ActionScript 2.0 :: Trace LoadMovie With URL As Variable
Mar 20, 2006
a) thumbURL is a variable loaded from an XML file. The value is being passed correctly into Flash, as I have traced it and it outputs fine. thumbLoc is a number which increases through a for loop. So thumb0, thumb1, thumb2 etc. are the movie clips I want to load thumbURL into. The thumbURL I'm trying to load is in the format [URL] I have the following code:
im doing actionscript to link pages.The needs is : have a set of .swf file movie ,i need to let the user to click on the .swf file they would like to see later .Examples: the user click 1.swf and 2.swf , so it must show 1.swf then 2.swf.i already try out this using array but how can i using array to loadmovie and trace 2 movie like the case above.
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
we have this variable from the internet, val(0), in a dynamic text field we can see a digit from this variable. but when we use this variable in actionscript and test it with trace, the variable shows as undefined.how can we make this work without it coming up as undefined??
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
How can I use trace to trace "x" by feeding it the variable x, as in not the value 5 but the variable name?Since I need to know what variables were passed in my functions for debugging.
i have the movie clip name in a string;for example var="mc1";how can i trace the value _x of the mc1 using the var variable?i need to use this on a with(var) action.
how can you load a Movie clip with a variable name?? My example is that I have a custom menu with png's that are loaded by XML and I need to load a Different submenu/ content depending on which button i Click...
I have several movies (movieA, movieB, movieC) that have a button in them that loads another movieb into the same level thus replacing them. My problem is that i need the movieB to start playing from a particular frame depending on which movie, a, b or c loaded it.
I'm trying to find a way of using variables to make it work or maybe just a simple gotoAndPlay function but with no luck. Can you send a variable via loadmovie function?
I have a variable that is refers to the names of folders, and I need to insert the variable into the pathname when I loadMovie. I cannot seem to get the variable to become part of the pathname
loadMovie('VARIABLE/image.jpg', _root.loadhere);
I've tried parenthesis, [], (), do not know the correct way to call the variable.
I'm just getting into this and can't seem to make the simplest thing work! I'm trying to learn to define and call functions. I get no errors but it won't trace the variable:
how to show variable from swf file with loadmovie?if main.swf loadmovie mc1.swf mc1.swf can sent variable in input text to main.swf?if it can how to show variable from mc1.swf in dynamic text in main.swf?
I get a debug error: Error opening URL "file:///C|/pathtofolder/flashdata.txt?reload=263757" Where the reload variable is the random number and flashdata.txt is the file that contains the variable I need.
how do you load in a variable amount of jpgs into an empty movie clip? for example, i have a mc called 'holder' which loads in and replaces the previously loaded jpg every 10 seconds from the folder called 'images'. but how can i make it work if the user first puts in 5 images, but at a later date changes that number to 7 images?
I'm designing a game where the levels are too big to be in one swf. so each level loads up a new movie- but if my wildest dreams came true i would be able to, for example, load level 2 and have it remember how well you did on level 1.is there any way to do this? to inject a variable from the first movie to the second one after it takes over?
Basically this script works just fine and loads the appropriate movie. The transistion exit frame also works correctly. What I am trying to do is load the movie site_services.swf and jump to frame label "database" after the preloader. I was attempting to use _root.contents.FLabel = "database"; to set the variable.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "site_services";
on my stage i have 24 instance MC Page created at runtime (when cliked the button execute 24 instance MC Page from the library). Each of those MC Page create an xml with infos (not important), this variable_XML created is nested inside each MC Page.. From my stage i want to call each XML from each MC Page for make 1 unic big xml, then send it to the server.
So from the main stage i created a button that call each xml of each MC Page (there is a definit number of Page only 24, no more, no less). So when the 24 instances of the MC Page are created I push there instance name inside an Array "Page_Array". Now in my function exportxml i use get ChildByName(Page_array[number]) for find them then i can apply my method to the according MCPage.. Until here no problem, trace(dispObject.name) work. but when i try to get my variable inside the MC Page : trace(dispObject.my_variableXML), it doesnt work..
here is my function (only 1 page for this example ):
function exportxml(evt:MouseEvent):void { dispObject=getChildByName(Page_Array[0]); trace(dispObject.name); //trace Page1 trace(dispObject.my_variableXML);// here it dont trace the variableXML } normally if i trace(Page1.my_variableXML); , it should trace "my_varableXML" no ??
My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:
[Code]....
and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?
EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?