i've many things on the stage and if any one is selected, it jumps to the next frame. here, very first it reads some data for the selected object and goes ahead. i was thinking it could be done by include command.in the first frame, i would make a variable and assign it a value (current selected object) and in the next frame i would write something like this.
frame1: var anyVariable:String = event.target.name;
I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?
#include is deprecated in AS3 but import is not really equivalent. In C# there is using which is like import AND PARTIAL CLASS.AS3 needs something equivalent to #include to be able to organize code like partial class so what's the equivalence ?
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
I have a flex application which contains different feature that includes google maps, twitter, facebook etc.
Currently I have hardcoded api keys in the code it self but I want to use a properties file/config file where I can put such things and use anywhere I want in the application.
Is it possible to achieve this in flex? I am using swiz framework. Is it possible to achieve this using this framework?
i open up .fla file, but when i click window->action, there is not actionscript inside it. may i know where else can i check the .fla file is importing .as file. where to check it in flash cs3?
If you have an .as file in the global include directory do you have to upload it to your server with the flash file or does it compile the flash file with the included info?
I have a pre-made solution I purchased. But it only works when it's variables are all loaded from a #include .txt. Here's a sample file: [URL] It's all in the form of an include rather than a loadVars. Is there anyway to load this file with a loadVars?
We have created a very simple swf file which has TLF text within it. Once uploaded to our client's intranet the file will not play when using IE6 and Flash Player 10. Our client's secure intranet may not be able to download the required framework files from Adobe's website so we simply placed the textLayout_2.0.0.232.swz file in the same directory as the swf files. Unfortunately this still did not work.
To be sure that it was the TLF text causing the problem we packaged the framework in the swf wile (from Publish Settings). This did then work, however we do not want to do this for all of our files as this adds quite a significant size per file. We also changed the text to classic text and this too fixed it so we know we have to solve the TLF Framework problem.
I created the parent .swf file, with buttons that open external .swf files. What I would like to do is save the parent file as .exe and have it open external .exe files.
i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that:
[Embed(source="../graphics/images/ss0.png")] private var SS0:Class;
Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?
On the main timeline I have a movie clip ("Sound Full") on it. The movie clip is being used as a complex rollover button for "revealing" a full sound interface. When the mouse rolls over, the word "Sound" fades out and the panel appears. When rolled off, of course it goes in reverse. I've seen it done in many places...including www.iso50.com.
Anyway, on the timeline for "Sound Full", I have three layers being used for the following...
1) Actions 2) An instance of a graphic symbol ("Sound Text") 3) An instance of a movie clip symbol ("Sound Player)
The Actions are a few lines of code to rewind or play based on whether or not the mouse is over the area or not (as learned directly from [url] And for the instances, I just used motion tweens to have "Sound Text" fading out as "Sound Player" fades in. It's like 5 frames in all. Very quick effect.
The timeline for "Sound Player" is only one frame. Each piece of the player has its own layer (play button, stop button, etc.) and the top layer (also reserved for Actions) has a single line of actionscript where I have written:
[code]...
The problem is that when I test the whole movie...the rollover effects works beautifully, but the buttons in the interface aren't clickable or working at all. I discovered that if I simply tested "Sound Player" by itself...it works perfectly, except there's obviously no rollover effect since "Sound Player" is nested inside of the movie "Sound Full" which is what does the effect.
Does this make sense? Hopefully it does. Anyway, so my question is...
1) Am I missing a basic fundamental rule of Flash in order to make it run smoothly?
2) Is the "tweening" of "Sound Player" possibly messing it up? (Remember, I noticed that when the include line for the external actionscript file was in the same frame as the indiv. player buttons it worked fine.
3) Do you need to see the .fla file to help me out?
I have my level data saved in a text file for this game I made, I realize that it doesnt allow me to import it into my library, so it cannot be packaged into my finished swf. How can I package the game so that it includes this text file? (really don't want to access it dynamically)
When I try to include code from the external file "test.as" I get an error: "ActionScript 2.0 class scripts may only define class or interface constructs." "test.as" contains a simple function:
I am trying to include a Variable from PHP which queries a database with a dynamic file..Obviously I have marked out passwords with "*"Here is My Php file to display the variables I need
[Code]...
What I need to do is have the flash file pull in videoid which is a string on a dynamic link from the page where the player resides. VideoID is dynamically created in the Mysql Database..how to get this dynamically into the flash file?
I was just wondering if it is important to include POST as a method of sending loadVars to the php file. i was using POST before and i still ecountered some problems of receiving empty mails. Since i found an example which do not use POST or REQUEST method i dont have anymore prob. I just wanted to get another opinion about that as i wanna start using server side script with flash and i know that ill be using the POST method.
i'm loading an external .txt file into a text field and displaying it as html, works fine... but i when i include a link to display a *second* .txt file in place of the first one, it only works if i click on the link twice. i'm using 'asfunction' in the html link in the txt file. someone suggested replacing 'loadVariablesNum' in the root script with 'loadVars.sendAndLoad', but something isn't right
Created an mp3 player that works fine, but i need the track name, artist name, track timer, to be shown aswell?and i dont have a clue how do go about doing this.
I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?
I wish to save my flash outpout (SWF) as an SWC file in which I also include all media files (mp3s) that are part of my Flash application. Currently these files reside in folders under my main library where all flash entities (AS3 code, buttons graphics etc reside)What software do I need to use to accomplish that?I now work in CS4 under winXP