ActionScript 2.0 :: Scramble A Word When A Button Is Pressed?
Dec 2, 2009How can I do this? Just the code will be fine.
View 3 RepliesHow can I do this? Just the code will be fine.
View 3 RepliesIm interested in making something similar as here [URL] As you can see if button was pressed your browser window was scrolled down to the chosen word.How to do that?How that script should look? What action script use, any example projects or tutorials?
View 3 RepliesI have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I'm trying to add the date and time into my portfolio design...at the same time i want the date and time to be brought in by cycling the letters and numerals till it finds the correct date...i found the cycling tutorial and incorporated it into my design...the actionscript goes on the movieclip "main" which contains the dynamic text box "letter" and here is the actionscript that cycles through letters and numerals
onClipEvent (load) {
if (_name == "main") {
[code]...
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
[Code]....
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesI'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop ();
enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked)
function buttonClicked (event:MouseEvent): void
[code].....
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
I have been building a simple word game. It is smple but works fine. I am now trying to enhance some of the features.I would like to see if I can display one letter of each word so the Player has a hint. Think of this as a beginners level.The words are random from a text list. Either I can make the letters invisible and the game starts without a hint or I am able to select a letter using charAt() or creating a new variable substring()from the word which is the displayed repeatedly on the stage(not what I want) I have not been able to find a way to display one letter and display it in the correct order within the word and keep the remaining letters invisible.
import flash.net.URLLoader;
import flash.events.Event;
import flash.display.MovieClip;
import flash.text.TextField;
[code]...
I am doing drag-the-word quiz. When you match the word with correct part, the message pop out, saying Bingo! If the word is matched with wrong part, the "Sorry. Try Again" message pops out, says "Sorry. Try Again". I managed to make the "Sorry. Try Again" message disappear. However it dun work anymore after that. Sometimes it is quite funny. When I play it, the "Sorry. Try Again" message dun pop out at all.
Another problem - I am not sure how to make the word fit into the white box. I only know how to make the word drop on the white box. Can you tell me how to do it? I will be adding voiceovers to the quiz when the word is matched with the part. For e.g it will say "bingo" or "Sorry. Try Again". How to attach the voiceovers to it?
create the word which changing many time and in the end become a clear word like what's happend exactly in horizintal menu in [URL] That's what i wanted the changing in words like that menu?
View 3 RepliesThe standard Flex button does not allow the Label Text to word wrap. I read in the internet that there are some undocumented ways to handle this but I did not get them to work.
View 2 RepliesOk so If I load a list of like 2000 words from a text file into a text box like this
ActionScript Code:
var url:String = "dictionaries/"aa.txt";
var loadit:URLLoader = new URLLoader();
loadit.addEventListener(Event.COMPLETE, completeHandler);
[Code]....
how could I randomly choose a word from the list and have it as a variable
Is possible to make a word as button within the dynamic textField in flash as3?
View 4 RepliesI would like to ask about action script for this, when you click on the button, it can "direct" open the microsoft word document from pc. If use this:
on (release) {
getURL("test.doc", "_self");
}
It will pop up diolog first, i dun want this. I want it can direct open the file.
I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.
View 1 Repliesgood tutorial for drag and drop quiz style? I have managed to actually create the drag and drop but I need it for a quiz (as quiz templates are no longer available past CS3) so need it to tell the user if they are correct or not i.e. drag a word onto a picture and then hit a button that says if its correct or not or something similar.
View 4 RepliesI have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
View 3 Repliesi have a menu, that works with a xml file.the xml has the specific code that triggers the .as file:
HTML Code:
<buttons>
<button name="HOME" linkType="custom" link="home.swf" />
[code].....
i have a movieclip with some buttons with blur, when you rollover on them they become normal, when you rollout they return blur.
what i would like to do is that when you press on of them it becams normal and remain in that state untill you press on onother button.
Is there a way to do this? maybe something that prevent onRollOut when you pressed the button?
My code:
Code:
import gs.*;
this.buttonMode = true;
TweenMax.to(this, 0.5, {blurFilter:{blurX:5, blurY:5}});
[Code].....
I'm making a screener keyboard, where the keys are buttons, The point is that I would like to simulate a key pressed for each button by a KeyboardEvent to write the charCode in a TextField, which I keep always in Focus.
[Code]...
i have designed button which will change position after press on it i have used the script :button1.onPress=function(){button1._y=-300;action1._y=110;}that is working but the problem is whenever i give a link to it like go to another frame or go for some url. it work but after comming back to its previous stage it shows no difference that means i need a button which will indicate that it have been pressed.
View 1 RepliesBasically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop();
var option1:Boolean = false;
and then frame 2 has:
stop();
var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
I need to be pushed a button after I selected it. In other words, I want the button remains down.
View 4 Repliesim currently making a game, and the game has some powerups, that when picked are stored. the problem is that, if i have, say, 3 shields, e press the matching button and the 3 shields are used instead of one. i found out its because i was checking the button pressing every frame, so i created a flag that checks if a button is corrently being pressed. here's the code
[Code]....
As the subject says, how do I disable a button once it's pressed?For example:- Home page loads, disable the Home button- Click on Contact page, disable Contact button, re-enable Home button.I've tried removeEventListener, used button mode true/false and nothing seems to work for me... Unless I'm doing it all wrong...
View 1 RepliesI noticed this before. Sometimes in some browsers with flash camera dialog you won't be able to press ALLOW button to access camera, microphone. The issue is already exposed over here Can't click allow button in flash on firefox and Adobe is tracking issue about this bug [URL]
The purposed solution sometimes works but also not always. The other workaround I wound on web is to set the margin-left and margin-right CSS in flash container like this:
margin-left: 0.5px;
margin-right: auto;
Well now the OS X Lion came out and the damn thing doesn't work in any browser! I even tried the Facebook profile photo taker which also uses flash for taking photos. Also there you cant press ALLOW button. Same with YouTube video recorder etc...
On a button I have this action: [ocde]On press I need to know the instance name of pressed button.I tried [code]
View 0 Replies