I have a symbol which stays stationary, and another symbol that moves around when I use the arrow keys. I want to make symbol1 (stationary one) to face symbol2 (the one I move). I'm guessing using _rotation to make it face it depending on symbol2's _x and _y position? Also, I'm using class files.
I have a symbol which stays stationary, and another symbol that moves around when I use the arrow keys.I want to make symbol1 (stationary one) to face symbol2 (the one I move).I'm guessing using _rotation to make it face it depending on symbol2's _x and _y position?
am creating a video game similar to Arakanoid butwith a small amount of moving objects instead of stationaryobjects. I am not trying to make an exact recreation but at leastsomething that is playable and fun that can be made in Di. I am just taking it one step at a time so my question is, amI able to create a border around thisportion of my picture? The black border is also part of thesame PNG. Is it possible to create a border in the code so nothingpasses that section or does my picture have to be separate from theblack border? Basically, I want all actions constrained within thatpicture frame.
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
I'm recently playing with Away3D Library and have a problem in finding Face center in Away3D. Why Away3DLite has a face.center feature while Away3D doesn't have it ? and what is the alternative solution for this ?
I have the project where I need to use papervision3d engine. It's 3d model of building. Each floor is separate .dae model embedded within swf file. Everything is okay regarding performance, but z-sorting of BasicRenderEngine is making me sad. If you take a look over attached image you will see that sometimes wall faces appear above cover and backwise, cover faces appear above wall. Each floor model was made with Swift3d by path extrussion. It has two types of material: one for wall and another for cover. Is there any way I can go through all faces and regading material applied to it assign them ViewportLayer and sort index ?
I tried to use QuadrantRenderEngine, it does correct z-sorting, but is CPU killer.
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock function dupe_paddock():Void { i = i + 1;
I have a flash movie i would like to create that will be around 400px x 500px.
I would then like to have a rhino charging towards you (the user) so it would have the effect that the rhino is trying to break the screen to charge at you (face on) but it stumbles because of the glass on the screen.
I am making a simple Flash animation that I would like to put online and let people visiting my site upload a picture of their face so they can be the character, like on Elf Yourself. How do I do that? I'm assuming I make the animation with a square image of a face that I mask out, and the image gets replaced when a new one is uploaded, but I don't know how to set that up dynamically, or if there's a better way.
what is involved to create a Flash file where the user can upload a .jpg of their face, crop it, and then add that picture to an animation? I'm sure you've all seen this...sort of a jib-jab type animation.
I'm trying to accomplish something with flash but I'm having some problems, if not a solution I'm hoping someone can tell me a method and what I should read up on to do this: I want to have an image on the stage that has a gap the shape of a face in the middle of it, I'd then like to put a webcam feed behind it so people can line their face up in the gap and press a button to take a picture. (I've managed to put the webcam on the stage and take the picture but can't work out how to put it behind an image). Then I cant quite work out how I'd put the face onto a character I've drawn.
I got a working code to detect face in flash. It just detects and draws a square mark over the face displayed in flash player. Now I do need when ever a face is detected automatically a photo to be taken. How to implement this? Is there any open source project available for this?
I am trying to map an image(webcam image or dynamic image) on an collada object(head). In fact I have a head, and I would like to put my face on it . Something like that[url]..
How to stretch the dynamic picture so it can fit the mapping ? Match the eyes with the eyes, the nose with the (UV map) nose,... and draw the new bitmap
I'm trying to get my font to change when clicking a button.
The text field itself is inside a movie clip called draggabletext. The inside text field is called tfield, and is dynamic with a var: output2. It renders as HTML (but doesn't have to if you have a better solution). It gets its text from a different input field.
I have a "dropdown" menu with 2 buttons (instance names arial and georgia).
I'm making a top down shooter and I'm encountering some interesting code lag with the function I'm using to make the player face the mouse.
Code: //The function is called through a ENTER_FRAME listener. //mX & mY are the current position of the mouse. public function facePoint(mX, mY){ if(this.visible){ this.rotation = (-Math.atan2((this.x - mX),(this.y - mY))) * 180 / Math.PI; }}
If I hold down two movement keys and then spin the mouse around the character really fast, it builds up some kind of buffer that sends the character out of control for a few seconds, even after you've released the keys. Just discovered that reducing the quality to low removes the issue entirely... so its a graphics problem. How to avoid this?
I have a flash movie i would like to create that will be around 400px x 500px. I would then like to have a rhino charging towards you (the user) so it would have the effect that the rhino is trying to break the screen to charge at you (face on) but it stumbles because of the glass on the screen.
Can anyone point me in the right direction of executing this or advise on how they would go about this animation please?
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
Few days ago I uploaded my flash face morphing application and now I'm thinking of writing an article about creature process.URL... anyone curious about how I made it?
am working on face detection and able to implement in flash but i want to do it in flex to protect code, the problem am facing is how to convertcameraBitmap to videoDisplay in Flash Builder / Flex i.e.in as3 (flash) its like thisQuote:
camera = new CameraBitmap(488,366,30,w,h); camera.addEventListener( Event.RENDER, cameraReadyHandler ); addChild(myvideo);
I wouldn't think this to be a very difficuly question to find a solution to. My question is; I have a movieclip with instance name "player" and I am trying to layout it's basic movement properties. I already have made it so that the mc will move up, down, left, and right. Cake. What I am having trouble with is getting the mc to rotate in the designated direction (right = 0 degrees, up = 90 degrees, etc).
I have tried using the xscale 100/-100 strategy, but that doen't do anything for up and down movements.
How would I go about doing this but not directly like 360. like lets say my mouse is to the left of the character the character would than face its left frame I made for him like lets say his left frame is frame 2.