ActionScript 2.0 :: Returning A Value From A Function?
Nov 2, 2005well I have a function in my index.swf that goes like this
Code:
function getLanguage(language):String {
var sLang:String = language;
[Code].....
well I have a function in my index.swf that goes like this
Code:
function getLanguage(language):String {
var sLang:String = language;
[Code].....
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
I am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
[Code]....
I have an external function that needs to return a customerID value. However, it seems to be returning the initial value instead of the value that I believe is being set within the function.[code]
View 2 RepliesI have the following function defined in a class:
Code:
vidNetStream.onMetaData = function(myMeta){
_root.totalDuration = myMeta.duration;
//trace(_root.totalDuration + "!");
}
totalDuration is a private variable defined in my class.... how can I get that function to effectively save totalDuration?
I am trying to return a movieClip to a project variable, so it can be retrieved outside of a function. However it fails.
I tried to simply set up a variable so when the function returns, it has a storage variable.
Then i tried for a function to retrieve the variable content
However when i call the trace(mc) it fails as undefined [code]...
I have a variable which needs to be updated upon user input. It works inside the function, the trace function returns the correct type, but for a reason it wont pass it on the variable on the main timeline.[code]
View 5 RepliesSay I have four sub-classes of 'Car'. One for each color. I want to have one function that can build and return a 'color-car' sub-class based on the passed value. This is a dumb example, I know, but it is precisely what I am trying to do only on a smaller scale.
public class Car
{
}
public class BlueCar extends Car
[code]....
Ok. You get it. This doesn't work for a reason unknown to me. I get 1118 errors which complain about conversion of BlueCar into Car, etc...
I want to make class which will import picture into UILoader and then will show it. It looks like that:
ActionScript Code:
package mob.kopertownik
{
import fl.containers.UILoader;
[code]....
And into the *.fla file I have got something like this:
ActionScript Code:
var myPicture:Picture = new Picture();
myPicture.CreatePicture(fileRef.name);
When I have got everything ready and the all requirements are fulfilled there is nothing happening.
I need to load data from a database, so I created the following function and placed it in frame 2 on the main timeline.
Code:
getQuestionSet = function (category:String, subject:String, level:Number, count:Number):Array {
var questionSet:Array = new Array();
var writeV:LoadVars = new LoadVars();
[Code]...
Whenever I try to call the function, it fails to set the value of the questions array. It always appears empty(questions[0]-questions[10] have the value undefined). But, if I check the values from within the function after I have set them, it works, so I know that it is receiving the values. What am I doing wrong?
Code:
questions = getQuestionSet("Art and Music", "Art", 1, 10);
Here is an example of how I have would call the function.
I have a question regarding classes.[code]What i want is that clue() should return me the value of NetStatus which is generated in returnResult() when this function is invoked.Now in this case var "f" will become undefined because Clue() is not returning anything, so how can i find a way that value of NetStatusEvent.NET_STATUS (in this case) will be returned from Clue().Although i can use ENTER FRAME EVENT to check when it has generated a status but i'm sure that there must be a better way.
View 1 RepliesI am new to AS3 and need to gather data from an XML file, parse it and then return all the vars to be used globally. How do I return an object like in the code below?
Code:
var dSession:Object = new Object();
function parseXMLData(incomingData:XML):Object
[code].....
I am using Flex's Alchemy library to generate SWC's out of C files. I have a byte array (unsigned char buffer[size]) in the c-layer that I'd like to return to the ActionScript layer as a ByteArray. Do I have to iterate through the array and explicitly call AS3_Set on each element or is there a way to just return the entire C array at once?
View 2 RepliesI've been trying to implement a QuadTree to store a two-dimensional array representing a terrain. I generate the array first, then I use the below function to generate a QuadTree for the array.
[Code]....
I need to get the value inside a handler..
ActionScript Code:
public function verifyUser(p:String):String{
var verify:String
var variables:URLVariables = new URLVariables();
var varSend:URLRequest = new URLRequest("verify.php");
varSend.method = URLRequestMethod.POST;
varSend.data = variables;
[Code] .....
It's always returning 'null'. because its not waiting for the completehandler to be completed and just passes the null value of verify..
ok so i've been stuck on this for a while...What i'm trying to do is create a function that updates a global variable (randomVar) that is itself a parameter in the function e.g
[Code]....
Basically, i thought randomVar and vari were the same so when vari was changed randomVar would too but that's not the case. So how do i make the parameter equal the new value(5). I want to repeat the function using different variables so putting randomVar = vari in the function is not possible.
I have 5 buttons that onRelease (= when clicked) calls the same function with each a different variable.
contentLoader(profile);
contentLoader(projects);
and so on.
the function is:
function contentLoader(sName:String) {
trace(sName);
}
Now the trace returns 'undefined'...I just do NOT see it anymore The idea behind is that I want to use a moviecliploader to load in the content corresponding with the clicked button (projects.swf, so it'll use myMCL.loadClip(sName + ".swf"); That trick always worked, but like I said, it keeps returning undefined. Did I make a mistake by strict data typing sName as a String?
I have a function that returns an object full of data pulled when an XML file gets parsed. But I also need to use an array object with additional data. That array also gets built in the same function. Is there a way to return both? I am trying to get both the "Obj" and "SlideTime[idx]" data to use as globals.[code]
View 4 RepliesI am working with code where the variable "k" is a counter. I stripped out the extraneous stuff from the code below - so essentially when the function onExamPlusClick is called, the counter "k" and the minutes of an activity in an array both increment (as well as other things not shown). I'd like to return "k" as well as "activity[0].minutes" to the main program. Since the function is a MouseEvent, I'm unable to change "void" to "number"... and not sure how to return (pass) those variables back to the ain program.
View 3 RepliesI'm trying to return XML from an event complete back to the main function, but can't figure out how to do it.Here's the functions I'm calling:Main File:
public var mySendAndLoad:SendAndLoad = new SendAndLoad();
mySendAndLoad.sendData(url,variables)
The mySendAndLoad class:
[code]........
However, on a bright note its coming!!!! So far, everything is going well and I am now seeing the light with AS3I do have a question on returning a variable from a function that loads an external CSS. This particular function is located inside a LoadStyleSheet.as class along with another public function that sets text properties to fields when accessed. What I am looking for is accessing the stylesheet after its been loaded in another class. I know in AS2 I could use the Delegate method for something similar to this situation. Not sure what the next step is for AS3. Anyhow, function script is below.
ActionScript Code:
public function loadStyleSheetItem(loadStyleSheet_str:String):void {
var styleSheet_css = new StyleSheet;
[code]......
In C you can pass a reference to a data item as a parameter to a function. then within the function you can write to that address thus passing back a value to the caller. Can you do anything similar in AS3?
I know you can use the return statement but I want to return a status by that mechanism plus a value in a parameter.
i am trying to return an XML object, but having issues. The object is only created via an Event.complete function. I need to return the XML created from my loadXML function via my grabXMLfromFile function.
Code:
function grabXMLFromFile(attrPathToXML:String):XML {
var fileUrl:String = attrPathToXML;
var myUrlRequest:URLRequest = new URLRequest(fileUrl);
[Code].....
In Actionscript 2 I find that I cannot have a "private function set" without returning the error "A member attribute was used incorrectly." If I change it to "public function set" I'm fine but that defeats the goal of trying to protect the function from setting externally
View 2 RepliesIn as 2.0 there was a simple code like trace(_root._url) that would return the url of the actual swf file. What is the equivalent in AS3? The samples I found were all realted to window.location and other things, is there no simple code for this like in as 2?
View 3 RepliesI am trying to transfer a movie-clip staged in a swf(on local machine) to a remote server. Below is a part of the action-script code concerned with it;
function createJPG(mc:MovieClip, n:Number, fileName:String) {
trace("sdf:");
var jpgSource:BitmapData = new BitmapData(mc.width,mc.height);
jpgSource.draw(mc);
[Code]....
I want to close the swf when the upload is complete., I would like to know how to return a value(may be a number which I intend to use to indicate completion of file transfer) from the php script to the swf and how to receive that value in the swf?
ActionScript Code:
var temp = 1
function change(out){
out = 2
return "something"
[code]....
(I would do this if I had a function that returned a value already and I needed it to output more information - I'd pass it an output variable which it would fill for me)but in AS3 that doesn't seem to work - it seems changes I make to a function argument apply only within the function.
only issue i'm having is that if i drop the item in the zone requiring a change, and pick the item back up, it combines the shapes. I'm thinking I need to have the if statement more universal. I've uploaded my fla to rapid,I'll put my coding below as well.
backbutton.addEventListener(MouseEvent.CLICK, backclick);
helpbutton.addEventListener(MouseEvent.CLICK, helpclick);
answerbutton.addEventListener(MouseEvent.CLICK, answerclick);
[code].....
I am trying to save settings to an XML File and setting the relevant data if the check box is checked or not.
private static function createXMLData():void
{
prefsXML = <preferences/>;
prefsXML.application.@windowsstart =
[Code]....
well i assume that is what the error means, it cannot get details of something that is not set yet.. so how would i get it to check and if nothing then it is obviously a "false".
When using flash remoting with amfphp, what can I write in php that will trigger the 'status' method that I set up in my Responder in Flash? Or more generally, how can I determine if the service call has failed? The ideal solution for me would be to throw some exception in php serverside, and catch that exception in flash clientside... How do other people handle server errors with flash remoting?
[Code]...