ActionScript 2.0 :: Load Jpg Into Movieclip And Change Size?
Aug 28, 2009
I'm working on a UI for a set top box that has a linux os, which runs a java virtual machine, which loads a flash (swf) interface!
Im trying to load a jpg into a MovieClip using the loadMovie() command because the MovieClipLoader object was introduced in Flash 7, which the box cannot run. Im preloading the image using getBytesLoaded() and getBytesTotal() and after its loaded I want to stretch it to a certain size. Im having 2 problems:
1)The FIRST time I run the loadMovie command, it doesnt always load the jpg, and getBytesTotal is set to -1. After I load it a second time, the preloader works fine.
2)I cannot use mc_name._width = 1000 to scale the width of the jpg image to a certain width. Ive tried my code on a fresh flash file and it works on a computer using Flash 6, Actionscript 2, but not on the box. Whats weird is that if I use mc_name._xscale instead of mc_name._width, it works.
I'm making a simple platformer. I have an array holding what my level looks like and my main character is a horse.... okay it's a unicorn... anyways, Whenever I jump to a platform the hittest is saying that he has landed even though his head or his tail is just over the edge... I'm trying to make it so that only his feet will allow him to land.
I have a container movieclip that it carries some children of a movieclip .its inner children are moving and therefore our container movieclip will resize to bigger and smaller width and height. but when i scatter then hoarding these children in container ,as trace of main container movieclip size , shows maximum value of dispersal of children and now i want to refresh the size of the container movieclip to resize its currently real size(as children dispersal) and set it as a picture of scroller.?
Is it possible to change the size of a moveClip on the stage by pixels instead of scaling it with scaleX and scaleY? In other words I would like to be able to in crease or decrease the width and height of a movieClip using pixels.
Let say I have this moveClip on the stage, how would you change its width and height using pixels myBtn.addEventListener(MouseEvent.CLICK, resizeMe,false,0,true); function resizeMe(event:MouseEvent):void{ // amount doesn't matter //myMc.scaleX = 1; //myMc.scaleY = 1; }
I have a rectangle shaped movieclip that is my contentPlaceHolder for my content. I added action script to dynamically load pictures. I addChild() the loaded pictures to my contenplaceholder movie clip. The problem is when i export and play the movie pictures are loaded but not in there actual size.
the code: var xmlLoaders:URLLoader = new URLLoader(); var xmlDatas:XML = new XML();[code].....
Pictures are shown in the right order with my clip.y code but they are not their actual size.
I'm making a vertical scroller with a mask. The content is inside a movieclip and the user scrolls around it.My problem is, I have lots and lots of content to put inside that movieclip, and I've reached the limit of the sheet. All inside the movieclip. How do I resize the sheet/canvas inside the movieclip so that I can put more info in it??I've googled it, but found nothing.Note: I just want to change the size of the sheet/canvas inside a movieclip and I don't want to change my document size. I'm using flash CS3, AS2.
I'm trying to change the text size in a dynamic text area within a (movie clip) button. For a couple of buttons I'd like to make certain text smaller, for example, to make the "vs" smaller in "A VS B". My buttons have dynamic text in them and the font is embedded and set at size 10 initially. The code I've got in my movie is as follows:
Code: // define new text formatting var minimenutext_txt:TextFormat = new TextFormat(); minimenutext_txt.size = 8; avsb_txt = "A VS B"; avsb_txt.setTextFormat(3,4,minimenutext_txt); // assign formatting to button dynamic text btn1.btext.buttext.text = avsb_txt;
The text "A VS B" shows up in my button, but I can't seem to do anything to change the format. I've tried making it bold, italic, that kind of thing too - but no luck. Does the setTextFormat command only work with input dynamic text boxes? Is it being overruled somehow?
I'm making a vertical scroller with a mask. The content is inside a movieclip and the user scrolls around it.My problem is, I have lots and lots of content to put inside that movieclip, and I've reached the limit of the sheet. All inside the movieclip. How do I resize the movieclip so that I can put more info in it?? What's the max width of a movieclip?
Note: I just want to change the size of the sheet/canvas inside a movieclip and I don't want to change my document size. I'm using flash CS3, AS2.
I have successfully loaded an external swf file into my own one. now what i want is to change the size of the loaded file.
the loaded file is an image and its height:500 and width:500 but what i want is to resize it to 200x200
How can i do that.
here is my code to load external image var peelawayimage = _root.createEmptyMovieClip("peelawayimage", 7); var mcImage = new MovieClipLoader(); mcImage.loadClip(_root.video_image, peelawayimage);
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
I've got some swf's that I want to be able to load in to an mc and for the swf's to fit to the size of the mc. This works with jpeg's but not swf's, maybe to do with the way they've been set up, but I can't change these swf sizes.The code I have, (that's from another thread) will load a jpeg and make this fit, but not an swf is:
Code: // container movieClip x and y positions var container_x = 116.45;
I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.
The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..
i want to know how did the creator of otradesign accomplish the effect in his site like the menu and the main contents change size and the menu position according to the size of main contents.
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
I'm wondering whether it's possible to change the size of a flash application at runtime?
I know I can scale the SWF with HTML/JavaScript, but I'm not talking about scaling here. I want to change the actual size, not just enlarge it visually. Let's say my SWF is 400x300 pixels. At runtime, I want to change it to 500x400. All the elements inside the SWF (buttons or whatever) should remain the same size. It's the Stage itself that should change.
i mean..i dont want my user to maximize or minimize the file..like u ppl must have seen the softwares setups..their window file size cannot be changed.
I have a flash file with the stage size 800x600Now I change the stage size to 1024x768 but all the constant ( movie clip, images, buttons..) do not fit with the new stage size.
So I was doing my usual work with flash when I switched to my brush. Wanted about an 25 or so but i couldn't change the stroke size. It doesn't say anything it just won't let me drag it. Its really irritating..
How can I change the size of the document dynamically? The document has a fixed size and when I use the Movieclip(root).width/height I change the size of the movieclip but not of the document. How can I access the width/height of the document?
I'm trying to work with a very long image that scrolls through a page. Piecing it together, it's roughly 12000 pixels wide. I can't view the image because the pasteboard seems to only be around 3000 pixels. Is there a way to increase pasteboard size?
So I was making one of my first flash animations in Flash Pro CS5.5 and... when I select the brush tool the "Stroke" is greyed out, it's there, but I can't move it. The strange thing is I can change the fill colour and change the stroke size on the pencil, but why can't I change the stroke on the brush?
How to change the size of cursor in flash,when we use dynamic text box or input text box the cursor is covering the whole height of the text box.is there any way to reduce the size of cursor
In my movie, I have a dynamic textfield on the timeline starting the first frame and going to the end. At various points during the movie, I change the text in the textfield (and that works just fine), but I also want to change the font-size when I do that. I've tried using setTextFormat to a different TextFormat object, but that doesn't seem to work. Maybe someone has a better idea?
I have a flex tree control bound to an xml data from the database. I have item renderers for the tree items. My concern is, when my tree item size is huge, if I scroll using the mouse, it scrolls in 4-5 items at a time. I need it to scroll item by item. When it scrolls 4-5 items at a time, there seems to be a rendering issue as I have overriden lot of properties of treeitemrenderer and also the custom control i have put into the item renderer