ActionScript 2.0 :: OnClipEvent - Get Movie Clip To Ease Into Position
Feb 27, 2005I'm trying to get my movie clip to ease into position with the below AS and then delete the actions, but it's not working. What am I doing wrong?
[Code]...
I'm trying to get my movie clip to ease into position with the below AS and then delete the actions, but it's not working. What am I doing wrong?
[Code]...
I'm trying to get my movie clip to ease into position with the below AS and then delete the actions, but it's not working. What am I doing wrong?
[Code]...
I have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
[Code]....
Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
If you have a movie clip and assign to it via the onClipEvent (Load) OR simply the movieclip.onLoad a whole bunch of data (properties of that movieclip):
When you duplicate that movieclip, does it duplicate all the actionscript contained within? I'm thinking it does, but I am wondering if someone can confirm... and explain.
I have a button and when this button is clicked, I want it to make a box which is a movie clip to ease alpha out.
newsButton.onRelease = function() {
gotoAndPlay("News");
};
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
Here is my current code:
[Code].....
I know how to ease objects from one position to another etc, but how do you make it ease position as well as transparency? so it fades in while moving to it's new position?
Code:
var WelTween:Tween = new Tween(welcome, "x", Strong.easeOut, CurMarkXPosWel, 277, 2, true)
is there a way to add like 0% opacity to 100% opacity in the same line of code or do you do seperate?
I'm playing around with mac os x-like dock in flash, but I've got a problem with it. I found this at flashkit.com, see it here. For your convenience i'll post the entire code below (it's quite long though).
Now what i want it to do: if the mouse is not 'on' the menu, i want the buttons to ease back to their original position instead of just spawning there. How can i do this via AS ? The _xscale and _yscale values should also ease back to original state.
Actions applied on the first (and only) frame:
[AS]startDrag ("_root.drag", true);
stop ();[/AS]
Actions applied on the control movieclip:
[AS]onClipEvent (load) {
function checkOffset (coffset) {
if (coffset<-175) {
[code]....
Essentially what I'm trying to do is nearly the same as this: http:[url].......However I'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation,then tween it cockwise or counterclockwise from current to target.The way a movieclips rotation uses positive and negative numbers throws it off.If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
View 1 RepliesI'd like to ease/tween the movieclip position and rotation to the mouse position.The main issue I see is trying to get the current movieclip rotation and the target rotation, then tween it cockwise or counterclockwise from current to target. The way a movieclips rotation uses positive and negative numbers throws it off. If you just want to lock the mc rotation to the mouse rotation its fine, but once you try to tween it you run into difficulties. So the end effect im looking for would be like if you were to draw imaginary clockwise circles around the object, it should just keep rotating clockwise towards the mouse. Then if you started going counter clockwise it should just keep easing counter clockwise to the mouse.
View 3 RepliesI am trying to find out a nice simple way to make an object decelerate / ease into position.
View 2 Replieshow do i add a movie clip to a button position? i want a button that, when clicked, slides out to a certain position and stop. kinda like a drawer in a desk.
View 1 RepliesI am trying to get the position of a movie clip called "Shooter", returned to a variable called spitballYpos.
The movie clip is sitting on frame 6 (labelled "Shooting") of a movie clip called PDFstanding.
The position returns perfectly if I place the .shooter MC on the first frame of PDFstanding, but on frame 6 the variable result just returns "undefined".
What have I missed? If I need to reference the particular frame the 'shooter' movie clip is on, then what is the correct syntax?
Here's my code...
Actionscript Code:
spitballYpos = _root.PDFstanding.shooter._y;
I have two images pulling though an empty movie clip, using the actionscript below. I can't seem to figure out how to position both of them, could anybody shed some light on this? I'm using AS3.
[Code]....
actionscript and was trying to display a movie clip's x and y positions in dynamic textboxes. I can make them display the mouse's x and y positions but need to get it to say the movie clip's
View 2 RepliesI am creating a flash presentation for school. I am unable to solve this problem, that keeps on pestering me.The problem is:I am trying to create a touch screen calibration movie clip. The only problem i keep running into is, when i click the calibration touch screen cross, what is the script that allows the change in position of the cross after it has been clicked on?Example:The original cross is orientated on the top left of the screen, after it has been clicked i need it to move to the top right of the screen, then clicked again - bottom right, and again bottom left and finally clicked again to be displayed in the centre
View 1 RepliesI created an empty movieclip with[code]...
Where in the script can I add the x and y properties for that empty movieclip?
I'm an ActionScript beginner, by the way.
I have a simple drag and drop interface, fill in the blank type thing, and I wat to lock a specific move clip's position once it's dropped in the appropriate place. Make sense?
Is there a way to test the _y of all movie clips and set a function that if there is a movie clip at _y = 75 that it is 'topMovie' and if another clip is at (topMovie + topMovie._height) THAT movie will be 'secondMovie' and so on ad infinitum?
View 2 RepliesI need to test for the x position of a movie clip and if its in place a do something otherwise if its in position b do something else. Can you tell me how to test for this?
View 2 Replieshow would i go about using a draw code(Code that allows users to draw within the flash) and restricting it to a certain size and location on the movie? for instance a 75x75 box located at xPos=200 and yPos = 150?
Like would I have to use a blank movie clip for the position? then make an invisible box within it to restrict drawing area?
I created an empty movieclip with:Code:_root.createEmptyMovieClip("container", 1);Where in the script can I add the x and y properties for that empty movieclip?
View 3 Repliesi have this
onClipEvent(enterFrame){
speed=5;
this._x+=2;
}
i wanna know how do i stop the movie clip in a place?
I have a simple question, but for the life of me I can't figure it out. I'm an ActionScript beginner, by the way. I have a simple drag and drop interface, fill in the blank type thing, and I wat to lock a specific move clip's position once it's dropped in the appropriate place. Make sense?
View 1 RepliesDoes anyone know what I can do to change the claudio scroller so that it will scroll ease depending on the vertical mouse position?
View 4 RepliesI made two movie clips that follows the mouse but I want to put constraints on them, they should follow the mouse until the mouse reaches a certain distance and then the movie clip should pop back to its original x and y position.
Code:
private function init():void
{
addChild(backgrnd);
[code]....
Is there a way to position something INSIDE of a movie clip, based on X and Y values of the root stage?
Basically the X and Y of the container movie clip is at Stage.width/2; but I want one specific movie clip inside to stay permanently at 200X and 200Y on the MAIN STAGE. I can't actually move it to the root timeline though because it is using actionscript inside of the container.
I need to jump the movie clip position back and forth between two positions on the stage--without tweening--via a mouse click on a button. I have no problem doing this by creating a 2-keyframe timeline, and re-positioning the movie clip for each frame. To move back and forth from frame 1 to 2 and back to 1 on the main timeline, I wrote a gotoAndStop action for the button, (labeled flipflop.) In frame 1 of the main timeline:
flipflop.onMouseDown = function() {
gotoAndStop(2);
};
In frame 2 of the main timeline:
flipflop.onMouseDown = function() {
gotoAndStop(1);
};
The problem is, when the movie clip jumps from position A to position B on the stage, the movie clip resets to frame 1. I need the movie clip to hold its current frame as it changes position from frame 1 to 2 and back to 1. How do I do this, and would the method be the same if the single button controlled the movement of multiple movie clips?
i want to put the movieclip in diagonal object and i have the sample image in attached thumbnails:
the image has one pig in diagonal position but, i want more than one pig in diagonal position and i want to create that using actionscript3.
Im learning actionscript using the tutorials here so im more interested in learning *how* rather than just getting it done.
Ive come across a problem on something ive been trying to do. Ive been trying to make a 10 framed movieclip appear at the mouse position and play continuously. To do this I have a two framed loop.
Here is my code. Circle_mc is the movie clip:
-----------------------------------------------------
//this is the name of my function and what it has in it.
CreateAtMouse = function () {
Circle_mc.duplicateMovieClip("circlecreate", 2, {_x: _root._xmouse, _y:
[Code]....