ActionScript 2.0 :: Erase The Content Of A Inputfield OnEnterFrame?

Nov 15, 2007

I have an input field that when it's accessed for the second time by an user i want it to erase it's content automaticaly so the user can't see what he previously inserted. I want this to work on EnterFrame if it's ok.

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onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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I have the following code.

Code:
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When someone enters text in the inputfield (Instancename= codes_txt) it has to be checked.

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i basically keep tracing the variable name and not the value of the variable.

class temp{
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[URL]..

keeps giving me the name of the variable and not the contents of the variable. I'm trying to make it so when i type something in the textfield, i an trach myVariable and it'll give me the contents.

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I'm Trying to make a very simple E mail form using textinput boxes and sending variables to php.Thing is that my erase button stops functioning once I hit the Submit button.here are the scripts for Submit and Erase:

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I recently saw "Remove or Reuse" by badaboom, in which he set the the invader instance to "null".In my constructor, I have a sprite variable as [code]When the user clicks the start button, the trail sprite is used.[code]After the user click the start button, a timer starts and the trail is drawn [code]Since this is a simulation, the user will want to erase all the trails drawn at some instance to show new examples. In in the reset button, if I set:[cod]Then do I lose the trail variable? Because I need to re-use it later in the start button and in the timer. I also learned somewhere that garbage collection only collect when the variables does not link to any other instances. In this case, the trail is still sticking onto the container_mc right?I have tried container_mc.removeChild(trail) alone, but when I addChild(trail), none of the trails drawn are deleted.

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Flex 3, ActionScript 3, Flash player 9.

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[code].....

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Code:
/*
Created by Min Thu
http://www.flashmo.com
AS3 References and Credits

[Code]....

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I am trying to write some code which allows the user to add an object to an array each time they click on the stage. However, when they click on an object, I want that object to be removed from the array. My code so far is below but it does not work. It seems to crash when I try to add more than one object to the array.

//CODE-------------------------------------------------------------------
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[code].....

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I trying to realise an eraser effect but... no tutorial found... till now I make this... but don't know how to erase at specific zone-under sponge- whitout erase all like in this fla.
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Attachments:
Spongee&Tween.swf (407.2 K)

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If I have a sprite, with which I have drawn some stuff, how do I erase part of what I have drawn? Preferably I could use drawRect with some "alpha=0" paint. However, I don't believe beginFill lets you set an rgba color (like you can in bitmapdata). Setting alpha = 0 in beginFill doesn't really do anything -- it just draws nothing. In my particular use case, masking isn't an option. Also, calling clear() isn't a good solution since it clears away everything.

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ActionScript 3.0 :: Erase First Line Of Text While Appending Other One At The End?

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I have a dynamic textfiled on stage and I am appending some lines of text each time in a new line with "
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ActionScript 3.0 :: Why Does The Mask ERASE The Underlying Image

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I'm using FlashDevelop, trying to create a wipe away effect. But for some reason, if you hold the mouse button down for a little while in one place, the underlying image (ice) gets erased and reveals the default background. How do I prevent that from happening?

ActionScript Code:
package MyProjectPackage
{
import flash.display.Bitmap;

[Code].....

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ActionScript 2.0 :: Erase Vector Graphics Run Time?

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ActionScript 3.0 :: Undo And Erase Button For A Drawing Application?

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I found this code on a forum which allows for an undo and erase button for a drawing application (and is perfect for what I need) but it's in AS2 and I can barely make sense of it:

Code:
_root.attachMovie("canvas", "canvas", 0);
d = 0;

[code].....

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