ActionScript 2.0 :: Preloader Stops In Explorer?
Nov 9, 2005preloader stops in explorer
View 2 Repliespreloader stops in explorer
View 2 RepliesI am just starting to use flash.
I designed a flash site with Flash CS4 and Actionscript 3.0.
I am using this simple preloader, basically I learned from a tutorial:
stop();
//PreloaderloaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader);
function updatePreloader(evtObj:ProgressEvent):void{//container for the progress of the site (download)var percent:Number = Math.floor((evtObj.bytesLoaded*100)/evtObj.bytesTotal);preloader_txt.text = percent+"%";if (percent==100){ nextFrame(); }}
make it refresh properly in explorer 8, as it works well once, but if you refresh, it stops working, and stays on 0%.
I know someone has had this problem. I used Lee Brimelow's preloader:
http:[url]..........
ActionScript Code:
//Import the required assets
import flash.display.*;[code].........
In Safari, and firefox, this works fine. However, in IE, the preloader never moves past the first screen. See here: http:[url]...........
I then noticed, If I right click on my flash player settings, and turn the "Loop" option off, and then hit play, it works fine. Is there a way to fix this or turn off the loop mode that is auto checking itself? It appears that my movie does go to frame 3, and then directly back to frame 1, in which it stops, leaving the grey preloader bar at its final resting place, but not moving forward to frame 3 like it should. I added a stop action to frame 3 as well, so not sure why it is moving past that frame, and back to the beginning.
I have a preloader with the following code
[Code]...
It works great with everything but in internet explorer. The loader does not show at all.
I'm trying to preload a swf in to my webpage. The swf stops after completing 100% (not moving on to the frame 2).
stop();
import flash.display.*;this.stop();
this.addEventListener (ProgressEvent.PROGRESS, loading);
function loading(event:ProgressEvent):void {var
[Code]....
My timeline consists of:
Actionscript layer
Preloader layer ("Loading..." text, frames 1 - 4)
imported SWF layer (starts at frame 5 (labeled "start"))
I'm trying to cobble together the simplest preloader possible from various AS3 tutorials and settled on the preloader coding below.
[Code].....
My AS3 syntax checks OK, but when I test the movie it displays frame 5 and stops there. I can briefly see the preloader display. Without the preloader it runs to the end.
I made a flash file with buttons that go here and there and everything was fine except it takes a while to load so i added a preloader and suddenly the compiler is throwing the following error:
[Code]...
I made a full homepage which is working perfect in flash cs3, using as3, i upload it, and start navigating on the homepage, it still worked perfect, but the moment i wanted to go back to the previous page with the arrows in the top left corner of either explorer or firefox it jumped all the way back to my google startpage, what can be done about this, so visitors doesn´t have to log on to the homepage every time the click the arrows in explorer or firefox?In another forum someone recomended me to split up the pages and upload them seperately which i did but, the problem is that even though i organize my subdomains it doesn´t work it says that the link is broken.The link to the homepage is URL...Click on the spanish flag and you will see what i meen by not bieng able to use to arrows, and if you click on the brittish flag you will see what i meen but the link is broken, on which i used the actionscript 3 and the following text:[code]
View 1 Replieshow to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
[Code]....
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
View 2 RepliesWith an image in the top left corner, this page displays the same in IE6/7 and FF:
[URL]
but when Flash of identical dimensions replaces the image, it works in IE6/7 but I get a gap around Flash in FF:
[URL]
I've tested on Windows XP/Vista, and I'm using Flash CS3 to generate AS2 content for Flash Player 9.
I've searched over an hour across the web for a solution, and done all sorts of fiddling with CSS properties and removing whitespace but no joy.
Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
[Code].....
Using CS3,AS 2.0 I have a button that when pressed it opens a url in a new window.Works on Safari great, but not in Explorer.
Code...
on (release) {
getURL("http://www.name of website", "_blank");
}
My site is in the final stages of development. Using Internet Explorer, see the embedded Youtube movies located at the right side of this page: [URL]. Why youtube embeds don't show in IE 8?
View 3 RepliesSteps to reproduce my problem:Create simple dot DisplayObject in flash
dot.graphics.beginFill( color);
dot.graphics.drawCircle( 0, 0, 2 );
dot.graphics.endFill();
Draw dot to bitmap many times a frame
bitmapData.draw( dot, null, null, "normal", null, _smoothing );
Test FrameRate in combination of browsers,flash plugin versions on Win32
Expect:
Framerate to be close in most cases
Observed:
I am seeing a 25% decrease in framerate under IE7 using Flash10b.ocx(10.0.22) and 50% decrease in framerate using Flash10c.ocx(10.0.32). PLugins under FireFox, Safari and in Mac OSX don't exhibit the same slowdown.
I would like to get help/confirmation on a performance problem that I see in Internet Explorer. The Adobe and Flash community is great on the Internet but I have been surprised to see no information on this, just a few reports about movie playback on 10.0.32 vs. 10.0.22.
My guess is that in IE flash plugin is passing draw calls to Win32 and that this is slow.
Instead of drawing each time on the bitmap using draw, cache the draw calls to a bitmap and use CopyPixels. When I do this the performance is the same across browsers, within 10%.
bitmapData.copyPixels(dot.bitmapData,dot.bi tmapData.rect,new Point(dot.x,dot.y),null,null,true);
Loop I am using:
function enterFrame(e:Event) {
bitmap.lock();
for (var i:int=0;i<particles.length;i++) {
[code]....
I have the exe file of micromedia flash player. I am able to run this file from the .net application by using the following code
private void button1_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("peopledisplay.exe");
[code]......
Why is the below code not working on IE.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application
xmlns:mx="[URL]"
layout="absolute"
width="300"
height="100"
creationComplete="init()">
[Code] .....
I have a website with a Flash banner. This has worked fine in all major browsers (IE7/8,Firefox, Chrome, Safari, Opera) for some time, but when I upgraded to IE9, the banner is displayed with a 1 pixel shim on the right-hand edge, which is throwing the layout off.know past versions of IE would display line breaks as white space and I wonder if that's what's going on here. I'm using the AC_FL_RunContent() function to display the Flash file.I'm not sure where to look to debug this, but I'd like to fix it sooner rather than later
View 3 RepliesI'm trying to use the Facebook Actionscript graph api but I seem to be having problems in IE (other browsers like chrome and firefox seem okay so far).
From what i can tell, it's logging in fine and returning the user id but when i do a lookup on that user with Facebook.api(_user, handleUserRequest); I get an error.
Is there any known problems with the Facebook Actionscript graph api that affects IE only?
[Code]...
i am accessing flash content in IE.I am getting this error all the time.Error - Alternate HTML content should be placed here. This content requires the Adobe Flash Player. Get Flash
View 1 RepliesIf you'll visit the site lab.buffspec.com SPECIFICALLY using Internet Explorer 9 and select a gildan 6.1, a hanes 6.1 or a gildan hood and then click on the get pricing button you will see that despite updating the quantity the total price isn't shown. This happens in Internet Explorer 9 only for these 3 shirts, the others work fine. And this behavior occurs only in IE9, the site works fine in firefox and chrome. When I select Developer tools in IE9 and go the network tab and start capturing, I find that the request shows '(Aborted)' and the initiator tab shows '(Pending)'.
[Code]...
I can't remove the right-bar on Internet Explorer[url]...
In Firefox and Safari everything is perfect... I use overflow-y property to do it. Is maybe not supported bye IE ?
I have a flash doc. that loads fine on Firefox but I get the ActiveX warning in Explorer. I created in in Flash CS4 then placed it into Dreamweaver CS3, Here is part of the code:
[Code].....
Is it possible to create a FileBrowser?? I know a fair bit of Flash, enough in fact to create a working menu system (ie Listview), but I was just wondering if there was some way to find and study files in a selected folder. Is it possible to obtain information like "Filename", "FileSize", "FileType" without actually loading files into Flash??
I'm pretty sure there is no actionscript for this, but is there maybe PHP or JAVA or something else?? I have very little knowledge in those other areas so I would not know.
My prefered Flash version would be MX 2004, but I do have access to Flash 8.
I have a preloader with the following code
stop();
this.loaderInfo.addEventListener(ProgressEvent.PRO GRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
function onProgress(erogressEvent):void {
var loaded:Number = e.target.bytesLoaded;
[Code] .....
It works great with Firefox and Safari on a mac but when viewing in internet explorer on a pc, the loader does not work at all.
I've got an external preloader from this tutorial [URL] and i would like to merge it with an preloader from oxylusflash (its a premium preloader)
[Code]...
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
View 1 Repliesi'm developing aplication in which there is one section for games....bt in games which i have put there,this games open internet explorer when user clicks on buttons in games. also there is restriction that i can not modify the buttons in game ..I dnt want this games to open web browser whn button isclicked..
View 2 RepliesThe attached AS3 file is a simplified implementation of the Karplus-Strong plucked string algorithm, and demonstrates the use of the SampleDataEvent.SAMPLE_DATA event to synthesize audio on the fly. This will run all day long in Mozilla Firefox (Windows) or Safari (Mac). It crashes in IE6 and IE7 on Windows XP/Vista (you may have to give it some time, it probably won't crash
immediately).
I'll try my best to articulate the problem here. I have a client who is using IE6 on a hand-held device. They need an AS2 scripted file for Flash Player 7. I have the following script that serves as a welcome screen. It plays the welcome movie, then pauses for 4 seconds, then proceeds to the "intro" frame to begin the next movie.[code]...
It works fine on every browser I've used in-house. For some reason, however, the client says it gets hung up and won't proceed to the "intro" frame to play the next movie. I've tried eliminating the initial stop(); script, but then it doesn't play the movie at all and just goes to the next frame.