I use loadVars to load values from my database into my flashmovie. The problem is it takes a while until all the values been loaded, and untill that is done I can't run any other commands. When I for example hit a button nothing happens untill all the values from the database has been loaded. Is there a way around this problem?
One of the moderators, could you've a look at this tutorial: [URL] it doesn't works with me, maybe because I've 2004 so if you change loadVars() into LoadVars() it should work
I am having some trouble with a game I am creating. When debuging the preloader does not show until about 75% of the movie is loaded. Before this the movie is just a blank white stage. I have several objects that need to be exported and they have all been changed to not export in frame 1 but this did not help. I unlinked the original class (the stage's custom definition) which acted as the bridge between external classes and the main stage and turned that into a variable. After all this I still can't get it to start before 55%. Anyone know why it is doing this?
Who'd have guessed it, my SWF plays immediately with FF, but I'm getting long delays with IE8. I've come a long way from when I started this project. I think I have everything in the right place and have the right files to work with.
I'm using SWFObject 2.2 think I'm using it properly. I used the generater (air vers.) to generate the html file. The file now plays and I have a background that displays right away (it's an image of the what first shows up).
where I can improve: [URL]..I've compressed all the images, but the file is still rather big. I expected problems with FF, but it plays immediately .
Currently, we are streaming using RTMP, but I want to switch to HLS to allow iOS devices to stream our video. I do not want to encode two separate streams though because we are operating with limited bandwidth on mobile data cards. If I stream using the livepkgr, the delay to iOS devices is about 12 seconds which is OK. However, on desktop clients, we have live scoring integrated with our video, so we cannot have a delay that long. My question is, if I connect to the same stream in a Flash client for the desktop, will the delay still be that long? Or will it stream in real time to flash clients with the delay only for iOS devices using HLS? Also, am I correct in assuming that I can do this on 1 stream, or do I need to setup a separate stream for RTMP and HLS?
While setInterval is handy, it's kind of limiting. Every time I want to add a Tween I have to add a new method. I do not want to alter the structure of my code just to add in some delays. Isn't there any way to say this without making methods for A and B?
// do A // wait N seconds // do B
I don't want to use a while loop with Dates because I think it will be blocking.
So I haven't used AS in quite a while, and never got much practice, but I manage...The general idea I'm working with I have a folder of Pics, and A folder of Slides (the slides being pics with Text over them)I want X amount of images to play randomly from the pic folder, then a Slide is played, then it goes back and continues.How I have it right now it works alright through the first slide, but the slide sticks a bit, the "picsShown" goes crazy and starts tracing 2, 3, or 4, maybe more? numbers at the same time, and it never goes back to frame 3 to show another slide.Code is as follows:
I need to realize something like a multiple track player. The users can upload multiple tracks and start to play them together. My problem is to allow the user to define a start position of each track to allow a synchronization between them, something like this:
Track 1: start at [x] sec. Track 2: start at [y] sec. play/stop
where the user can input the x and y. I've tried with AS2 (using netstream and SetIntervall) and AS3 (using netstream or sound and timer). If I set the same x and y both tracks are playing simultaneously. But not if the x and y are different.
My project Home Page contains several 'heavy' instances on stage. So as to entertain a visitor while all they are loading I start preloading transition. However despite all my efforts my custom preloader delays displaying preloading progress for a while: althoug preloader wheel rotates, progress value displays as 0% for several seconds - from 1-3 seconds in normal browsers up to 5-6 seconds in Safari (which I consider to be worst one for Flash). if someone could clarify me whether I should listen for ALL the children loading progress so as to fix this issue or just never mind (e.g. every button on stage consists of two VideoPlayers, one TLFTextField, one Timer, two Sprites and one attached sound; now I'm listening for two VideoPlayers loading progress only...)
I have a swf with time delays added to skip to the next part of the video.[code]Now I have another swf that loads the video into a container using the code below once a user clicks on some text.[code]The first time the user watches the clip it does PERFECT! but if a user is to click the link again half way through the video it throws all the timing completely off. You can see I tried using unloadMovie to unload anything from the frame when a user clicks the text to make sure the video wasn't playing back behind.I was wondering if it may be the fact I have.[code]for all my timed breaks (different times of course) should I rename each myInterval or something?
OK, I am trying to do my first simple user authentication for a test built in Flash. I'm just checking to see if someone with the same name and email exists in the mySQL database and then echoing out entryAllowed=false if they exist.
Code: PHP Code: //query is successful and these vars trace out in flash
I have created a site that calls in text from an external .txt file. The text file is a flat file that is updateable using PHP. What I need is for the Flash site to reflect the current contents of the text file each time it's updated through the PHP interface. I'm using the standard:
I did get it to 'kind of work' at one point, but the output text would flash 'undefined', then show the contents of my text file, then go blank then start that loop over again. Not acceptable.
I am converting a class into AS3 (was AS2). What would be the best way to replace the loadVars ? This is how the code looked like in AS2
ActionScript Code: public function load(csvPath:String): void { // Use the LoadVars class to load in the CSV file as a String var csvLoad:LoadVars = new LoadVars();
I have managed to develop code that will run a php script by passing a variable (obtained from a combobox control) to the MySQL database. Initially this works fine but if I try to repeat the excercise using a different value nothing happens.[code]...
I have read a little bit about loadVars and loadVariables, so I am trying to read and write to a .txt on my server. This is my functions: (only Read works, but Send doesn't)
ActionScript Code: function Load(F, VAR) { var DATA:LoadVars = new LoadVars();[code]...........
There are no errors or something; but the file is the same after Send();
I try to get a variable from php : I have a button with : on (release) { $myLoadVars = new LoadVars(); $myLoadVars_received = new LoadVars(); $myLoadVars.var_to_php = myComboBox.getSelectedItem().label; $myLoadVars.sendAndLoad ( "script.php",$myLoadVars_received); $affich_var = $envelope_received.var_from_php; }
PHP // script.php : <? $result = mysql_query( "select counter from data_base where data1='".$_POST['var_to_php']."'"); $counter = mysql_fetch_row($result); echo ("&var_from_php=$counter[0]"); ?>
My result of all this : nothing happens. no variable is received from php. (The is no request ( from the firewall ) from flash to access the internet). So I think the error is around the sendandload. By the way, the php script works perfectly with loadVariablesNum.
Okay, so ive loaded some data from PHP into a textbox in Flash with loadVariables, but then found out, that loadVariables, havent got a way of checking if everythings loaded. So im gonna use LoadVars instead,This is the old loadVariables code:
Just wondering if you can use the sendAndLoad method of the Loadvars object to send "POST" data to a server then recieve the response in an XML object.
I am using the loadVars class (Flash 8) to load key/value pairs from a mySQL database through php (example &pic1=pic1.jpg&pic2=pic2.jpg&...).
The ultimate goal is to create a dynamic slideshow with a variable length, depending on how many pics were submitted by the user. Since the associative array object returned by loadVars does not share the "length" property of indexed arrays, my guess is that the values need to be converted into a new indexed array before being able to use them in the slideshow.
I have a project that needs to store user input on the server, then be able to reload it later.I am interested in opinions as to which separator would be best to use, ie comma, semicolon, tilde, etc. Of course whichever character it is, it will be restricted from usage by the user, so it must be uncommon.I'm leaning towards using the tilde, since I already use input textfield restrictions to prevent backticks for server security (same key on the keyboard). Seems to me as if the tilde is a very rarely used character, and so should be fine to exclude it from user inputs as well.
i'm currently trying to make a "create you're own guy" type thing, i dont have any clothes right now i just have skin colour and eyes, but it works on frames, like if you have frame 1 of eyes you'll have asian looking eyes. etc.
my problem is that, it only loads the first variable from my php doccument, ive tested everything, and all, switching up my 2 variables, and when EYES comes first in the doccument only eyes load, and when SKIN comes first in the php doc only skin loads...
but anyways heres my code.
Code: Var = new LoadVars(); Var.load("http://THISISMYSITE.com/site/phptest.php"); eyes.onEnterFrame = function() {
I need to load an image and 2 dynamic text fields tied to the TWEEN CLASSand controlling the SWF file via HTML ONLY - no PHP or external .TXT fileI want to change info in HTML code to change content of the SWF filecan this be done?
I am attempting to post 3 variables to an e-commerce page that was written in ASP.NET 2.0, but it is not working. I have deployed a simple .aspx page that echos the Request.Form object to the page so that I can see what it is receiving.When flash calls the loadvars.send() in Firefox I see what I would expect which is a list of keys value pairs.
so ive just been fiddling with a loadVars to load in some html text, into my dynamic text box, with render as html button tagged. it only loads in a certain amount of my text file (which is a .txt -- and my fonts have been embedded)./.
Code: var textData:LoadVars = new LoadVars(); textData.onLoad = function() {
[Code].....
And yeah, it just doesnt load in all the wonderful text I have written.