent" but I can't get it to work.In the flash movie I have only one frame, 'cause I'm trying to do this without the timeline. I want to use Classes and this and that to practice but I'm stuck with this problem.
I have never messed around with flash before so I downloaded a template. I open it with Flash CS4 and most everything is simple to edit. The problem is I dont seem to find anything about editing the menu/navigation bar.
I've been doing flash for a while, but I've never been good at coding. I'm trying to make a navigation bar for a website that follows the path of a mouse. Some examples are below: [URL] I'm looking to create something similar, however instead of having a bar slide through, I think I want an animated mask.
I want to set a default background image behind the text of the buttons, and a mask that fades out ontop of the background layer but behind the text. For those who don't understand... imagine a flashlight being pointed at a wall in a pitch black room. The circular source of light gives light to the background.Different from the examples above, I need to figure out how to make it follow the mouse exactly, instead of jumping to the next button automatically? I also suck at masks, but I'll be able to look that up. Are they animatable, or should I use a layer that is semi transparent in a circular area?
see the attached file for reference. A couple of things :I have a selection bar moving down or up 25 pixels on press, but it seems to be adding 2 pixels on each successive move, how do I get it to respect the 25 pixel movement restriction?
While the selection bar is moving, you can press the button again, breaking the code and sending the bar off the screen. Ive tried to solve this with a boolean (var moving) to tell whether the bar is moving or not, and thus prevent the movement code from running. However, once the bar has stopped, I cannot get it out of the moving = true state, to move the bar again.
edit: "I'd like to add a movement tween to the bar..." There is a thread above about this, plus millions of examples around the web.
I am an intermediate flash user and need to create navigation for my flash project. Basically what I have is one swf with several scenes and I need a small pop up menu with clickable buttons to jump to different scenes. I know scenes are not generally recommended, but I cannot load separate swfs due to technological constraints at my company. The way my project is set up is like one continuous movie that plays from start to finish. I don't need a player controls or anything. I have divided it into scenes to make it easier to work on the fla.
It starts and plays through to the end, one scene after the next. What I want is a small menu button at the bottom that when clicked pops open a list of buttons that can be clicked to jump to and play a different scene. It never stops or anything, just jumps to and plays the chosen scene. I have created a movieclip with a menu button and the pop up list with buttons. I can get the list to open and close, but it won't jump to a different scene. Is this because it is in a movieclip?
I have created a drop down menu but cannot code it to move the main time line using gotoAndStop ("framelabel"). What is the proper path to access the main time line from an drop down menu mc?
I'm using a map as the navigation "menu" between descriptions of items located on the map. Each item has a button, which is enlarged on hover. When the button is clicked, the description of the item shows up and a picture of it substitutes the map (and all buttons disappear). Here's the issue: some buttons, when enlarged, overlap with other buttons. I am currently using addChild() to ensure the button currently pointed at is on top of any others. The problem is that, when I click the buttons, any buttons I pointed at do not disappear, but stay on top of the picture. Is there a better way to make the buttons go to the top, one that doesn't keep them on when the frame changes? Or at least, is there a way to make them disappear when the frame changes?
I am trying to create a Dynamic flash Navigation Menu which will disable the button of the page you are on leaving the button in the "hit" state and then active it once you have called for a new page and deactivate the new button. I know this can be done with movie clips and some old school gotoAndPlay/Stop slight of hand but I would like to do this in actionscript so its nice, clean, and scalable for other projects.
I just finished creating a large online flex app with 43 different screens. I am using a mx:MenuBar with four main menus and a couple of submenus to navigate between these screens.I am now trying to convert this into a iPad app as well, but the mx:MenuBar does not appear to be supported in mobile flex. Is there any way I can replicate this sort of navigation system in mobile flex? The user needs to be able to move between any of these pages at any time, and 43 tabs will obviously not work
i loaded an external swf in my main page to showcase a photo album but i can't seem to clear it when the user moves on from that point.
ActionScript Code: gallery_btn.addEventListener(MouseEvent.MOUSE_DOWN, gallery_click); function gallery_click(event:MouseEvent):void { function startLoad() {
I'm trying to create a menu with rollover animations, the animations all seem to work except when I roll over the buttons... they seem to instantly repeat... my buttons are tweened with the motion editor and are dynamic text here is my main timeline actions layer...
I just want to know how to do a vertical navigation menu using flash as2. there are methods to do in as3. but as i am working in as2 project i just want to know it in as2.the below link show an example of the menu style what i want.URL..
I've created a rotating navigation menu with 4 parts/submenus. I'm having trouble of figuring the following:
1. To make the rotation/spinning graphics look smoother
2. On rollover of one of the submenu/movieclip (the rotation will stop and continue on rollout), it should hide/decrease the alpha of other submenus, so a rollover effect could be seen. I've already tried with this:
Code: _parent.MCInstanceName._alpha = 30;
But when on mouse rollout, the hovered submenu/movieclip does not continue to rotate.I've attached my source files if you guys want to have a look at it. Please help me, because I am pretty much a newbie at AS and I'm hitting a dead end.
I am creating an interactive website so it can be viewed where there is no internet.Each section of the website is split in to different movie clips with the navigation itself being a movie clip on a different layer.Currently I am able to jump to the beginning of frame 1 of a MC then able to navigate to frame 2 but unable to go back to frame 1 through the nav.My biggest problem is jumping to frame 2 of a MC.
I am working on a project that I need to create a flash navigation bar for a html site. There will be a drop down menu when you rollover the buttons on the nav bar, which means the drop down menu will be overlaying on top of the html pages. I saw websites were done like this before, but I personally don't know how to do it.
I installed a flash template. It has navigation buttons with a nice roll-over effect. The buttons are all located within a symbol called "menu" (it is a Movie Clip type symbol, not a Button type). Each individual button in the menu appear to be in its own separate layer, so the first button is in a layer called "item1, second button in "item2", and so on. I want to edit the link for the fourth button so it goes to another website but I can't seem to find the code to edit the link. I managed to find
[CODE]...
and this does work - upon pressing the button it goes to the website link. However, there is no more roll-over effect for this button. So there has to be an alternative or better way to editing the link for this button (without removing the roll-over effect).
Any tutorial for a simple vertical navigation menu with a submenu. Like a drop down menu but vertical where the main links are on the left and the submenues come out the right side of the menu. I don't need any bells and whistles and I am just learning so it doesn't need anything but a button link when rolled over more link options appear to the right. Is there a tutorial that is not a place trying to sell me this capability and actually works (CS3), no errors, broken links etc...just a how to for a simple menu with submenus.
I'm new to Actionscript 3, and what I'm trying to do is build a navigation menu. What I did is I made a movieclip, added two listeners to it, MOUSE_OVER, and MOUSE_OUT, the MOUSE_OVER tells the menu to play, so it then animates the opening of it. The problem though, that when I put my mouse on the buttons themselves, the menu thinks that the mouse is out of it. I understand that the mouse left the menu itself and entered some other object. I thought of making a new rectangle, and on the mouse out, to check whether the mouse is really out of the menu's regions, it didn't work though.
I was trying to work through a Flash navigation menu tutorial [URL] and pretty much have it done except for a motion tween that is not working. Im working with a number of movie clip buttons with some tweens except my motion tweens are not working. When i right click in the time line to and click motion tween the frames turn blue but there is no arrow, and when I test, the project works except without a motion tween. I believe it's steps 16-18 that are giving me problems.
[URL] how the navigation/drop down menu on this site was created--from a technical stand point? I'd like to try something similar, but don't know where to start i.e. how are the elements of the menu situated on the timeline? What sort of actions are behind the buttons? Etc...
I have a flash site that I am building, but the transitions out-of and in-to each section is unique to that section. For example, going from 'home' to 'about' calls two different transition, which would be dependant on which section you are in and where you are going. How do I set it up so that it knows what section you are currently 'in', thereby calling that movieclip, then calls the second movieclip depending on which new menu section you selected. My guess is that it has something to do with setting variables and maybe listener events .. but I'm not an AS pro!
I am trying to create a retroish game and have a few features working but now need a menu system. Most older games use the arrows keys and enter for menu navigation. I was wondering if such a menu system has already been created as it is a simple feature that I am sure someone has made before.
I am trying to load 2 arrays. The first array is a dynamic navigation menu (linkName). The second array is the corresponding title that is loaded in a dynamic textfield. For example if link1 is clicked I want the dynamic textfield to display title1 from the array if link2 is click display title2 and so on. As of right now the dynamic navigation loads fine I just cant seem to figure out a good way to do this without writing a bunch of if statements. I would like it if the programming assumed the that the length of the title array is always going to be the same length as the link array and it finds the corresponding index.
var linkName:Array=["link1","link2","link3","link4"]; var pageTitles:Array=["title1","title2","title3","title4"]; var menuHolder:Sprite = new Sprite; addChild(menuHolder); // loading the navigation bar [Code] .....
I am creating a navigation menu bar, and have problem in output TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@3271089 to flash.display.MovieClip. at Untitled_fla::MainTimeline/mouseOverButton()
My AS3.0 is as following: import gs.*; import gs.plugins.*; TweenPlugin.activate([BlurFilterPlugin]); [Code] .....
I am trying to create a dropdown menu from the top of my home page for navigation similar to this site.I'm just having a little difficulty on the correct process.Not sure if I make a movie clip for the bar to drop down when rolled over and how to place the text buttons so they appear when the bar drops down.
I am making a navigation menu in that I want a curtain to show up on the same page. In other words the user just stays in the same page and different curtains show up according to which menu button he presses with the corresponding content showing up in a curtain. I've given diferent names for each menu button which i converted to Movie Clips: bt_eol; bt_mar; bt_hid; bt_amb; bt_who. Then I created a Movie clip for the curtain and put it on frame 40 so that I can load a .doc file that has the content for the Menu button bt_eol.
Code: function bt_eol(e:Event) { mc_conteudo.gotoAndStop(40); mc_conteudo.source="Conteudos/eolica.doc"; } bt_eol.addEventListener(MouseEvent.CLICK,bt_eol);
The mc_conteudo is the curtain. But I get this two errors: Incompatible override and Duplicate function definition. Or is it better to use a UILoader? This is probably easy to do as I've saw this on other websites,the user just presses a menu button and a frame/curtain/window whatever shows up with the content.