ActionScript 2.0 :: Full Browser Flash Site \ "The Class Or Interface 'flash.events.Event' Could Not Be Loaded."?
Jun 18, 2010
I am working on a full browser flash site and just realized the coding was as3. I really need this to work with AS2 and I am a noob at flash. I have figured it out mostly except I keep getting one error. "The class or interface 'flash.events.Event' could not be loaded." Here is the script:
I am using the following script to animate a navigation button, but am getting this Compiler error message: The class or interface 'flash.events.MouseEvent' could not be loaded.
I have an older site that is coded in AS2(I can't get it to AS3 sorry) I found this script online that allows for mouse scrolling. It is in AS3 and I can't figure out what Event replaced in AS2. I'm sure there are much better AS programmers than me that could tell me off the bat. I'm just trying to get this converted to AS2.
var verticalCenter:Number = stage.stageHeight / 2; var limit:Number = stage.stageHeight - content_mc.height; var speed:Number = 0.1;
I have to launch a full browser Flash site tonight, all is working great except one issue. The doc type which should be a validated working doc type (below) is throwing my whole flash to the top of the page leaving about 80% of the page all white:View problem site: http[url]....
Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">
But if I use an outdated doc type (below), it works just fine and fills the browser fluidly as it should.
I'm making a fluid full browser flash site, and things are coming together nicely, but at some point, if the stage size gets too small (such as if someone is using a 800x600 resolution), things just don't look right. Things get all smooshed together and cause for a cluttered mess. To solve this, I put constraints on my stageResize function so the stage would only shrink down to a desired size. This worked great for the flash file, but I can't get the browser to add scroll bars are this point. I figured I would need a JavaScript file that would size the browser (or the div that contains the swf) and then constrain it as needed, but after digging around a few sites that perform the way I would like mine to, I am not seeing any such JavaScript files. Example: [URL]
[URL]make fully in flash, can interact with the brwoser size (try to resize the windows and see what happen). I thought that it isn't possible, but i unserstoond that i was wrong after saw the louis vuitton site.. Then how i can activate the "browser scroller interfacing" with my swf?
How to create a fluid / liquid / fit to screen flash site with scrollBar. I am pretty much new to AS3 and flash. I have been looking for a way. To have, a background image contained in a MovieClip. Let's say: bg_mc and have it scaling automatically to fit the different user's Internet browser screens size. In other hand, have another MovieClip that handles and holds the site. Let's say: content_mc without being affected by the scaling of the bg_mc. And last, in the case... the content_mc height does not fit in the user's internet browser. Have the internet browser with its scrollBar so the user can scroll down and see the rest of the site. (right now my content_mc is being cut off the screen).
Examples Flash sites with this layout: [URL]. The Next Code: it does generate a full browser's background image but there is no scroll bar for IE or FireFox and in some cases stretch my content_mc if i play too much with StageScaleMode. // -----> AS3.0 import flash.display.Stage; import flash.display.StageScaleMode; import flash.display.StageAlign; var myStage:Stage = this.stage; myStage.align = StageAlign.TOP_LEFT; [Code] .....
i am writing script for a preloader and when i come to compile the script for testing i recive this error message: The class or interface 'Event' could not be loaded.
I want to create a basic drawing utility as a part of my project. Since the drawing needs to be saved I wanted to convert it to a bitmap. I searched for help on google and found this example.
However since the rest of my program is programmed in AS2, I'm getting errors these errors:
Quote:
The class or interface 'flash.display.Sprite' could not be loaded. // source: var canvas:Sprite = new Image(); The class or interface 'flash.utils.ByteArray' could not be loaded. // source: var bytes:ByteArray; The class or interface 'flash.display.Shape' could not be loaded. // source: var child:Shape = new Shape();
i have made a site in flash. stage size 955x600 i have exported it as fullscreen with no scale. the problem is that if i browse the site with a resolution of 800x600 (760x420 if i'm not wrong), the browser dont' add scrolls and its impossible to see the complete site. How can i fix this without resizing the site. i want the users to see with the proportions that i have now.. ijust want a scroll on the browser.
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded. var plaid:BitmapData.loadBitmap("plaid");
But it doesn't work. No error, no warnings. So I don't know what is the problem. It works only in the flash player (Ctrl+Enter), maybe the HTML is wrong?
I made a custom event, but was getting this runtime error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@1498f491 to com.esidegallery.net.BatchLoaderEvent. and eventually found what I thought was the the answer here - [URL] I made the necessary changes, but I'm still getting the same error! It's just a batch loader that dispatches a custom event for every item that loads, with its LoaderInfo object attached. Here's the event code:
[URL].. Anyone know the AS to make it automatically check the size of the browser for the listeners_notice when you resize the browser it works perfectly...but not when it first loads up.
I have one .fla file and two .as files. I think my problem is I don't know how to set the path for the action scripts. All three files are in the same directory
The files: dtd.fla TransformItem.as TransformManager.as
The error: The class or interface 'gs.TransformManager' could not be loaded.
dtd.fla code appears to have an appropriate import: import gs.TransformManager; var manager_obj = new TransformManager([], onTransformEvent, true, false, false, false, false, true, true);
TransformManager.as code appears to have an appropriate import: import gs.TransformItem;
I have a site that includes a Flash music player integrated into the layout. I want users to be able to navigate around the site without interrupting the music. I've done plenty of research and thinking and the following are the options I came up with (keeping in mind I want to be as SEO friendly as possible).
AJAX: I set up a version that changes the main content div to whatever nav link they click, thereby not interrupting the Flash player. I set it up in the proper search-engine-friendly manner with direct links and JQuery/Ajax functions. If someone goes to site.com/ and clicks the Contact nav link, it loads what's in the main content div on site.com/contact.php into the main content div and changes the URL bar to site.com/#Contact. The same goes for if they go to site.com/contact.php and click About in the nav, it loads the About content and changes the URL bar to site.com/contact.php#About. Obviously this opens up a whole new can of worms with AJAX and hash navigation/history issues, and I would end up with people possibly linking to things like site.com/contact.php#About (which I think looks terrible and can't be too great for SEO). Store the Flash player vars somewhere and reload them with the page: I'm not sure how to go about this, but I thought about keeping my regular navigation without AJAX and have it so when a user clicks a nav link, before it changes pages it stores the Flash player vars (current song and song position) somewhere, then loads them into Flash when the new page loads. Something with an iframe? Good alternative to a Flash player that will work for this type of application?
I did the tutorial for "create a full flash site" under flash mx advance. I did everything right and it worked. Ok here is what i want to somebody to help me out.
The action: on (release) { _root.contents.loadMovie("locations.swf"); }
because when i extracted the zip file it had only the different swf. files and the main file where they were going to be loaded. What i am saying is do all the swf. files have to have some connection to the main movie where i am loading the swf. files in order for it to work or it doesn't matter. so what am trying to say is i could have any swf. file and use that action to my main movie even if has nothing in come and it will play it.
I'm doing a simple link code. I've tried many diferrent ways to do this but this error keeps comming up saying The class or interface could not be loaded...
home_btn.addEventListener(MouseEvent.CLICK, gotoURL); function gotoURL(event:MouseEvent):Void{ navigateToURL(new URLRequest("my site"));}
This is the most recent method I've tried in doing this. I've tried changing the publishing settings of the document to and from Action Script 3.0- using an import command. But thats too complicated. Attachments: Flashfla.fla.zip (767.8 K)
I got the error message below when I try to put them onto my own flash file, The source codes work well by themselves.The class or interface 'URLLoader' could not be loaded.The class or interface 'URLRequest' could not be loaded.
I am currently doing this gallery with prev and next button.But i got this error message.."The class or interface of MouseEvent could not be loaded." [code]
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement; var m:IMovement = new ClassReference as IMovement; trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class; var m:IMovement = new ClassReference() as IMovement; and this doesn't seem to work...but the following var m:IMovement = new OuterSpaceMovement();
I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite; public class MySprite extends Sprite {[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
The class or interface 'it.sephiroth.XML2Object' could not be loaded?? I did the installation of extension and adobe extension manager confirmed installation to be successful and yet I cant
am trying to get around succeeding a full screen site in flash with AC3, but always ending with no satisfying result, I am trying the 100% on both the width and height in the html file, but at the end it doesn't work properly, I don't get a full screen, and when I get it, the files seems to be doubled kind of streched to fit the screen, the writings and images are as twice as their original size in the flash documents, any one has a tutorial or somewhere where I can find an answer to this:I am lokking to making something closer to this:[URL]
I built a flash site and learned quite a bit. Now my site is starting to get sluggish as a result of a 3d graphic photo gallery. I really would like to keep it.My site gets slow after loading the gallery. Is there a way to clear the cache so to speak, after it's not being used?
I've never created a full Flash site and really want to. The tutorial on the Kirupa site on Creating a Full Flash Site [URL]... was great but I have a question... probably a stupid question, but I have to ask it anyways. Did you have to create the linked swf files separately? Those pages have fun features on them as well - but since the fla files weren't included in the download .
I'm trying to resize a full flash site. I'm using if statements to do this. Is there a better way? I want the resize to hold the proportions. Additionally, my if-statement method is too cumbersome. It doesn't always keep the content in the center (doesn't resize to the content to be in the center).
Scenario: The base is a black background that resizes according to the window size. The main image stays in the middle of the page.
Code: var holderAllMC:MovieClipLoader = new MovieClipLoader(); var holderAllMCListener:Object = new Object(); holderAllMCListener.onLoadProgress = function(target, loaded, total) {