ActionScript 3.0 :: The Class Or Interface Could Not Be Loaded?
Jul 30, 2010
I got the error message below when I try to put them onto my own flash file, The source codes work well by themselves.The class or interface 'URLLoader' could not be loaded.The class or interface 'URLRequest' could not be loaded.
I have one .fla file and two .as files. I think my problem is I don't know how to set the path for the action scripts. All three files are in the same directory
The files: dtd.fla TransformItem.as TransformManager.as
The error: The class or interface 'gs.TransformManager' could not be loaded.
dtd.fla code appears to have an appropriate import: import gs.TransformManager; var manager_obj = new TransformManager([], onTransformEvent, true, false, false, false, false, true, true);
TransformManager.as code appears to have an appropriate import: import gs.TransformItem;
I'm doing a simple link code. I've tried many diferrent ways to do this but this error keeps comming up saying The class or interface could not be loaded...
home_btn.addEventListener(MouseEvent.CLICK, gotoURL); function gotoURL(event:MouseEvent):Void{ navigateToURL(new URLRequest("my site"));}
This is the most recent method I've tried in doing this. I've tried changing the publishing settings of the document to and from Action Script 3.0- using an import command. But thats too complicated. Attachments: Flashfla.fla.zip (767.8 K)
I have an older site that is coded in AS2(I can't get it to AS3 sorry) I found this script online that allows for mouse scrolling. It is in AS3 and I can't figure out what Event replaced in AS2. I'm sure there are much better AS programmers than me that could tell me off the bat. I'm just trying to get this converted to AS2.
var verticalCenter:Number = stage.stageHeight / 2; var limit:Number = stage.stageHeight - content_mc.height; var speed:Number = 0.1;
I am currently doing this gallery with prev and next button.But i got this error message.."The class or interface of MouseEvent could not be loaded." [code]
The class or interface 'it.sephiroth.XML2Object' could not be loaded?? I did the installation of extension and adobe extension manager confirmed installation to be successful and yet I cant
I am using the following script to animate a navigation button, but am getting this Compiler error message: The class or interface 'flash.events.MouseEvent' could not be loaded.
i purchased a "prebuilt" flash shopping cart from dreamline studio, and am having some issues. I was wondering if anyone has used one or could maybe give me some help. their package includes a folder structure and in it there is a main "cart.fla" file. When i open that in flash and try to play/publish i get the following error:
The class or interface 'it.sephiroth.XML2Object' could not be loaded.
It is apparently linking to an .AS file as it shows the location as:
button1_btn.addEventListener(MouseEvent.CLICK, showimage1); function showimage1(event:MouseEvent):void { gotoAndStop(1); }
This is my script (with more buttons done the same) to have the user click a button and a new photo appears, but the movie just runs continuously. I get an error message saying "The class or interface 'MouseEvent' could not be loaded.
i am writing script for a preloader and when i come to compile the script for testing i recive this error message: The class or interface 'Event' could not be loaded.
I want to create a basic drawing utility as a part of my project. Since the drawing needs to be saved I wanted to convert it to a bitmap. I searched for help on google and found this example.
However since the rest of my program is programmed in AS2, I'm getting errors these errors:
Quote:
The class or interface 'flash.display.Sprite' could not be loaded. // source: var canvas:Sprite = new Image(); The class or interface 'flash.utils.ByteArray' could not be loaded. // source: var bytes:ByteArray; The class or interface 'flash.display.Shape' could not be loaded. // source: var child:Shape = new Shape();
There are 77 classes in my project and around 30 of them are linked to MovieClips. If I do a size report it says that my Actionscript classes are 110296 bytes.
I am having a mysterious problem. I have a MovieClip, and I would like to link a class to it in the library.
But I get the following error:
The class or interface 'gui.screens.game.ContinueGame' could not be loaded.
The class at the moment is empty (see code below), although I have tried renaming, deleting and recreating it a few times.
Code: class gui.screens.game.ContinueGame extends MovieClip { public function ContinueGame() { } }
I have also tried linking the class to other MovieClips that have been successfully linked other classes before - which didn't work.I have tried linking other classes I have used before to the MovieClip - which worked. So the problem lies with the linking of the specific class. Since I have tried renaming it, I'm wondering if there is you can only link a certain number of classes or something. Or I am missing something obvious and will kick myself when I find it.
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded. var plaid:BitmapData.loadBitmap("plaid");
I have made a movie is as2 and now I have download a file that is made in as3 and this one give this error: "the class or interface 'mouseevent' could not be loaded"I still wan't to use as2 because I used to it and my question is how can I change this code below that it will work in as2.
I am working on a full browser flash site and just realized the coding was as3. I really need this to work with AS2 and I am a noob at flash. I have figured it out mostly except I keep getting one error. "The class or interface 'flash.events.Event' could not be loaded." Here is the script:
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement; var m:IMovement = new ClassReference as IMovement; trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class; var m:IMovement = new ClassReference() as IMovement; and this doesn't seem to work...but the following var m:IMovement = new OuterSpaceMovement();
I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite; public class MySprite extends Sprite {[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
i am working on a project where i have some common code which i import in different movie clips and different files the code is in actionscript 2 in an external .as file. this is not a class its just a bucnh of functions and temporary variables.Problem is when i use the check syntax button or auto format button i get the following error."ActionScript 2.0 class scripts may only define class or interface constructs."this used to work fine in flash 8 but it always gives this error since i started using flash 9.the code works fine too. its just that my auto format button and the check syntax doesn't work.
function someFunction(classParam:Class):Boolean { // how to know if classParam implements some interface? } i.e. Comparing classParam with IEventDispatcher interface
[Code]...
There is a way that DOES NOT USE describeType or creates a new operator?
I'm trying to load a external swf using the Loader object, and that part seems to be working fine. But, I can't seem to be able to cast the LoaderInfo.content to a interface that it's document class implements. This should be possible, shouldn't it?
i have incuded an AS file in my fla. But is gives an error ball.as: Line 73: ActionScript 2.0 class scripts may only define class or interface constructs.
I have an interface that contains audio controls in the Library (class: AudioControls)When a movie is loaded into the interface, and it happens to contain a sound (class: Audio_1), this loaded movie calls an interface function to show the audio controls:
Code: if (Interface._ui != null) { Interface._ui.playCurrentAudio(); }
The problem is, the playCurrentAudio() func in the interface contains some code that refers to nested MCs:
Code: public function showAudioControls():void { audioControls.x = 710; audioControls.y = 583; //
[code]....
That would be the speaker, rewind_btn, playPause_btn, etc. Referring to the parent clip, "audioControls", is no problem of course. But I get an error when I publish the loaded movie:
1119: Access of possibly undefined property speaker through a reference with static type AudioControls. 1119: Access of possibly undefined property rewind_btn through a reference with static type AudioControls. 1119: Access of possibly undefined property playPause_btn through a reference with static type AudioControls.
Can I implement more than one interface to the same class?One option is to make interface A extend interface B and than have my class inplementing interface A. Is there any other way that I can implement two or more interfaces directly to the same class?
Quick question. Does a class have to implement a interface directly to be accepted, or can it be a child of a parent class that implements it. so If I pass a child object into a method that only accepts IOBJECT, but the child class parent implements IOBJECT. will child object be accepted ?
I have created the following classes for sharing images. They implement an interface, but I need a way of switching between them with user interaction. I've done it the following way:As you can see, service 1 and service 2 implement iSharingServices, and inherit from PolimorphSharing.PolimorphSharing is simply and an abstract class that implements the methods I want public from Service 1 and Service 2. Those methods will then be overridden on the Service 1 and Service 2. Because I need a way to switch the service in runtime, I've created a gateway class that inherits from PolimorphSharing. I can then call it the following way:
private var sharingService:PolimorphSharing = new SharingServicesGW('svc1').createService();
This all works flawlessly, and I can now switch between services with no problem whatsoever. However, I feel there's something wrong about it, so I would like to ask you guys for some advice on how to better implement this.
UPDATE: Just adding some more insight to this. Basically the idea here is for my client to be able to upload images with various different public sharing services such as imageshack, imgur etc. I want my client to be able to select the service in which the image is to be published to (hence the "switching between them with user interaction" bit of the question.
The method that does the uploading bit, is requestShareImage(), processResults() simply turns whatever gets returned to a unique format, so my client can read off it always the same way. getObject() is my accessor, and onIOError will handle exceptions with any of the public API's
I am getting an error with RegExp class at my flash document. I am using an Action Script 2.0 at my document. Is RegExp class is not supported in AS1/AS2 ?
My code is as follows function validateEmailAddress(emailString:String):Boolean { var myRegEx:RegExp = /(w|[_.-])+@((w|-)+.)+w{2,4}+/; var myResult:Object = myRegEx.exec(emailString); if(myResult == null) {return false;}return true; } if(validateEmailAddress(email) == false) { contacterror = "Error ! Please Enter Valid Email Address";}
If RegExp not supported in ActionScript 2.0 then how to validate email address at ActionScript 2.0 ?
I am creating objects for a game, they are all sprites. but I also want them to implement an interface. Is it possible to do both ? If not, how can i have an object have the capabilities of a sprite and also have it implement an interface. I am wanting to create another class that checks all my objects to see what datatype they are and evaluate them accordingly