1. A navigation menu that, when a button is clicked, will scroll the site quickly to a specific Y position using swfaddress.
2. The entire site is controlled by a flash scroll bar, which will be scrolling a single movieclip.
2A. The movieclip will load content corresponding to the navigation categories, all which is organized into zipped files (using this to extract the contents of each section, example: about.zip for the about section of the site)
2B. The movieclip will load multiple zipped files one by one that correspond to the navigation, in order, making the site appear to be very tall.
What we are in need of is understanding how to load multiple zipped files into a movie clip, in a specific order, and having them scroll between one another through the navigation. The separate navigation categories can be in movieclips instead of zipped files if that is easier.URL...
We are trying to build a site with these features:
Our site will be built in Actionscript 3.
1. A navigation menu that, when a button is clicked, will scroll the site quickly to a specific Y position using swfaddress.
2. The entire site is controlled by a flash scroll bar, which will be scrolling a single movieclip.
2A. The movieclip will load content corresponding to the navigation categories, all which is organized into zipped files (using this to extract the contents of each section, example: about.zip for the about section of the site)
2B. The movieclip will load multiple zipped files one by one that correspond to the navigation, in order, making the site appear to be very tall.
**What we are in need of is understanding how to load multiple zipped files into a movie clip, in a specific order, and having them scroll between one another through the navigation. The separate navigation categories can be in movieclips instead of zipped files if that is easier.
In my main .swf I have labels on the timeline, navs for those btns are on the first frame of the AS layer and each button sends the playhead to a different frame. On one frame called fr1 there is an mc called mc_1 that appears on stage when the playhead stops there. Inside mc_1 are a set of navigation buttons that need to call external .swfs.
Do I add event listeners on the last frame of mc_1 for each button? how do I call the loaders for the swfs on the buttons since the swfs will load on the main timeline NOT the mc_1 timeline?
So label on main timeline called fr1 will load external1 swf , on fr10 external 2.swf will load and so on.
I am trying to eliminate the Loader component from a project. Run locally, the Loader is sufficient to load-up the voiceover swf files that exist on many of the frames in the parent file. On the web, the short download delays at runtime due to the Loader are causing timing issues. I'm not sure if there is a way to preload multiple swfs into specific frames of a parent file so that they are available before runtime.
I have two flash files, say a.swf and b.swf.a.swf is the main swf file, embedded in an HTML page for a webpage. There is a preloader in a.swf too. In b.swf, when I click a specific button I need to load a.swf, but not from the preloader, from the content. To be precise, the content starts from Frame 24 of a.swf (obviously Preloader ends in Frame 23). I believe, the frame 24 has to be loaded in a.swf when I click the button in b.swf.
I have menu.swf which loads an external SWF (longmenu.swf)longmenu.swf has a long background on stage, which scrolls according to what the user clicks. It works fine on it's own with tweenLite. But what i need to do is to have menu.swf controls to which part of the background it scrolls or appears at once an item on menu.swf is clicked.
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
I have a main movie which loads various external SWF's. What I would like to achieve is that when returning to the main movie (using URLRequest & Loader class) that the main movie starts at specific frame.[code]I believe that the way global variables work in AS3 is very different. Is it true that I need to achieve this via an external class ?
Using AS3 how can you load an external swf file at a specific frame of the newly loaded swf file.Using the AS3 loader class I have no problem loading an external image or swf movie onto the stage.But what I want to do is when the swf is loaded, go to the second frame (labeled "two") of that loaded swf.
For example, My main movie "main.swf" is blank.My external movie "loadMe.swf" has a circle on frame one and a square on frame 2.On the main movie (main.swf) is a button and when you click on it I want the square on frame two of "loadMe.swf" to appear.
I'm made a dropdown menu and i have resolved the navigation for the main buttons, but i have problems with the menu sub buttons , my question is: After the movie is loaded, how can i make the sub button go to specific frame. This is the script:
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
I used the "loading random movie" tutorial (http:url....) to load 3 external movies. It worked great.But now, my client wants the movies to load one after the other. Each movie is interactive, but requires you to click on it, so it plays an intro and stops. Each movie is built exactly alike. So, I would like a movie to play, then stop for a certain length of time (long enough for the user to read some text). If after that length of time, the user does not intereact with the movie, then I want the next movie to play in it's place. If the user does interact with the movie, I want it to just stop at that movie.
I have a video that plays for 1.30 secs. After it has finished playing I would like to automatically load a MovieClip onto the stage, how do I create a timer element to this?
I have a text box which when submitted will action a specific task depending on what its contents is, so for example, you type "one" in and it will bring up a picture of a boat where as if you type in "two" and press enter it will bring up a picture of a car. Now thats all working fine, what I have an issue with though is that with several of the tasks I want it to open the same window but load different content within that window depending on what word was typed.
So if you type "one" it will load a grey window and load within that a picture of a boat, but if you type "two" it will load the same window but load a picture of a car inside it. Now the way i can see this working is when you submit the box it sets a variable and when the window loads, depending on what that variable is set to it will load the relevant info.
[code].....
I have also tried placing that last bit of code within "window" instead of "winbod" but it still doesn't work. I'm pretty new to variables so I know it will be to do with me not placing them right. Where abouts am i going wrong here?
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
I'm working on a simple example of loading external swf files with some ActionScript.I've placed an instance of List Component and gave it an instance name of loadList. Using Component Inspector, I assigned data for 4 external files as below:
Next, I've added a UILoader component (instance name - loadWindow). The code that is supposed to load the content into UILoader is this:
I've been making a game using Adobe Flash CS3 and actionscript 2.0 on my desktop and it was working fine. I tried to transfer the folder containing the flash file and all of the .as files to my laptop via a jump drive and now, when I run the the swf, it doesn't appear to be loading any of my .as files. All of the files are still located in the same folder as my flash files and it still compiles and runs fine on my desktop.
i need to load an external swf which is in as3...and need it to be played in my as2 swf layout. with a time slider ,play, pause ,next, previous for that swf movie clip. give ur mail id i can sent my original files. give ur mail id i can sent my original files. [URL]
It's been a while since I've posted here so I apologies if it's in the wrong place.
My ProblemI have a large (30mb) swf file created in InDesign. It's an interactive PDF. Now rather then allowing people to view it straight away and having to wait elements to load we'd like to pre-load it somehow.
I was wondering how I might go about building a preloader for this SWF file. I have limited knowledge of action script, and most of that was as2 rather then 3.
When I click on a button eg news, I use the loadmovie function to load news.swf. In news.swf, I have the following command (from Kirupa scrolling dynamically loaded text tut) to load a text file in:
stop(); loadText = new loadVars(); loadText.load("news.txt");
I can't seem to figure out how to load an external .txt file into my movie. I can get it to work onPress, but not for a frame script. got a quick script to display an external .txt in a dynamic text box in flash?
i know how to load in external .as files so I can update easily. but why do you still have to re-publish the swf in order for the new .as file 2 take effect.is there any way that you can make a .as file be read in & so that it updates the .swf file, much like the way loading an xml or .txt file does?
I'm making an image catalogue for a client, and for reasons unknown to me my client insisted that the images be stored as binary data in a database. ( i know, i know....but they wouldnt' listen) Anywho, the format of these images is windows bitmap (.BMP). I've just found out that they want to be able to manipulate these images in flash. So i need to have actionscrip open these images.Since the images are stored in the db they have to be accessed via a php file like this: get_image.php?id=imageid.
This works fine for displaying the images in a browser as i just put the string inside an img tag so: <img src="get_image.php?id=someid"/>The thing is, I can't seem to get flash 8 to load these images via loadmovie. I've been able to load jpeg and gif files no problem, but can't seem to get these bmps to work. Adding to misery is that because there are going to be in the neighbourhood of 40,000 images, i dont' want to actually have the images saved locally.this is what i have, it works fine for jpegs and gifs:this.createEmptyMovieClip("pic", 1);pic.loadMovie("image1.gif");