ActionScript 2.0 :: Perpetual Motion - Line Organised Like A Tree?
Jul 19, 2006
I'm trying to achieve a effect. I want to have some line organised like a tree.One end of the lines is fixed, all grouped together the other side is moving all the time at different speed. just like if i had some seed weed skeletom.how to start: drawing API or basic drawing?how can i have a perpetual movement but with one node fixed.
I'd like to do the following - Have a master FLA and be able to import a vector graphics upon request. Something like a XML data and Flash do.I think it's possible. But will this effect the performance of the server (about 500 vector arts stored in a folder in the server)? Any ideas in how to do it in a organised better way?
Using actionscript I'm drawing a line. For the record let's assume it's shape is completely random. Can I use the line as a motion guide for another graphic? If so how? Can I convert the line to an array of Points somehow?
I am new at flash CS4. (Upgraded to Flash CS 5 but this gives other problems in the meantime I continue with CS4)I have created webpage. Within the web page I have created Motion Tween with Motion editor and once previewed, it works fine. Going back to the stage and previewing the result shows the initial position of the Motion tween but it doesn't move and behave the way it shoud. What's missing? Where am I going wrong?
I am working on Air application,i had a problem on Tree control.Iam adding nodes for the tree dynamically, while adding nodes to the tree i am setting Tree.selectedItem as present added node. after that i need to fire Tree.itemClick event handler method also.how can i call event handler method as a common method. in Flex3
I have a intro to a picture of a tree which has buttons on it. The intro is an embedded flv video (not using the FLV component). The video starts on frame one and runs to frame 2. The tree is on frame 3.When I click a button on the tree, it runs the respective frames then returns to the tree. When the tree appears, the sound of the video is playing in the background.How can I make this stop?
I'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.
I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.
I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
im writing AS3 under linux and as such do not have access to ANY of the fl.* packages, including tweens, motions, special animations and components. I can only use Math.* and XY Grid Coordinates to calculate motion manually.
I can make movement of sprites fairly easily on a coordinate system, but this restricts how the path can go. Usualy only an up,down,left,right movements for the simplest math. I suppose this could be expanded to move in more varied directions but its not quite what im looking for.
I would like to be able to draw an invisible line that a shape can follow. Then it can have curves or bends in it without problem. I want to then start the sprite at the 1st pixel of the line and set its next coorinate based on where the line is at, but at 10px down it (and so on) till it reaches the end of the line. Is it possible because I cant think of a way? Are there any other good PureAs3 motion tutorials around?
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:
in Flash CS4 I have static text like: Line1 and line2 It's in 9 point Arial Regular as a device font. If I set the line spacing below 3.9 the second line dissappears from the compiled SWF file. It still shows in the FLA file. The same thing happens at 6pt but NOT at 5pt or less.
Is it possible to load a text file using line breaks as a delimeter rather than having a &var= at the beginning of each line? Like by a for instance? I have a text file with about 1000 lines that I need to load/display.
I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.
Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// -------------------------------------------------------------------- public function submitForm() {
I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.
When a Dynamic Multiple line text field is used in Flash CS3, it has a very annoying feature that auto inserts a line break at the end of inserted text. It also auto inserts a line break if no text is entered too.
I'm having a problem with this because the text is being saved from flash to a text file on the desktop. With every multi-line text field there's a nasty looking line break.
Any way of "turning off" this auto-line-break-at-the-end feature?
I need to replace multiple contiguous new line/line feed characters in flex with a single new line character.
Example:
The string
"My name is blah blah
My name is blah "
Should be converted to
"My name is blah blah My name is blah "
Hope the example makes it easier to understand.
I am using a component to render it.
I guess using regex would be the easiest way to do this, but still it would be great if people can point me out to references/examples to get this done with ease.
I am developing a white board application which allows the user to draw line with arrow head (some like Microsoft Word line with arrow feature). I am using graphics property along with lineTo() method to draw a line. Now i have to draw a angular arrow on the last point of line. I am drawing the arrow by connecting the points around last points. As 360 line can pass through this point and each line can have a different angle of arrow.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.