ActionScript 2.0 :: Use Math Stuff On Flash?

Apr 11, 2007

how to code where it should move towards (that's easy), and I know somewhat how to use math stuff on flash. But when I tried to implement it on this, it doesn't work. See code:

angleA = Math.atan2(TARGET._y-HERO._y, TARGET._x-HERO._x);
var degrees = angleA/(Math.PI/360);
BULLET._rotation = degrees;

It is correctly placed, don't worry about that.

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[code]...

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