ActionScript 2.0 :: Xml Not Loading After Preloader
May 5, 2007
My xml was loading fine until I made a preloader( not made, did it with a tuto).
The preloader is on frame 1 and the xml + all items on my stage are on frame 3.
I traced the xml but it comes out undefined... What is happening ??Do I miss something else to launch my xml loading ? Here is the code for the preloader in case:
stop();
this.onEnterFrame = function() {
var amount:Number = this.getBytesLoaded()/this.getBytesTotal()*100;
Having problems with creating a simple progress bar with percentage loader recieving bytes loaded from a external swf file loading into a empty movieclip using as2. When exported the progress bar is complete and reads 100% and doesn't load the swf. Other attempts resulted with the loader not being shown and the swf being loaded, which is good but, the progress loader doesn't appear.
Here is the code I'm using. -------------------------------- //First Frame
I am trying to figure out how to add a preloader to my source, but i have an issue everything i have written is loaded externally through actionscript on frame 2, but it still shows everything loading on frame 1.
Here is what the bandwidth meter shows... it is showing everything on frame 1.
I need the preloader to load on frame1, and its not working. Instead the preloader loads with the rest of the site, and dissapears right away.
I am trying to implement a preloader for loading an swf. I have an swf named 001.swf. I need to create a preloader for loading this swf. So should i create one more swf for loding the 001.swf.
i use an action for preloading a movieclip on my website and it works the first time it downloads, but when you click on the gallery again, it doesnt load, but just shows the start of the preloader.The site:[link removed at poster's request]You can see the problem if you click on "Talk Show Hosts", wait untill it loads, click clients and then back to "Talk Show Hosts".Now it doesnt load, and its the same with the other galleries.The site works by loading an external swf file with the UILoader, the swf that is loaded is a ScrollPane that loads a Movieclip.
stop(); //PreloaderloaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader); function updatePreloader(evtObj:ProgressEvent):void{ //container for the progress of
Can you put a loading bar on, say, frame 1 and have Flash show it? Or do you need to put in another file and load the external SWF (which I am loading is 1.8 mb) into another SWF to have a loading screen? It would be convenient if you could do it in the same file
I am currently preloading it (game.swf) from another SWF file (gameload.swf). However, game.swf's sound files are not playing, and I'm just testing it locally. All sounds exported for actionscript are not playing
So I'm trying to create a preloader that uses an image as the loading bar. I have long image, somewhere around 6x1, and I would like it to load from left to right. I previously used a tutorial for create a general loading bar which used the scaleX to load. However, that won't work well for the image, as it starts squashed and only looks fine at 100%. [URL]
ActionScript Code: stop(); addEventListener(Event.ENTER_FRAME,loaderF); function loaderF(e:Event):void
I am having trouble getting my preloader to run. I am loading images via XML into a scrollPane, when I click on an image I call the function addRoom. The images are taking longer to load than I expected so I wanted to add a preloader. My image is loading but I can't see the preloader.
ActionScript Code: //create a container to hold the rooms images var roomContainer:MovieClip = new MovieClip();[code]........
I was working on this flash for a website. I was using swish max2 to create the flash, then after I finish the flash, I checked it on my pc before uploading it to the site, it worked fine. After I've uploaded it to the site the preloader doesn't finish loading. I've to refresh it again and again to make it complete to 100%. I tried to reduce the size from 700kbps to 409kbps by removing and optimizing pictures inside the flash but it still stops loading. I tried to put it on another site and preview it alone by typing the url for the flash file, but it's still the same.
I have a preloader that loads in another swf (which we'll call square.swf");In test.swf, there's a movieclip on the stage called squareMC.ActionScript Code:addEventListener(Event.ENTER_FRAME, function(){squareMC.rotationY += 1});The above rotates arounds it's Y-axis which is perfect.However if I load in square.swf with my preloader using this code:
Etc. It keeps going until I close the movie.For some reason it's continually trying to load the movie...and I have no idea what. I literally copy and pasted the loader from a different (working) loader and swapped out the URL to the file.
we have a website online the last few days, narrowcastmedia.co.za. Everything works well but the only prob encountered so far is our main preloader (positioned on the 1st frame, once loaded it sends you to frame 3 where the rest of the code lies), the preloader itself only is visible when starting around 80/90%. I want to be able to see the preloader loading the site from 0%. Ive changed the settings of AS2 where i export the classes in frame 3. it helps a little bit but still the preloader starts now from around 60/70% and still not from 0%. A AS file is attached so you guys can have a look at the code behind the preloader.
I'm creating a website with an animated intro. I would like the intro and the website to load at the same time using the same preloader.it would be Swf 1 + swf 2 = total bytes
I have a preloader(as3) that is working great, I use FlashVars to pass it what movie it is loading, then it loads that movie, and shows it on the stage after loaded. I would like to make this a bit more dynamic. Right now I can use the same preloader for any movie so long as the movie and the preloader is the same size. I would like to pass the size of the movie im loading to the preloader with flashvars just like im passing it the file path for the movie itself. Here is how im passing the movie:
var swfLocation = this.loaderInfo.parameters.flashPath; var myRequest:URLRequest = new URLRequest(swfLocation);
now i just access the variable wherever i want to say load the movie
I tried:
var swfHeight = this.loaderInfo.parameters.flashHeight; var swfWidth = this.loaderInfo.parameters.flashWidth; stage.stageHeight = swfHeight; stage.stageWidth = swfWidth;
then in my flashvars i have a value of flashPath=<?=path?>&flashHeight=<?=height?>&flashW idth=<?=width?> (passing these to the embed and object using php btw)
I have created a very basic preloader using flash components 'Loader' and 'ProgressBar". It's job is to load an external swf movie clip/file.
Problem: When the preloader has finished doing it's 'thing', i.e. reaches 100%, it loads/or seeming reveals the external movie already underway i.e. not at the first frame.
I've read a few posts from "Whispers", and have concluded that the problem is that the movie is streaming whilst being loaded. And also that i need to be using "init" in regards to 'listener'.
However i really want to be able to apply this to the code i am using it, as i had just kinda gotten to grips with it (the code).
Is anyone able to tell me what a need to alter to get the preloader to finish loading the movie COMPLETELY before it starts to play.
First of I'm using Flash CS4 and AS 3.0 I'm trying to make a photo gallery for my website. I have the gallery all setup and made and now I need a preloader for loading my images. Right now my gallery is setup like this:
-A list of clickable thumbnails. (20 thumbnails)
-A UILoader
-You click a thumbnail and it loads an external image into the UILoader.
Actionscript: I have an array with 20 images. I have 20 different event listeners for each thumbnail.
The eventlistener looks like this: thumbs.thumbs1.t1_btn.addEventListener(MouseEvent. CLICK, loadP1); The function looks like this:
[Code]....
The UILoader is inside 2 moveclips because of a transition effect I have. The buttons are also 2 movieclips deep because of motion tweens.specific reason.
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery: on(release) { gotoAndStop(5); Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100: _level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame: stop(); percent = Math.floor(getBytesLoaded()/getBytesTotal()*100); if (percent == 100){ _level5.gotoAndPlay (2); }else{ _preloader.gotoAndPlay(percent); } I tried using loadMovieNum(); but somehow it didn't work as well.
Basically I have this one level "stencil.swf" which is a page showing thumbnails.when you click on one of the thumbnails it does an onrelease / loadmovie that loads an above level of one the works ("stencil1.swf", "stencil2.swf" etc etc) pertaining to the thumbnail you clicked..What the problem is when you click a thumbnail some of those external swf's take a while to load and you can't tell anything is happening. I know I need to put a preloader on the main stencil level to show that it's loading something above, but I don't know where? is there a way to run a preloader when you onrelease?
looking around this site I've found you can do a levelXX.getbytes in the main level so that it will tell you something is loading above, but I don't know how this can work for me in my case because they load onrelease, where would I put these loaders for each thumbnail? I'm stuck, and I have 2 more pages with similar problems. because they are loading when you click a button...click here for files
files include "stencil.fla" - which is the main level "stencil1.swf" "stencil2.swf" "stencil3.swf" "stencil4.swf" etc - the swf's that load in
How do I know that my preloader is loading the rest of my file? I put a preloader on the first frame The rest of my web site is on the second frame If that takes too long to load up, I want the preloader to load. How do I know it is actually loading up the rest of the site? Or, is that not what a preloader actually does?
I created a flash slideshow which preloads the images. After preloading the images, it proceeds to load an external flash file and then the images. The problem is, very very occasionally, it will fail to actually load the images into view, and I'll just see the preloading animation, but it might still load the external swf. Additionally, it might do the reverse, and load the images and not load the external swf.
Here is the (I think) relevant code: function onXMLLoadComplete(e:Event):void { // create new xml with the received data xmlSlideshow = new XML(e.target.data); // get total slide count // misc xml data [Code] ..... The live site is here: [URL]
I have a swf file ("myfile.swf") which i want to load using preloader.
I referred many tutorials for preloader but problem is I want to load "myfile.swf" at _root level as I have referenced many movieclips in it as for example _root.mc1.mc2
I tried following but may be i am mistaking somewhere...
1) I used preloader in frame 1 and frame 2 and swf content in frame 3 but the file is so huge that the preloading almost starts at around 69% or so
2) I kept preloader in scene 1 and swf content in scene 2. But i cannot see the preloader or i can see at 98% or 99%
3) I used preloader in "pre.swf" and used loadMovie() to load "myfile.swf" at _root. But as i m loading "myfile.swf" at _root so preloader's code is overwritten and so i m not able to see preloader
My "myfile.swf" is very complicated file and so i cannot change all the movieclips which i have referenced as "_root.mc1.mc2".
I am facing a problem using a preloader which is nested in an MC. When I load an external swf the preloader gets stuck on 100%. This is the code for the preloader:
ActionScript Code: //stoped the playback MovieClip(root).stop(); //importing all neccessary libraries import flash.utils.Timer; [Code]...
I have come across a hurdle that I can't seem to find a way around, when calling in an external .swf file to the stage. Here is what I would like to achieve...
I have 4 .swf files that I would like to call in via 4 buttons on the stage. When a user clicks a button, a pre-loader for the file appears on screen and when loading is done, the loaded file appears. When the user clicks a different button, the current file disappears, and the relevant file is then loaded, with a pre-loader if necessary.
I have used the following code to successfully call in the .swf:
ActionScript Code: var req:URLRequest = new URLRequest("potfolio.swf"); var loader:Loader = new Loader(); loader.load(req); addChild(loader);
I can also attach this to a button using the addEventListener, and have it work. However, the problem comes when trying to attach a pre-loader to this, as before, my loaders have always just pointed flash to a frame, rather than display a file that is being loaded once complete.
I created a website for my motorcycle club, and for some reason, certain members say that the preloader freezes half way through loading! Can somebody check out my .fla file and let me know if there is something wrong with the actionscript. Or if there is another script I can add to it to check if it frooze or to force continue..
I just built a website entirely in Flash Catalyst CS5. After adding a few more states the file size got bigger and the loading time increased. On average, it takes about 10 seconds for the site to load on my connection. Till then all you get is a white page and the spark preloader shows up when you scroll down. All I want is a simple preloader with a percentage indicator, loading bar, and maybe my company logo.
How it is done, when you enter to site [URL]. Preloader loading the content of site and when you re-enter to site you see the preloader once again and preloader loading from 1 to 100 fast. What script cause this effect?
I have 2 mc, mc1 with script : onClipEvent (enterFrame) { if (!loaded && this._url != _root._url) { if (this.getBytesLoaded() == this.getBytesTotal()) { loaded = true; _root.mc2.gotoAndPlay("preloader"); }}}
And mc2 have preloader in 2 frames and then goes frame with label loadMovie("content") but its not working.