ActionScript 2.0 :: Function Init() Won't Run While Pressing The "currentmenuitem" Button?
Mar 20, 2007
I'm writing a class for a slideshow and I'm, having some troubles, fore som reason the function init() won't run when i press the "currentmenuitem" button and I just can't figure out why.
I am creating a small file, using procedural programming, not ready for OOP.I have button that adds a MC to the stage from the library. Is there a way to re-use the same function on page load?
how do i get around the 1136: Incorrect number of arguments. Expected 1. i have a function that is called by a button, but i also want to use that function without pressing that button, as kind of a way of refreshing what is being done threw another function in the other function im using Function x() and this is what is giving me the error the original function when called from the button is function x(event:Event):void and the button executes that function via [URL]
Flex having any init(), destroy() method. Like Servlet init()method will run at Application initialize and never call it again if Refresh the Page also.
when pressing on a button that error comes up in the OUTPUT tabthe file is in the linkError #1006.rarThis is the navigation_actions code where are the codes of the navigation bar (the buttons)
var buttonArray:Array = new Array( ); var currentButton:Object = new Object; var navContainer:Sprite=new Sprite ;
I used to work on AS2 to make my animations, buttons and portfolios, but now I needed to use AS3 to make some forms interact with some PHP script. TextInputs and Buttons on COMPONENTS are working and interacting normally with PHP. My PreLoader is working great too. But what should the easiest is not working: MY SIMPLE BUTTONS! It used to be so easy in AS1 and 2, but now on AS3 it's not working. I am putting all my action and codes in a ACTIONS FRAME in the top of my animation, but it is not working! I have my Preloader on my frame 1 working, calling my animation on frame 2. The code is here (it's working):
I have two buttons when the user selects both buttons I want to display a movie clip. Basically I created a mouse down event to set a variable name for each button. I also created an on enter frame event that is listening when those two variables are true. When they are true I display a movieclip. how can you press two buttons at the same time and the answer is this is for an air app for ios. So the user can have one finger on one button and another finger on another button when both buttons are selected display something.
I had something along these lines:
Code: private var _isWinActive:Boolean = false; private var _item1IsSelected:Boolean = false; private var _item2IsSelected:Boolean = false;
On to the problem: I have a very simple flash, basically just a photo slideshow. The issue I'm having is this: I have a bunch of photos on the timeline, but I have a button on top of everything, just to give viewers the option to skip that particular scene. The button works, but only when the video timeline has reached the very end of the scene. It won't work before the end of the scene. The button actionscript is the most basic of basic:
I'm making a Century club timer, it is to execute on pressing the start button, and then run until finished (our paused, but thats not implemented yet). To keep the timer accurate I had to use the Date() function.The timer() function is used to update the displayed time. I tried using a while-loop for this, but then the whole thing would just freeze. :S So instead a use a infinite timer that ends when currentTime == targetTime.
I have a map that I made in flash, complete with up, down, left, right panning, and zoom in and zoom out functions that work by pressing buttons. Is there a script I can slap on the top of these that can make it so when I press and hold down, it continues the action until I release the button?
I have some movieclips containing mp3s, there is one the main movie clip with the background music playing constantly, and several others with short loops that sound only when u click on them....what I need is that when I clic one of the movie clips containing the short loop the MAin movie clip with the BG music to stop automatically..
I am trying to create a flash movie that allows the user to click a button and then once he clicks down anywhere on the the stage, an image appears. I know this is possible, just not sure what the 2.0 action script is for it.
Is it possible to change one button state, when pressing on another button? E.g. btn1.onPress = function() { btn2.setMouseState("Over"); }; The above code does not work though.
I would like to be able to go from an html page by pressing an enter link then go to a 'preLoader' page which would then automatically load the mainPage. Originally my preLoader was the 'index' page for the site and had a button that would start the loading process to the main site which was entirely a Flash site. But I decided to add an html page chock-a-block with searchable text so people looking for the services this site offered could actually find it and make that the 'index' page. Anyway, I would like the preLoader page to start loading the next page automatically with no user events like mouse or keyboard events needed.
This is a script I have to make a menu appear when you press the "p" button:
ActionScript Code: onClipEvent (enterFrame) { if (Key.isDown(80)) { justPressed = true; } if (Key.isDown(80) and justPressed == true and _root.openmenu == 0) { [Code] .....
The problem is that the actionscript wont repeat. I can open the menu once, and can close it once too, but after I close it (move it to x and y values of 1000), it can't be reopened.
Is there some way you can stop certain scripts by pressing a button? I tried making a movieclip that you can toggle by pressing the spacebar, but making it pause all the other graphics won't work.
I made an empty movie clip and named it "container" and then I made a button.. Here's the code for the button in main movie.. on (release){ container.loadMovie("movie1.swf"); movie1.play(); } Then I put stop(); on the first frame of the swf to be loaded. What I want is to play movie1 by pressing the button in the main movie..
I have recently started a new project, again and hit a stump. Im trying to make a mini game where you have to press two alternating buttons (x and z) to increment the bar. Now i started it, but it failed as pressing any button really fast incremented the bar. i used a _root.onEnterFrame = function() { code, but im having troubles. So what i want to do is have the user press the x button, and then have to press the y button and the bar increases and they have to do this rapidly.
how do i make so that when i press a button instead of juz moving from point A to B, it will move from point A to B then C then D then E. and then i will click again and it will go 5 more steps and so on..? because i tried to write it astargetIndex += 5;but obviously it won't work coz instead of going thru 2, 3, 4, 5... it jumps straight from 1 to 5
How can you switch between scenes by f.e. pressing a button I thought of using loadMovie but then I have several .swf files and I'd like everything in 1 swf file
I am working with xml and a textField. The problem is that when I load another xml text by pressing a button, the old one stays is the textField. They load one on top of the other.
(Flash 5) Ok guys, I am trying to get a button to work by pressing keys. Problem 1) I want the keys that are pressed to be ,1,2,3,etc... and those keys aren't in Flash's actions, can they still work? Or do I have to use keys like SPACE, RETURN, etc...??? Problem 2) Here is the code I'm using. I also want a sound to be played while the button is going down. The sound is in the "down" of the button, but I linked it. THe linkage name is "sound1" here is the code;
i have my Main.swf which loads external .swf inside the main window, depending on the menu chosen (so for example button one loads 1.swf, button 2 loads 2.swf, and so on). i am sure you know this type of flash page option.
i have animations running on the "children" .swf!
problem is:
when i press on the menu button (depending how long i wait) the animation on the child swf is already come to an end. if i press menu button 1 after 5 second of the main window open, it loads 1.swf already 10 seconds in. (loading time takes a few moments)..... if i press button 1 after 25 seconds, 1.swf is already stopped playing!
Im making 6 buttons all with different values. When you press one button the number that button holds will show up in 2 dynamic textfields.In the first field the numbers will come upp in a list form, one under another.and in the second textfield the number that the buttons have will add up.I have tried for some days now but cant come up with anything that worked.Haved tried with thisfor one button:
totalsum.text += Number(totalsum.text) + 22; and this for the next: totalsum.text += Number(totalsum.text) + 33;
I have a menu button. When this button is pressed the drop down menu appears. The whole actual functioning menu works great as it is fairly simple to create, but what I can't get to work is a button within the menu that drops down.I first saw this example in a flash movie I downloaded here and have attempted to basically recreate it, except to not use action script on the buttons themselves, but rather from the main time line for good coding practice.As you can see pressing the green button after the menu appears does nothing instead of tracing "works".
Okay, in as3 when you click, the object on the highest layer will be clicked on. I want someone to press the space bar and have the objects on the screen to check to see if it is touching a point.So I first tried hittest...
if (this.hitTest(myPoint)){ play(); }
Now the problem was objects behind other ones were thinking they were being "clicked" on.
I'm loading text from an external file (a notepad). Now all I want is to be able to change the text by loading text from another external file when a certain button is pressed. Basically, I got this as my default text which loads automatically at the start:
But now I want to load text from a different file (data2.txt) by the press of a button. I also have a transition animation so work with me. It would be... b3.onRelease = function() { if (_root.section != "photos.swf") { //I also got this pic (swf) that changes on the button release// _root.section = "photos.swf"; _root.transition.gotoAndPlay("closing"); So what exactly do I add to be able to change the text source?