ActionScript 2.0 :: Hittesting Two Or More Buttons?

Aug 12, 2003

iv gotten hittest to work on me and my friends sites, but with olny one button for the MC to check for. Very simply, how do i get it to check for 2 or more?

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ActionScript 3.0 :: E.target For Hittesting?

Nov 9, 2009

I have a question regarding hittest object in actionscript 3. When using events, you can check what the current target is by using e.target or e.currenttarget. I was wondering how this achievable by hittesting?since hittests are not a function.

I need to retrieve info about the hittested object.Here is an example to make it more clear:

ActionScript Code:
if(movieclip1.hitTestObject(movieclip2)){
textfield.text = "this is information selected by the hittest: " + channel[e.target.name].item;
}

I'm working on a project and using hittest to navigate. So it's pretty important haha.

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ActionScript 3.0 :: HitTesting An Array?

Nov 18, 2009

I have a movieclip named Map linked to a class named Map. Inside of the movieclip I have 3 instances of a movieClip hitbox. they are named block0, block1, block2. What I'm trying to do is add them to an array using a for loop. Then in my player class I use another for loop to hitTest against the array. What I'm getting tho is this error:

Code:
TypeError: Error #1034: Type Coercion failed: cannot convert []@2393159 to flash.display.DisplayObject.
at xxx::Player/loop()[Player.as:54] The code from Player.as that the error refers to is here:

[Code]...

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Hittesting Odd Shaped Objects?

Sep 8, 2009

I created a .PNG in Photoshop (see attachment) -- now when I make this into a movieclip the bounding box covers the entire area so the hittest activates as soon as my helicopter flies into the bounding box.I looked at adobe's "help" they recommended this code (by the way, I'm using Flash 8):

my_mc.hitTest(x, y, shapeFlag )
my_mc.hitTest(target)

The way I interpreted the code was like this:

onClipEvent(enterFrame){
heli.hitTest(248.1, -38, shapeFlag)
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I read somewhere that you only use one of the two, and the shapeFlag one is the one to use.The above code I placed into the helicopter MC (named heli) - I set the x & y to where the PNG is.The PNG moves towards the helicopter, so I'm not sure if that makes a difference.I just want that if the helicopter runs into the ceiling or floor, the level resets.However my current actions activate as soon as it hits the bounding box.This is my code in the PNG:

onClipEvent(enterFrame){
this._x -= _root.levelSpeed;
}[code]....

I've tried a lot of things, and nothing seems to be working.

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ActionScript 2.0 :: HitTesting MC's From Library?

Sep 5, 2010

I've got a game where I need the enemys to hitTest with each other, I'm going to have copys of 3 types of enemys on the stage, instead of giving them all an instance name is it possible to hittest from the libary because I've given them instance names in the library of "enemya" "enemyb" "enemyc"

The code I have got didn't work which was -

Code:

onClipEvent(enterFrame){
if(this.hitTest(_root.enemyc)){
trace("true")
}

[Code].....

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ActionScript 2.0 :: HitTesting A TextField.prototype?

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I'm looking to run a trace that targets all TextFields on a mouse over, something like this:

PHP Code:
TextField.prototype.hitTest = MovieClip.prototype.hitTest;
onEnterFrame = function(){

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ActionScript 2.0 :: Hittesting. Special Rules?

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are there any special rules regarding hittesting? im using this code here and its jus not working at all:

var speed:Number = 0;
var angle:Number = 0;
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im starting to get quite irritated

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ActionScript 3.0 :: HitTesting Multiple Array Elements?

Nov 19, 2011

I have a tile-based platformer game under work, and I'm stuck on a problem with hitTesting:
 
//check all character collisions with levelHolder
for(var i:int = 0; i < levelHolder.numChildren; i++)
{

[Code].....

The problem here is that hitBlock only hitTests one block at a time, and when I test this: If you lean on a wall (press right arrow key) and go downwards you can go through the floor.
 
I need to make it so that I can test on multiple blocks at a time.
 
And I did try to replace hitBlock with levelHolder[i], but it gave an error saying:
 
ReferenceError: Error #1069: Property 0 not found on flash.display.Sprite and there is no default value. at Main/enterFrame()
 
I'm guessing that comes from the level array where 0 = blank block / empty space.

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ActionScript 3.0 :: Hittesting 1 Fat Sprite Or Many Smaller Sprites?

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At first I had all my sprites in an array and cycled through them to detect for collisions but now I am trying to put them in 1 big sprite and testing just that. I don't know if I am doing something wrong or this is to be expected but testing for 1 big sprite creates lag within the engine. Am I correct to assume that it's because I am constantly testing the pixels of the 1 sprite? When cycling through the sprites individually i never noticed this lag.

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ActionScript 3.0 :: Hittesting MovieClip Class Array

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I am trying to make a basic game, and have read all about bitmaps, but they have only confused me, so I am trying to succeed with a more flawed, but basic approach. I couldn't find any comprehensible tutorials on this, so I've tried it on my own, but it doesn't work.Basically I have my character in a movie clip connected to a class, and it is spawned when the movie starts, just like the "wall" class here. It populates the stage with a line of boxes, but my problem is that the hittesting only works on the first one.[code]

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ActionScript 2.0 :: Shapeflag HitTesting Not Working In Movieclip?

Mar 19, 2008

I thought maybe I had to use localToGlobal, but they are on the same layer, so it can't be that. It works on the root frame, just not in the movieclip.

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ActionScript 3.0 :: HitTesting Between Two Arrays Of Differing Length?

May 5, 2009

I'm just learning so I'm sure I'm making many stupid errors. How do you hitTest 2 separate arrays of different lengths, all entries against one another . Code below for guidance.

Code:
package{
import flash.display.*;
import flash.events.*;

[Code]....

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ActionScript 2.0 :: Hittesting Movieclip With Movement Inside It

May 11, 2010

I'm making a game where your character must touch rings (big ovals) that are moving up and down with a motion tween (with easing). I attach these movies and push them into an array. For the hittesting, nothing is accurate. Since a movieclip inside the ring movieclip is moving up and down, the boundary box is much bigger than it should be when hittesting. If I use the x/y method, it triggers the hittest when my character is in line with the reference point. It should trigger when the middle of the character hits around the middle of the ring.

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ActionScript 3.0 :: Hittesting Irregular Shaped Objects?

Dec 16, 2010

What I'm trying to do is hittest two irregularly shaped objects using their alphas and not the bounding box.

The code below hittests two objects named target 1 & target 2. This is not my code, but mine looks exactly alike, except target 1 & target 2 are replaced with my MC's. the thing is, I keep getting an error.At every function line, like the "public static function complexHitTestObject I get an error that says: Expecting right paren before left-bracket. I don't know what this error is caused by, because I can't really see why Flash wants another right paren.

[Code]...

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ActionScript 3.0 :: HitTesting Against Multiple Movieclips Within An Array

Feb 4, 2012

im having a really frustrating problem. I have 6 movieclips on the stage, all acting as 'map areas', these are named area1_mc, area2_mc and so on.. I then have a car which i drive around the screen, this instance name is car_mc ... All i want to do is do a HitTest to determine if the car is on one of the 6 areas.. i have the following

[Code]...

The reason it is not working i think is it is expecting the car to be on ALL map areas in order for it to be "on map". For example if the car is in the middle of area1_mc, i get three traces. On map (refferign to it being on area1_mc) then two traces of 'off map', because it obviously isnt on area2_mc or area3_mc.

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ActionScript 2.0 :: Duplicate Multiple Movie Clip And Then Hittesting Them All

May 4, 2006

i'we tried for years to duplicate multiple movie clip and then hittesting them all but i can't this is my last resort

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it's easy to test collision between two squares. how do I test the collision if they are rotated?

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I have 4 ball movie clips, a playhead and four target movieclips called mc_1-4, the array, (my_array), has 4 elements, which are each defined as having values of 0: I have a hitTest set up that will trace my_array to the output window each time it hits mc_1, to see what is happening. However the hitTest prints the array 3 times?

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1. hit tests that only trigger once when they pass through the center of the object thus tracing one array.

2.use the balls 1-4 to make the array index 0, have a value of 100 if they are in contact with mc_1.

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ActionScript 3.0 :: HitTesting Edges / Moving Movie Clips Stage Length?

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This is sort of a multi-layered question- I have a movie clip that I sectioned off in quadrants:The red dot is the player, the stage is the size of one square. My goal is to, when the player moves to either of the 4 edges, the next section of the quadrant comes up (meaning if the player moves to the right edge, the section that borders the right edge will slide on screen, and the old section will slide off screen).I was wondering if there was a way to hitTest if an object is touching any part of the edges? Is the hitTestPoint method something I should look into? What I have so far is an object off screen (black rectangle), that when the player touches the quadrants slide like I want them to (at least I'm trying to make that work).Here is my code. I know some of it's wrong and/or I'm missing something.

if(leftKeyIsDown && player_mc.x > -15)
//-15 is half the size of the temporary player_mc
{

[code]......

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ActionScript 2.0 :: Movie Clip Buttons - Target / Make The Buttons On The Other Frames Work

Aug 7, 2009

I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function

I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0

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ActionScript 2.0 :: Get The Mc To Move But The Buttons Remain Inactive And Also The Rollover States On The Buttons Don't Work

Jul 8, 2005

I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.

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ActionScript 3.0 :: Global Buttons - Set The Buttons Up Once And Then Access The Functionality From The Various Levels Of The Site?

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I'm working on a site and I have 2 movieClips/buttons that I would like to use as use as next frame/ previous frame triggers respectively. Is there a way to set the buttons up once and then access the functionality from the various levels of the site? Note that the prev/next buttons will not always be on the stage.

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ActionScript 2.0 :: Buttons Within Movie Clip - Sub-menu Won't Stay Open In Order To Click On Buttons In It

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I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?

[Code]....

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ActionScript 3.0 :: Pan Buttons Are Not Working But Zoom And Reset Buttons Works

Aug 12, 2009

im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.

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Using Multiple Movie Clips For Separate Buttons And Mouse Over Buttons?

Nov 24, 2009

I am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
 
1. How can I start a movie clip while scrolling over a button? I know how to start a movie clip when a button is clicked.
 
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[URL]

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ActionScript 1/2 :: Make A Menu That Has OnRelease Buttons On Top Of OnRollover Buttons

Mar 20, 2011

I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.

The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.

I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]

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ActionScript 3.0 :: SwapChildren - Swap The Buttons When CLICK Or ROLL_OVER Buttons

Mar 8, 2010

I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:

[Code]...

Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.

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ActionScript 2.0 :: The Text Buttons Should On Rollover Move All Buttons To The Left

Oct 22, 2010

I'm creating a menu system, the text buttons should, on rollover, move all buttons to the left (of the button currently rolled over) 100 pixels, in the gap created a sub menu running vertically will appear which will break into a 2nd horizontal submenu etc. I'm still in the early stages, and have hit a stumbling block, I placed a trace (this); cmd in root of the roll over function then again in each segement of the IF/ELSE loop inside that fuction. The trace CMD in the root of the rollover gives me the feed back _level0.btn1 or 2 or what ever button I have rolled over but the ones inside the IF/ELSE loop all say _level0.btn0 regardless of the button I roll over!

[Code]...

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ActionScript 3.0 :: Buttons Stop Working After Pressing Other Buttons?

Sep 14, 2009

I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
 
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){    trace("b1 pressed"); 

[Code]....

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ActionScript 3.0 :: Keep These Buttons Enabled After The Next, Prev Buttons Are Clicked?

Jul 23, 2011

-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.

way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:

HTML Code:
//Button Listeners
/////next_mc.buttonMode = true;

[code].....

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