I wanted that, when I place the mouse on the button, a movieclip appears, but in a random place in the screen, with a random size and a random color and plays until all its animation is complete, and then disappear.How can I do that? I don't know even where to start!
I'm trying to do a game in as3, but i get a problem, i got an array :var movieClipArray:Array = new Array(new monClip1(),new monClip2(),new monClip3(),new monClip4(),new monClip5())that each clip appears randomly and for a random time, but for special buttons, you can suppress some clips, the problem is that with monClip1, and monClip5, its quiet easy with shift() and pop(), because they will always be the first and last of the array, but for the rest, s they wont be the same order, we cant only use a splice(), so I tried with indexOf, but it doesnt work ...
how to make the button stay in different color after it view the image on the stage? I know how to create a button but it just only change the color when I move my mouse over but after I move out then it will change back into the previous color...
After clicking this button i go to a random frame from frame 1-5 .. something like that.If i ever click this button this goes me to a frame ranging from frame 1 up to frame 5LOl does this make sense.. .XD just answer me i'm going nuts lewl )How do i make a numerical stepper like thisSTR : 1/10AGI : 1/10LUK : 1/10 STATS AVAILABLE : 20I made the limit for each stats but it stills doesn't reduce the stats nor go to the limit of 20 instead they go like thisSTR : 10/10AGI : 10/10LUK : 10/10 STATS AVAILABLE : 20
I�d like to add something more but don�t know how.I[d like to make the MC to load a random color, in a color range that I specify, like #000000, #FFFFFF and #111111.Also, I want somew buttons to change between this colors, but with an ease transition.
I have 10 movieclips on stage called mc1 mc2 etc ect and then I have one button which makes one of the mc's alpha = 0;The only thing is I would love the evenlistener add the number created by the array to be put after mc & "array number".So what the button should do is create one of the mc's visible whilst all others are not, and this should happen randomly without an mc showing up twice.
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
I am trying to figure out how I can have my buttons keep a color after it has been clicked or pressed.This is important since I need to make the viewer understand what answer was correct.I have set the down state but I need my button to keep that down state color.
I have a slideshow where you can click a button and it will bring you to a specific frame with an image on it. How can I code it so that the clicked button that represents the 'current' slide changes color until another button is clicked? When the other button is clicked, it will take on the 'current' color I bet this has been asked before, but I've only found responses for AS2.
I want to know how I'm gonna do a random "tint" or "color" for my movieclip. Do someone know a tutorial for that? Btw, is it possible to make the brightness lighter or darker with actionscript?
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
word1= Italy&word2= Napoleon&word3= GaribaldiAT the moment when the screen loads all the text appears in different dynamic text boxes. I would like to change it so that I can have a button and when you press it it will make the words appear one at a time in just one text box.( to play jeopardy)E.g. on 1st press it would make word1 appear, then if you continue pressing it the word2 and then word3 will appear in turn.
At the moment I load it like this loadText = new LoadVars(); loadText.load("Jeopardy words.txt");
I have items stored in an array in a txt file. word1= Italy&word2= Napoleon&word3= Garibaldi
AT the moment when the screen loads all the text appears in different dynamic text boxes.
I would like to change it so that I can have a button and when you press it it will make the words appear one at a time in just one text box.( to play jeopardy)
E.g. on 1st press it would make word1 appear, then if you continue pressing it the word2 and then word3 will appear in turn.
At the moment I load it like this loadText = new LoadVars(); loadText.load("Jeopardy words.txt"); loadText.onLoad = function() {
I want to do as follows: * click a "red" button write in textarea with red color font click "blue" button * write in textarea with blue color font Isn't this possible in flash 10 using AS3 I tried using setTextFormat but the problem is i have to have text before inserting format on that.
click a "red" button write in textarea with red color fontclick "blue" buttonwrite in textarea with blue color font Isn't this possible in flash 10 using AS3 ? I tried using setTextFormat but the problem is i have to have text before inserting format on that.
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
What I am trying to do is to have the button color change to a different color when it is on the page. The color only changes when I roll over it or hit it. Once I am on the page it changes back to the color it is on the up state.
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2 and the button is within a couple of movie clips, but you can still click it when you test
I have a button with an icon. I want to have the button in gray so I change the chromeColor but when I do that, the icon became darker.On the left the button without changing the color, on the right, the gray button with and darker icon.How can I have a gray button without changing the icon color?
Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...