So I have this animation where listeners are added to movieclips on stage. The problem is that when I add textfields over the movieclips, the listeners no longer work. I highlighted the code in red where I add the textfields
Code:
var numbChildren:uint = this.numChildren + 1;
var txtInfocon5:String;
When i use html in my xml it seems that as3 add the html text hidden to the textfield causing an y moving because of the html. How can i do to use html in xml without adding it to the textfield?
I have a textfield whose contents change programmatically. I tried to use TextField.onChanged handler but with no luck. Searched and read that: "programmatic changes to the text field do not trigger the onChanged event". Is there any other way to do this?
simple code firing different functions upon onClick.. how do I add my variables to a my error_txt dynamic text field, without having to write tons of code?! im from as2, and before I would just::: my_txt.text = myVar; here's my code:
when I add button1.addChild(prodName); prodName being my textField, I can't see the text when I add stage.addChild(prodName); I see the text in the upper left corner of the stage. Do I need to do anything specific to get my textField to show up in the movieClip "button1"?
Adding 2 numbers having 3 textfields and a button, I can do. The first textfield for input one, the second one for input two and the third one for output (result). The button triggering the operation. [URL]. How can I add 2 numbers only with one textfield( result) and 4 buttons. One button for number 1, another one for number 2, another one for the operator +, and finally another one for the sign =.
I have the code, how to put everything to work: import flash.events.Event; var txt_inp:TextField = new TextField(); txt_inp.type = "input"; txt_inp.x = 168.95; txt_inp.y = 51.10; [Code] .....
I have addChild(ball); in a for loop creating many balls. I also have addChild(number); I want number to be placed in the ball mc. So ball.addChild(number);. However the whole thing freezes and takes longer than 15 seconds to load. Is there something wrong with adding number, a textfield, in ball?
How to add a dynamic text field to display the time elapsed and time remaining to play. I have been checking out the Adobe Live Doc but cannot search for what I need. Below is the code I have already that just shows the video and its controls.
Actionscript Code: //the below script it on a button on click actionvideoholder.vidPlayer.source = "videos/Introducing our team.flv"//this code is in the same frame as my FLV holder called 'vidPlayer'import fl.video.*;// vidPlayer is the FLV holder//CustomVideoControls is the mc where the play, pause, mute buttons arevidPlayer.playPauseButton = customVideoControls.playpause;vidPlayer.seekBar = customVideoControls.seekvideo;vidPlayer.muteButton = customVideoControls.mutevideo;vidPlayer.fullScreenButton = customVideoControls.fullScreenButton;
I've been trying for hours to add the elapsed time to a dynamic text field using a video player. The Flash website has code similar to this: Select all//Get playhead time var listenerObject:Object = new Object(); listenerObject.playheadUpdate = function(eventObject:Object):Void { trace(ns.state + ": playhead time is: " + eventObject.playheadTime); controls.elapsed = Math.round(eventObject.playheadTime); }; ns.addEventListener("playheadUpdate", listenerObject);
But that was designed for an FLVPlayback component and therefore does not work.
I'm making a simple RPG platformer where a character will pass over an object. When the action key is pressed and the character is over top the object, I would like a block of text to appear on the stage with a close button to cancel out.
I would like to know how a person would go about making a "pop-up" text box.
How can I link to a movie in my libary to tell it to behave like a button. This is what I have tried but it's not working.
Code: var selectedButtons:Array = loadButtons(); var itemX:Number = 100; // initial item x position var itemY:Number = 100; // initial item y position
[Code]....
As you can see I am adding the Movies to my stage throught thier class name(apples etc). How come I can't link to it? Is it because I need to be using an instance name? And if so I would I assign one?
I coming from an AS2 environment and trying to get my head around AS3.I have a dynamic Textfield on stage (instance name tfval)a movieclip named mcPlan, this contains a btn called s4.[code]
Code: stage.addEventListener(MouseEvent.CLICK, addBullet); function addBullet(event:MouseEvent):void { var bullet:MovieClip = new bshot();[code]....
bshot is a movieclip in my library with the class name of bshot as well.i do not understand when i click i do not get a bullet being added to the stage?
normally when i want to add a movieclip to the stage I would do this:[code]but I have an array of linkage ID's that I select from randomly at runtime so how do I code it to place it on stage?[code]
I am having is trying to add objects to stage. At the moment I can not put anything onto the stage unless it is in my Main document class (Main). How would I add to stage in my player class and bullet class?
Code: package game{ import flash.display.*; public class Main extends MovieClip{
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist); function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);} I get these errors
//This small class add the same movieclip to the stage with random scale and position // Garden represents a movieClip in the library //attached fla and document class
Why using the same name garden for all instances of Garden is not a problem? Can I track each individual instance of Garden on the screen or recall it for something else?
I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.
I am trying to build a simple preloader. I have 4 movieclips on stage and on each one I am adding an image that comes from an xml file: theMap = new XML(); theMap.ignoreWhite = true; theMap.onLoad = function(success){ if (success) { theNodes = theMap.firstChild.childNodes; [Code] ..... Everything works ok but as the jpgs are a bit heavy I'd like to preload them. Is that possible?
just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');
Trying to add MC's to the stage from the library using their class name, but its not working out. I'm convinced the below should work, but it does not so there must be something wrong.I get the following error:TypeError: Error #1010: A term is undefined and has no properties.at tesVars2_fla::MainTimeline/frame1()
i've been getting difficulties regarding how to put a stage on a .AS how should i declare it? I want to put my movie clip on the stage using a class only. i want my hero to go at the middle of the screen but it doesnt come out.