I have 5 buttons (home, about, contact....)on my site. When you first go to the site there is a movieclip (home_mc) on the home page. What i trying to do is if any other button besides the home button is clicked.. see if the movieclip is on the stage and remove the movieclip it. I managed to have it remove the movieclip but the problem is if the button is clicked again i get an error message.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
I'm having lots of trouble removing a MovieClip that was created using createEmptyMovieClip. I've tried everything, unloadMovie, removeMovieClip with various varations (I've checked the references and the variables are well defined), the movieclip will just not go away!Inside this MovieClip there are several other movieclips with associated classes and objects spawned from there, does this matter?Does anyone have any idea about why is it so difficult to just remove a MovieClip?
Lets say a blank scene with only 1 movie clip called mcTestinside mcTest there are 10 frames, when the swf starts the mcTest starts and when it gets to the frame 10 it should be removed:
I am having issues with removing movieclips if they are there. My game involves collecting items, but when the time runs out, those items need to disappear so that when the person wants to play again, they don't reappear. I am able to do this with "removeChild". However, if the object has already been collected, and the "removeChild" command has been executed, the code chokes up and the game can't proceed.This is a modified version of Gregory Athons RPG game. All credit for code goes to him.
ActionScript Code: //when timer is complete, do this stuff function timerComplete(event:TimerEvent) {
You just have to shoot at some alien ships. All works fine but I want to add one thing though.
I want to make the gun disappear if it hits any of the alien ships.
I tried to include a hitTest on the mcGun.onEnterFrame event and to remove it from there but I get an error ( not in the output window): when I shoot a bullet the gun disappears...I just can't understand why
Here's the code for the game:
Code:
/*****declare variables and instances ******/ var gunSpeed:Number = 5; var bulletCount:Number = 1; var bulletSpeed:Number = 10;
[Code]....
I wanted to check with the above highlighted code whether the gun hits any of the alien ships. And if it does, the gun should disappear from the stage.
From what I've read I cannot remove the gun because it's a timeline placed movieclip ( its depth is less than 0 ) so it cannot be removed dynamically. Correct me here if I'm wrong though I don't think so.
I tried another approach ( since I'm not familiar with swapDepth---i've just started with ActionScript ). I tried to make the gun become not visible if it hits any of the alien ships. But I get the same error. If I shoot a bullet and that bullet hits a ship the gun becomes invisible but keep in mind that the gun has not yet hit any of the ships.
A MovieClip is added to the stage using addChild(myMovieClip)How can I remove it from the class itself? I tried stage.removeChild(this) and removeChild(this), both don't work.
how can I remove a movie clip on MOUSE OUT?What am I doing wrong here that is giving me this error?Error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at MethodInfo-14()
I have a map that I created to display some results of asmall town election. There is a statsBox movieClip that pops up onmouseOver on each county that displays the results pulled from anXML file. The statsBox is on the stage and I am dynamicallycreating a movieClip (named candidate) that goes inside of it thatlists the candidate, percentage and so on. As I move around themap, the info for each county gets placed on top of the info fromthe previous county. How do I remove each instance of candidate onmouseOff? This is my code:
function showBox(e:MouseEvent):void { var raceList:XMLList = xmlData.row.(AreaNum == areaNum && RaceID == 484);
I have a scrollbar that attaches to a movieclip that I want to appear only on one page of my website.When I navitgate to another page, the scrollbar is still there.I would like it only to appear on one page and need either a button event or frame event to remove it when I navigate away from the page.[code]...
I am attempting to make a game, and i've got objects on the stage, which are from one particular class (Joint1), and i would like to remove those movieclips when you press the spacebar, how can i do that, without having to name and define all the movieclips in the script?
Does anyone know the actionscript 3.0 parameters in removing the child within a movieclip? This is my scenario:
1. I have two (2) languages which play on the main timeline. Each languages are movieclips.
2. I have a movieclip which has buttons. These buttons are added dynamically using "stage.addChild(main_menu)"
3. I have a go back button together with the main timeline. How can remove a child on a timeline? For example when I choose the language A: it will play through by a movieclip and the buttons will be added dynamically [the dynamically added buttons are inside this movieclip; also the AS3 is inside that movieclip]. I wanted to remove the added child when the go back button is pressed and return to certain frame on the main timeline. The go back button is not included in the said movieclip--it is within the same timeline of languages and I wanted the script to be on the main timeline.
I'm trying to make a button that will add and remove a movieclip. For some reason it wont remove the movieclip when it's clicked on and I can't seem to figure out what I did wrong. Below is the code I'm using. Even if I remove the else part from the function it wont remove the movieclip when the button is clicked on.
var instructions = new instructionsFirewall(); var instructionsOut:Boolean=false; instructionButton.addEventListener(MouseEvent.CLICK, instructionsClick);
I have a movieclip (childMc) that is the child of another movieclip (parentMc) on the stage.My code creates a reference (refMc) to the child movieclip on the stage, and then deletes the previous parent movieclip (parentMc) through a call to function deleteChild. The problem is that the delete is deleting the reference also. How do I break the reference so that the reference (refMc) is kept on the stage? Here is my code:
Stage Code: var refMc:MovieClip; var parentMc:MovieClip=this.addChild(new parentSymbol()); // parentSymbol has childMc
I am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.
var piechart:MovieClip = new MovieClip(); stage.addChild(piechart); //Then a bunch more to draw the pie chart
So that bit of code is NOT on my "Actions" layer. Now I have a button on this frame that navigates to a different frame in the timeline but when I change frames, the piechart remaines. So, how do I remove this piechart from the stage after I am done with it? I have tries stage.removeChild(...) and others but perhapse I am calling it wrong?
I have this script: How to remove movie clip from cache, maintaining white background. import mx.transitions.Tween; import mx.transitions.easing.*; var myGalleryXML = new XML(); myGalleryXML.ignoreWhite = true; myGalleryXML.load("gallery.xml"); myGalleryXML.onLoad = function() { [Code] .....
is it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:
I've looking for something like replace MC, I need to remove an object and place it where it originally was, exactly where it was. i.e., MC.removeMovieClip MC.addMovieClip //add to last place existed
The normal procedure will be to call the parent to remove the child.
ActionScript Code: stage.removeChild(temporary_movieclip); or just
[Code].....
I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.
Why iPhone ObjC allows that is beyond me.
Is there a way to get a movieclip to remove itself ?