I have a database popping out XML documents. I need to access those docs from Flash and parse through them. The docs occasionally have <a href="bla.xml#ID(123)"> formatted links.
I need to convert that to work in Flash but I cant change the XML. I figured that I will have to parse through things line by line and strip out values of ***.xml and the ID# but I have no idea how to construct a link that will load, retarget the myText object and then jump to the anchor in XML/html format. Are Anchor tags allowed?
I have some HTML loaded from an XML document that includes web links (anchor tags). I am using a TextField object to display the text, and am plugging the XML data into the htmlText property of the TextField, and the text is rendering with HTML markup, links are working etc.
The problem I'm seeing is that a new line is created before and after the link, so html like this:
hello world <a href ="#">this is a link</a> and all of this should be on the same line.
is rendered like this (with specific attention paid to the new lines): Does anyone know of a way to prevent these new lines from appearing when using HTML links within a TextField?
I'm working on a project and I'm encountering an issue with Flash's sporadic support of HTML 1.01 for textboxes that use .htmlText.The "Title" attribute is not supported for showing tooltips when you hover over the link.For instance, in an HTML document, a href='index.html' title='Click Here' will show 'Click Here' in a hovering tooltip box. It doesn't display in Flash.Anyone know of a good work around? I found this page: have yet to get it working with my text. For instance, I have one textbox, and the URL links are set for various words. This means I don't have the coordinates to set my X and Y for the fake hover effect.
when the embedFonts is removed, it works perfectly as expect. Otherwise when an image is clicked, it selects the whole text around it. Alternatively can anyone suggest a method to style dynamic textfields instead of using html?
Code: var myStyles:TextField.StyleSheet = new TextField.StyleSheet(); myStyles.setStyle("p", {color:'#808080'}); myStyles.setStyle("h1", {color:'#84ABDB'});
[code]....
Here is my problem - want to make a variable and put it between the style tags.
For instance:
Code: var blah:String = "Hello there"; my_txt.htmlText = "<p>blah</p>";
Without it just writing "blah" I need it to get the string from the variable.
Using an FLV playback component, I am reading subtitles into a dynamic text box. I'm essentially using the same XML code seen here:URL]..Only problem is, the style tags aren't working for me. They do nothing, and the font style options selected on the stage in the FLA seem to override any style tags.
I'm wondering - does the text box need to be created in Action Script (as opposed to on the stage)? [FYI, I just tried this, this did not seem to work either]. What else could it be?
(Note that I can achieve styling through using CDATA tags, which makes matters more confusing to me. I'd prefer to use the timed text ones if they can work, as they are a little better for readability).
I'm importing html with <strong> tags and using CSS to style my text however everything it runs into a closing </strong> tag it adds a line break for some odd reason and i was wondering if anyone knows a way to fix this?
I've been struggling with this problem for a while:I have a string containing HTML and I'm using a regular expression to get the characters between the tags. I'm then attempting to apply a TextFormat to those characters.The problem is that I'm using the TextField's "htmlText" property instead of it's "text" property (because I don't want the HTML tags to be visible). So, the character index that's returned from the regular expression is incorrect, when I apply the TextFormat.Here is some sample code which illustrates the problem:
var txt:String = "<b>Sample</b> string with bold text"; var tf:TextField = new TextField(); addChild(tf);
i'm a novice to ActionScript but from failed Google function searches, i think i've choosen an advanced i hope possible task: how to read then apply bezier, anchor point and handle positions to different anchor points. What i need to do is precisely align a rectangular closed bezier path with a randomly shaped closed bezier path, both with the same number of anchor points.
I can can select the anchor points as "white" quickly, but I can't get them to be "black" without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool.
I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.
So, I have tons o' buttons that each need to link to unique URLs, and I'd like to minimize coding as much as possible. The code below works, but I will have to do this about 50 times.Can I associate the URLs with the instance names of the buttons and then reuse the same function?In the event you didn't already guess, I'm a newbie to AS3
cap_mc.CapTeam_btn.addEventListener(MouseEvent.CLICK, capPage); function capPage (evtObj:MouseEvent) { trace("clicked") var url:String = "http://www.mydomain.com"; var request:URLRequest = new URLRequest(url);
I have a mc which is 3 frames, with labels "Not Selected", "OverState" and "Selected". I add them to the stage with the first block of code, that is fine. The second block of code is my attempt to handle the states of the buttons. A selected mc goes to the correct state but it needs to go to "Not Selected" when another is clicked. My code does not do that. Also how do I handle the problem of MouseOver and MouseOut still working after a button is clicked?
PHP Code: var numBtnArray:Array = new Array; //add number buttons function addNumButtonsToStage():void{ for(var i:int = 0; i < 4;i++){ var numBtn:numBtn_mc = new numBtn_mc(); buttons_mc.addChild(numBtn); [Code] .....
Site loads two flash files at the same time with multiple dynamic text fields that load .html files with external css style sheets. The site works almost perfectly when viewed offline, but when you upload it the text boxes sometimes load and sometimes do not. I'm a graphic designer so I really don't know actionscript 3.0 (or any version) very well... so I'm attaching the footer .fla file which by itself suffers from the same problem, and the other files are too big to upload so here is the link to the other .fla file used on the homepage
I've got a comboBox component on the stage, instance name 'combo'. I want to style the text. I followed the adobe instructions, but they seem not work, and I get no errors.
Code: import fl.data.DataProvider; import flash.text.TextFormat; var tf:TextFormat = new TextFormat();
I have been trying to figure out how you could add in custom attribute tags that flash can recover.
EX: <param name = "movie" value = "somefile.swf"> <embed src = "somefile.swf" width = "550" height = "400">
Except, that I would like to add a Custom tag, like "randNum" so that the tag user could input some number, or rather, a flash movie could generate a tag with a number already put in...Basically, heres a really basic version of the idea.There is a Flash Movie.In the movie, you can input text into a textfield.Upon finishing your message, you click a button "save".
The flash movie then:
1. Comes up with a random number unique to the message.
2. Assigns that number to a variable... "randNum".
3. Saves message as a xml file to the server as "filename" + randNum.
4. Outputs into a textfield a generated HTML tag that a user can post on myspace and such so that it will load in the flash movie.
Except... in the tag, there will be a custom attribute. If the random number variable "randNum" was 00112233, the custom attribute will be 00112233.
So when the movie opens, it retrieves that randNum from the tag and can use it inside flash. How can this be done? Sorry this post was so long, but I wanted everyone to understand the concept.
I am using anchor labels for a new site and it works good in firefox but in IE it is going though each anchor till it finds the correct one. You can see it going through the labels in the address bar and a clicking noise for each one, besides the fact its ugly it takes a while to go through them all. You can see it here -[URL]
I am using anchor labels for a new site and it works good in firefox but in IE it is going though each anchor till it finds the correct one.
You can see it going through the labels in the address bar and a clicking noise for each one, besides the fact its ugly it takes a while to go through them all. You can see it here - [URL]
I understand that when applying html text to a textfield you can have an anchor tag call a specific function. however, is if you can call a function on rollover of the anchor tag?
Example:
Instead of this...
<a href='asfunction:_root.test'>Click here to call the test function</a>
I'd like this...
<a href='' onMouseOver='asfunction:_root.test'>Rollover here to call the test function</a>
I'm hoping this is very easy as I'm not very proficient in flash/as3. but from the looks of things it might be a bit complicated ..how would I go about calling an anchor id such as the one below:
<a id="v_toggle" href="#">toggle</a>
I want to toggle a javascript slide in the html page.
Is there a better way to have a symbol's anchor point default to the size of the stage? I'm having Huge problems because if two symbols are different sizes then I can't tell two objects to be in the same location.The workaround seems terrible. I have a guide layer for stage bounds. I'd have to duplicate that, add that to the objects that I'm going to want to convert to a symbol first, then remove it after it's converted. Is there anyway to automate any of that? That just seems like a terrible task to repeat over and over. I suppose one option is to have a blank symbol that is the correct size already, duplicate that in the library, rename it, put that on the stage, then put your objects in there. Wow, I'm not sure if that's better or worse!
how can i make named anchor links in flash, i tried this: [URL] i dowloaded the sample, it works as it is with as1 but it doesn't seem to work with as2?
Flash knows where the anchor point is in 3D space in order for the symbol to rotate around it, but I can't seem to figure out how to see the coordinates of the anchor point or type in new ones. Please tell me how to do this. I am already very annoyed that Lynda, a pay service, doesn't think this is vital information. Apparently they think we would never want to do anything more visually stimulating than one simple spinning logo! But I digress...
Just to be clear, I know how to move the anchor point visually on the stage, but I want accuracy. I want to be able to give two symbols the exact same coordinates to rotate around.