I've been using this site for a while and this is my first post. Recently, I've had some trouble using the onKeyUp handlers. It's really strange and I'm not sure whether it's a bug in the way I've lay out my code or the player itself.
But, whenever I used getAscii() or getCode() methods of using the keys to basically make stuff move, the first second of movement is really jittery. It'll move, pause still, then move properly. I don't get why though, it's the same code I've used in the same layoutof (Key.isDown(Key.etc...)) codes and those worked fine.
My current scenario: Playing flash movie in browser. About the flash movie: Few buttons on left hand side like vertical menu. MediaPlayBack component in remaining area. when clicked on any of the button on left side, respective video plays in the play back component. Simultaneously movie goes "FullScreen". I have called a function which causes movie to go fullscreen. Also there is another button to toggle "FullScreen". In fullscreen mode of movie stage scale mode is set to "noScale". (stage size is 800x600.) Size of MediaPlayBack component is set more than stage size. (920x725). B'coz video that I am playing is 800x600.
I ask because I caught this at the end of an Adobe developer guide:
Notice that some properties are assigned to the [AsyncToken] after the call to the remote service is made. In a multi-threaded language, there would be a race condition where the result comes back before the token is assigned. This situation is not a problem in ActionScript because the remote call cannot be initiated until the currently executing code finishes.
But I could not find any information on what they meant by "currently executing code".
I have a text box (dynamic) whose value is being changed by javascript using the setVariable method. Bascially I'm now stuck in getting the flash application to recognise when the text box value has been changed, onKeyUp etc.. do not seem to work. The below code works if the user types in to the box, but if it is changed via JS it does not pick up the change, therfore not populating my variables. What Listener should i be using?
I noticed that in anonymous event handler this is referenced to global, not my class. I know that I can use outer referenced variables (because it creates closures), but how to get right this context?
SETUP: I have a MX2004 project where I'm attempting to pass a movie clip to a class, and have a method of the class act as the function for the onEnterFrame. PROBLEM: The class appears to lose reference to the movie clip when onEnterFrame() is called. TO DUPLICATE: Two files are needed, they are outlined below:
My project has a target object (center of stage) and a moveable object, which is created each time a user presses "Enter". Each movable object is identified as part of an array (i.e., object[i]), and a new line (i.e., line[i]) is dynamically drawn from the center of the newly created object to the center target object.
Basically, as the object is dragged around the screen the line is to stay connected to the target object. Therefore, that specific line for that object being moved must be redrawn using a drawLine function inside the event handler. My issue is how to get line[i] to be identified within the even handler? (Using AS3 coding)
How should I comment an event handler param?I mean, should I comment event handler param?Example:TimerMessage class extends Timer.TimerMessage class, has a setMessage method, which stores a text message whithin its public var 'message'.in usage:
var timer_message:TimerMessage = new TimerMessage(1000, 1) timer_message.setMessage('hello') timer_message.addEventListener(TimerEvent.TIMER_COMPLETE, displayMessage)
What methods do you use to unit test event handlers, particularly if they require information from the event (such as mouse coordinates, or the target of the event)? Is the most common practice to just refactor the behavior into a method that does the lifting while the handler just extracts information from the event, or are there effective ways to simulate event dispatch in FlexUnit or Fluint?
I have a function fooA(valueA1, valueA2) which calls web method myWSA(). Upon reeiving the result, it invokes a result handler which inturn calls another web service myWSB(value2). I want to know how I can pass/access this value2 into foo2. These values: value1 and value2 are dependent on the button clicled.[code]...
I came to AS3 from JS world, and I should confess that anonymous functions are my weakness. I tend to use them everywhere. Now, coming to AS3 I've heard and read in lots of places, that AS and Flash are enormously bad at handling garbage collection, that one should empty, dispose and remove all event handlers and objects manually to avoid weird and unexplainable memory leaks and crashes. Not sure what part of this is true, but I would like to follow best practices right from the beginning. How bad is idea of using anonymous functions as event handlers? Consider for example a code like this:
Ccontorls.elapsed is the setter, which apart from setting current play time for video player, updates the whole UI, and stream is NetStream object, which streams the actual video. There are lot's of other places where anonymous function may make code cleaner and more intuitive. Check the following code for simple fade-in effect for the control bar:
public function showControls() : void { var self:Controls = this; if (!visible) { visible = true; fadeTimer = new Timer(30, 10); [Code] .....
I totally like how it looks and fits into the code, but I'm concerned about leaks. While Event.ENTER_FRAME handler probably would never become harmful in this form, what about timer listeners. Should I remove those listeners manually, or they will be removed automatically, as soon as I set fadeTimer = null ? Is it possible to remove listeners with anonymous functions properly at all?
private function setGender(e:MouseEvent):void { check.visible = true;[code]...
The same method body is shared by another method fired on a keyboard Event (so, it takes a keyboard Event for argument). Which is the best way to deal with situations like this one? I would like to have only one method.One way could be to create a new method called by the two event handlers (even if, if I need to use e.target, it can change according to the type of event and other variables, so I should eventually create a method that takes e.target as a parameter). This creates three methods...Would it be possible to change for example e:MouseEvent with a parent of MouseEvent and KeyboardEvent?
i have an odd issue and i know almost nothing about AS3 so im a complete noob please bare with me. I am working with a template .fla for a page flip but i am using a different navigation system for the flipping of the pages. I have worked through all the errors and output problems and i can get the system to work but the moment i try to use other event handlers for the same item it completely blows up the main script to make the page flip that is required. No errors, output problems etc, it just doesn't work. So here is the code.
Is there a way to achieve what i'm trying to do here? Obviously it doesn't work this way because only the last event handler is activated and the first one is ignored.
trying to create a menu dynamically from an array. I know there is a way to circumnavigate the issues i am having by making another array with linkNames in it (i think), but im trying to understand why this isnt working. Check this out.
Code: var playerArray:Array = ["THIERY","FIGO", "RONALDINO", "WAYNE"]; var contents:MovieClip = this.createEmptyMovieClip("contents", this.getNextHighestDepth());[code]....
'currItem.currVar', in my eyes, should be assigned the value of 'i' at that time in the loop, then move on to the next currItem right? Tracing 'currItem' traces 'menuItem. menuItem'+i to the output window fine, so im assuming that currItem is indeed a reference to a unique clip to which assign an action. The catch is, its not assigning the action I want, its assigning the value of 'i' at the end of the loop to all currVar's.I recently read a post explaining this conumdrum, stating that "variables are not "burnt" into functions when they are placed there. They will reflect the variable, where ever it may exist at the time it was requested, not at the time the function using that variable was defined," but in this case,since I am assigning the value of 'i' to anothing variable inside my dynamic movieClip.
I'm trying to rewrite a procedural ActionScript program as an OOP one: in the procedural version I set up event handlers for movieclips on the stage with a loop and it worked fine.However, when I put these event handlers in a class definition, it's no good. Simplified version below, which is just supposed to make a sound when the user clicks on the boxclass definition:
class Event_stuff { var nLpCntr1:Number = 0; var nNumberOfChoiceBoxes:Number = 3;wrong use of terminology
Is there a possibility to steer old style movieclip "on" handlers (like on(press), on(release), etc.) from as? For example can we assign content from them to some variable like for onPress or onRelease movie clip events: mc.onPress = function() { trace("pressed") } var functionPressed = mc.onPress; Is there a movie clip (or other class) property that match "on" handlers?
Say I have an array with 4 string elements that are 4 different urls. On the stage I have 4 movieclips that I want to have listen for a CLICK event. When the user clicks a button, the navigate to one of the 4 urls.I can loop through the buttons and add and event listener to each:
Code: private function applyPlankLinks():void { for (var i:uint = 0; i<numberOfPlankBtns; i++) {
I have recently read and practiced the instructions given in "Buttons in Flash" tutorial on this site, and although everything works beautifully it does not give me the code for linkage i.e. either external website or mail.
The existing code is: function setupEvents() { // associate events with event handlers myButton.addEventListener(MouseEvent.CLICK, clickButtonHandler); myButton.addEventListener(MouseEvent.MOUSE_OVER, hoverButtonHandler); } setupEvents(); [Code] .....
How do I include the relevant behaviours to these buttons?
Im tyring to turn a Movie Clip into a classic button - roll-over to display text, roll-off and text goes away, click and go to frame of animation. Each works on its own but when I put all 3 on the same Movie Clip (Tick1) each succeeding event listener seems to erase the previous one. Here is the code:
var txtField:TextField = new TextField(); Tick1.addEventListener(MouseEvent.CLICK, GoToStart); Tick1.buttonMode = true;
Is there a way to achieve what i'm trying to do here? Obviously it doesn't work this way because only the last event handler is activated and the first one is ignored.
PHP Code:[code].....
I'm simply trying to apply the function to the two handlers in the beginning of the first line: this.txtbtn_edegem.onRelease and this.btn_edegem.onRelease
I'm making a piece of flash used for a website banner, previously i've had very little experience with action scipt as i've made various animations only having to use simple functions such as "stop()" and i've made a never ending scrolling menu also, but now i want to have an event that "onPress" a small animation is played where the mouse clicked the banner. What would be the appropriate script to link the .swf i make to the "onPress" command?
var service:HTTPService = new HTTPService(); if (search.Location && search.Location.length > 0 && chkLocalSearch.selected) { service.url = 'http://ajax.googleapis.com/ajax/services/search/local'; service.request.q = search.Keyword;
[Code]......
I want to pass the search object to the result method (onServerResponse) but if I do it in a closure it gets passed by value. Is there anyway to do it by reference without searching through my array of search objects for the value returned in the result?
When does the event listener for "itemEditBegin" get added and removed? Is this essentially the same as:
<mx:DataGrid id="myDataGrid" creationComplete="myDataGrid_creationCompleteHandler(event)" /> protected function myDataGrid_creationCompleteHandler(event:FlexEvent):void {
[Code]...
Basically, I'm wondering where I should add "myDataGrid.addEventListener" if I want to do it programmatically? Should it be in the creationComplete listener function of the object itself, or perhaps in the creationComplete listener function for whatever parent object it resides in?
I'm working on a game where users can win buttons/badges as awards. I estimate there will be around 500 awards, in all.I want to allow the users to sell their duplicate/unwanted badges to the bank and buy new ones from the bank.I am showing the badges in multiple awards frames. Below the badges, I show the count, along with a "Buy" and "Sell" button.My question is: What's the best way to handle SO MANY buy & sell buttons? Is there a way around coding 1000 eventListeners and 1000 eventHandlers?
One possible solution is to name my buttons, incrementally, like "buy_mc1", "buy_mc2", etc. Then do a loop to create listeners for this["buy_mc" + i]. However, I would then have to make VERY sure that I link these back correctly to the awards.Currently, I have an "award_mc" field in my database, which stores the name of the movieclip in my .fla. From that, I can access related assets, like the count field, like: this[db.award_mc + "_count"].txt.Unfortunately, this method does not lend itself well to looped access.Maybe I can create an array of movieclip names that are in synch with the buy/sell buttons. For example:
When someone clicks a button, I can link buy_2 to "ubernessAward", then look for "ubernessAward" on the database.How can I get the number from the button, though? Even if I can loop through setting up the eventListeners, will I have to set up individuatl eventHandlers to process the correct index number? I was not able to get this to work with buttons on the stage. Apparently, buttons are a static class. MovieClips are dynamic, so I was able to get this to work by using MovieClips. Here's what I did:
Added 3 MovieClips to the stage. Named them "mc0", "mc1", and "mc2".
From here, I can tie the awardKey to an array of MovieClip names. Then, I can use the MovieClip names to read my database.This is why I come to Stack Overflow, FIRST, when I have a problem. :)
I'm having a few problems with the php tutorial. I've got all the actions in my main timeline and calling them using instances. I have a mc called formset with an instance of formset in which is another mc called form with an instance of form which on the mc has the following code -
onClipEvent(data){ // show welcome screen _root.formset.nextFrame(); }
I have a submit and back buttons with the following syntax -
Code: function checkButton(buttonHit:MovieClip) { if (buttonActive == true) { buttonHit.onPress = function() {[code].........
I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?