ActionScript 2.0 :: Scrollbar For Dynamic Movie Clip?
Oct 6, 2003
I am trying to make a scrollbar that scrolls a dynamic movie clip horizontally and resizes to match the width of that movie clip.I'm having trouble making the scrollbar resize to the correct size and having it scroll at the correct speed so that it can scroll the whole movie clip.
I am trying to make a scrollbar that scrolls a dynamic movie clip horizontally and resizes to match the width of that movie clip. I'm having trouble making the scrollbar resize to the correct size and having it scroll at the correct speed so that it can scroll the whole movie clip.
how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.
how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.
this might sound a little complicated but this is what i'm trying to do..when you click on the movie clip (news on the site below), you can drag and drop as you want. also, when you click on the news, i want the slide down movie clip to play with a functional custom scrollbar. the problem is that i only want the top part of the news to be dragable, and the rest to be by itself, with the scrollbar. is this possible?
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
ok I only got my flash movie working half way. I have 2 picture containers but only one is working. I changed the name on the second one to match the flash instance names but still won't work.
I am dinamicly creating movie clip(see code below). I give each movie clip a name that has a diffrent nubmer at the end(myMovieClip1,myMovieClip2,..). In the createEmptyMovieClip this works fine, but when I want to do something with the new created mc (_root.designer.nameMC.lineStyle(0.5, 0xFF0394, 100); ) I can't use the string variable to acccess it. How can I access this movieclip with the name given in the createEmptyMovieClip method?I shuold probably (somehow) set movie clips instance name, right?
i have a dynamic text which loads data from external file what i want is that based on what i click in the dynamic text the corresponding image should be displayed from the folder in the movie clip loader. e.g say dynamic text file has ball,bat,bird,sun these should be listed in the dynamic text area and when say i click ball, the movie clip loader should display the the image of ball from the folder.
I have a requirement wherein I have to draw some of the elctronic components like resistors, capacitors and inductors. I have tried using the image and converted it to the Movieclip, but it has some limitations with respect to our requirement and also doesnt look natural. Is it possible to draw the components using basic shapes and then try converting it to movie clip. I want to assign some events to the ends of the components(small end wires for connecting the components) say like highlighting the wire end by drawing a circle on mouse focus on these points. This requirement is not possible with the image being converted to movieclip.
I have a move clip (video_mc) which contains the instance of flv_playBack with instance name test_video.i would like create a instance of the movieclip (video_mc) which presents in library as myVideo_mc dynamically.[code]
The image is the little speaker, which has been converted to a Button symbol. When you click the button to mute, the sound mutes and a red "X" appears over the speaker icon. The red "X" was created as a Movie Clip so that it appears and disappears as you mute and unmute....after you click the button and mute, the red "X" does appear, however 1.) When the master movie recycles so does that X (it disappears). The muting stays off, though. Of course, then, if I want to unmute, I have to reclick the speaker icon to make the "X" reappear and then quickly click it again to turn the muting off (and I have to catch it before it recycles and disappears again).it is anyway. I'm using AS2:
var sound = 1;var offMC = _root.attachMovie("off","off01",99);off01._visible = false;off01._x = btn._x;off01._y = btn._y;var s:Sound = new Sound();s.attachSound("WildWestSaloon2");s.start;btn.onPress = function(){ if(sound==1){
I'm loading jpg's externally into a dynamically created movie clip that then get clicked on to show a larger image. I'd like to be able to click on that MC/larger image to close it once it's loaded. Here's the code I'm using to create the MC and for the life of me can't figure out how to do it after extensive searching on the subject. Basically I'm wanting to go back to the "pre-click" state of the movie when it first loads before any clicking happens.
Code: _root.createEmptyMovieClip("large_mc", 1); with (_root.large_mc){ _x=225; _y=92;
need to have a movie text containing a dynamically loaded single line text box to move back and forth like a ticker tape. The text box will change content depending which button is pressed, so the length will always change. The effect is something like in the winamp display screen where the text scrolls back and forth depending on the length of the file name.I can get everything to scroll one way or another but I can't seem to get it to switch directions when it reaches a certain _X position. I've used if statements to set a variable when the _x position reaches a certain point, nested loops, everything I can think of.These are two versions of the loops I've used to move the clip. I've tried this in a clipEvent and as a function.
Basically, I have two movie clips; Square_mc, which is the object I want to scale and scaleTransform_mc which acts as my free transform edit point. What I'd like to happen, is when you click on and drag Transform_mc (The edit point), the correpsonding Square_mc movie clip's _xscale and _yscale change in proportion. I.e. Similar to the free transform tool in Flash.
I can dynamically assign a movie clip name, but I don't know how to call the clip name.Notice in the following code, I assign each new movie clip a name: ActionScript Code:"memberClip"+x
I can't figure out how to call each one. I've tried: ActionScript Code: ["memberClip"+x].loadmovie
I tried this route considering it seems ridiculously complicated to add a scroll bar to a dynamically generated movie clip. I mean, I just want to scroll text/links coming from an XML file... I could be missing something very easy - definitely, but I shouldn't have to repeatedly bang my head on a brick wall.what's the easiest way to add scroll to a dynamic movie clip.
so i have a this movie clip, inside the movie clip i am dynamically loading images into little movie clips and i wanna dynamically load text into text fields in the clip as well.currently i am using this code to load the text into the fields, but it's not working.
loadText = new LoadVars(); loadText.load("../images/news.txt"); loadText.onLoad = function() {
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code:
on (release) { var english2 = new XML(); english2.ignoreWhite = true;
[code]....
But this don't work when i have a dynamic text mc symbol on other scene.
Basically when loading dynamic text... the .txt will have a simple yes or no inside of it... nothing more nothing less.I've been trying all morning to get a movie clip to begin playing if the value is "yes", and to NOT play if the value is "no"
Basically i have a movie clip on the main time line named WHM. and im loading a dynamic text file into a dynamic text field named player1whm.
I want to be able to change the text file to yes or no on a whim, and if the value is equal to yes... i want the movie clip to begin playing as soon as it loads that value into the box. If it says no then i want that movie clip to continue doing nothing.I have already been successful at getting yes or no to load into the dynamic text box... i just cant seem to get it to control the movie clip.
i have an flvplayback component within a dynamically-created accordion pane. when the user hovers over a new accordion tab and opens a new pane in the accordion, i want to stop the video in the first pane. how can i reference the video player?
here's the code on the root timeline: function _open(ev:AccordingEvent):void { MovieClip(root.instance7.flvPlayback).stop();
I've made a little file with some signpost movie clips that do a little animation on mouseover and mouseout. I then wanted to set the text on each of them via actionscript i.e. sign1.sign_text.text = "Checklist: Before you arrive"; etc. This code puts all the right text on the signs when it loads, however as soon as you mouseover it, the text reverts back to the original placeholder text in the movieclip (when it gets to the second keyframe). How can I keep the reference to the text it has at the beginning of the movie clip?
I have been going round and round with the problem of needing to put scrolling dynamic text into a movie clip. I have read many tutorials and forums, but just can't seem to find the right fix for my particular situation...have tried embedding fonts, using various paths, work arounds, etc.
I am editing some action script I did several years ago. I would like to use a wipe-in (mask) affect so that the text scrolls in when called, but I cannot get anything to work without the dynamic text being on the main stage...because of this, the text shows up all at once. Am creating this in a separate file to import into a holder in the main movie. I'm pretty sure this is a path issue.
Dynamic Text = aboutContent Movie Clip = about_mc
Here is the code I am working with:
//Create variable for Scroll Direction var scrollDirection:String; //Create LoadVars for About content
[Code]....
If you have time, I also need to find out how to set up elements in my Main Movie to load in sequence, rather than all at the same time.