Pressing Green Button After Menu Appears Does Nothing Instead Of Tracing 'works'
Jul 20, 2010
I have a menu button. When this button is pressed the drop down menu appears. The whole actual functioning menu works great as it is fairly simple to create, but what I can't get to work is a button within the menu that drops down.I first saw this example in a flash movie I downloaded here and have attempted to basically recreate it, except to not use action script on the buttons themselves, but rather from the main time line for good coding practice.As you can see pressing the green button after the menu appears does nothing instead of tracing "works".
This is a script I have to make a menu appear when you press the "p" button:
ActionScript Code: onClipEvent (enterFrame) { if (Key.isDown(80)) { justPressed = true; } if (Key.isDown(80) and justPressed == true and _root.openmenu == 0) { [Code] .....
The problem is that the actionscript wont repeat. I can open the menu once, and can close it once too, but after I close it (move it to x and y values of 1000), it can't be reopened.
i have my Main.swf which loads external .swf inside the main window, depending on the menu chosen (so for example button one loads 1.swf, button 2 loads 2.swf, and so on). i am sure you know this type of flash page option.
i have animations running on the "children" .swf!
problem is:
when i press on the menu button (depending how long i wait) the animation on the child swf is already come to an end. if i press menu button 1 after 5 second of the main window open, it loads 1.swf already 10 seconds in. (loading time takes a few moments)..... if i press button 1 after 25 seconds, 1.swf is already stopped playing!
The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
I got a .fla file, which i have to edit. The file is used at a website, and contains the menu.Reads input from xml file.I can make the changes, logo and some static text.When publishing the file, the menu appears as pink boxes instead of rendering of the menu.There is not outpur errors, and everything else works as it should, just not the menu.
I've started dabbling in switching out the context menu and adding other functionality to it.I tried creating a new ContextMenu and set it to the property of my stage. No go, it says Stage does not implement this method or property. Which is kind of bizarre since Stage inherits from InteractiveObject which does indeed have the contextMenu property.
So I tried to just trace out the contextMenu, and it returns null on whatever displayobject I try it on. A MovieClip, the stage itself etc..What am I doing wrong? In my world, and according to the documentation, I should be able to change the contextMenu.
I have a drop-down/multi-level CSS menu on a page. The menu however doesn't appear over a flash.i put <param value="transparent" name="wmode"/> I added wmode="transparent" to the EMBED tag then the expanded menu appeared but the color of flash image diaappeared also tried z-index in css.
I'm having a problem changing the right click menu that appears on my website. I just want to add a "copyright company name"and if possible take all the rest of the menu items out.
I want users to be able to right click on a certain line in the text field, and I don't want to go through the hassle and extra memory and coding involved in breaking up the field.If the user has not selected the textField yet, right clicking will set the "caretIndex" to the correct value, however, if the field is in focus when they right click, the carrotIndex will not display the correct value, but will display the selection value.How can I detect which line/character was right clicked? Is it even possible to get the coordinates of the right click without needing to resort to detecting MOUSE_MOVE and updating some sort of global value each time?
On my new game here, one person said that the "This page requires AC_RunActiveContent.js" message showed up, but for all others it has always worked fine. What could be wrong? JavaScript is enabled on his browser, and if it is disabled that other message shows up ("// Provide alternate content for browsers that do not support scripting" and so on)
That message appears for no one else, why does it appear for him?I DO have the AC_RunActiveContent.js in the same directory.Should I use some other HTML template maybe, that works better? In that case, any suggestions of which/how?
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script> <![CDATA[ // Import the Menu control. import mx.controls.Menu;
I have two buttons when the user selects both buttons I want to display a movie clip. Basically I created a mouse down event to set a variable name for each button. I also created an on enter frame event that is listening when those two variables are true. When they are true I display a movieclip. how can you press two buttons at the same time and the answer is this is for an air app for ios. So the user can have one finger on one button and another finger on another button when both buttons are selected display something.
I had something along these lines:
Code: private var _isWinActive:Boolean = false; private var _item1IsSelected:Boolean = false; private var _item2IsSelected:Boolean = false;
On to the problem: I have a very simple flash, basically just a photo slideshow. The issue I'm having is this: I have a bunch of photos on the timeline, but I have a button on top of everything, just to give viewers the option to skip that particular scene. The button works, but only when the video timeline has reached the very end of the scene. It won't work before the end of the scene. The button actionscript is the most basic of basic:
I'm making a Century club timer, it is to execute on pressing the start button, and then run until finished (our paused, but thats not implemented yet). To keep the timer accurate I had to use the Date() function.The timer() function is used to update the displayed time. I tried using a while-loop for this, but then the whole thing would just freeze. :S So instead a use a infinite timer that ends when currentTime == targetTime.
I have a map that I made in flash, complete with up, down, left, right panning, and zoom in and zoom out functions that work by pressing buttons. Is there a script I can slap on the top of these that can make it so when I press and hold down, it continues the action until I release the button?
I have some movieclips containing mp3s, there is one the main movie clip with the background music playing constantly, and several others with short loops that sound only when u click on them....what I need is that when I clic one of the movie clips containing the short loop the MAin movie clip with the BG music to stop automatically..
I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
I am trying to create a flash movie that allows the user to click a button and then once he clicks down anywhere on the the stage, an image appears. I know this is possible, just not sure what the 2.0 action script is for it.
Is it possible to change one button state, when pressing on another button? E.g. btn1.onPress = function() { btn2.setMouseState("Over"); }; The above code does not work though.
I would like to be able to go from an html page by pressing an enter link then go to a 'preLoader' page which would then automatically load the mainPage. Originally my preLoader was the 'index' page for the site and had a button that would start the loading process to the main site which was entirely a Flash site. But I decided to add an html page chock-a-block with searchable text so people looking for the services this site offered could actually find it and make that the 'index' page. Anyway, I would like the preLoader page to start loading the next page automatically with no user events like mouse or keyboard events needed.
Is there some way you can stop certain scripts by pressing a button? I tried making a movieclip that you can toggle by pressing the spacebar, but making it pause all the other graphics won't work.
I made an empty movie clip and named it "container" and then I made a button.. Here's the code for the button in main movie.. on (release){ container.loadMovie("movie1.swf"); movie1.play(); } Then I put stop(); on the first frame of the swf to be loaded. What I want is to play movie1 by pressing the button in the main movie..
I have recently started a new project, again and hit a stump. Im trying to make a mini game where you have to press two alternating buttons (x and z) to increment the bar. Now i started it, but it failed as pressing any button really fast incremented the bar. i used a _root.onEnterFrame = function() { code, but im having troubles. So what i want to do is have the user press the x button, and then have to press the y button and the bar increases and they have to do this rapidly.
how do i make so that when i press a button instead of juz moving from point A to B, it will move from point A to B then C then D then E. and then i will click again and it will go 5 more steps and so on..? because i tried to write it astargetIndex += 5;but obviously it won't work coz instead of going thru 2, 3, 4, 5... it jumps straight from 1 to 5
How can you switch between scenes by f.e. pressing a button I thought of using loadMovie but then I have several .swf files and I'd like everything in 1 swf file
I am working with xml and a textField. The problem is that when I load another xml text by pressing a button, the old one stays is the textField. They load one on top of the other.