How can I link to a movie in my libary to tell it to behave like a button. This is what I have tried but it's not working.
Code:
var selectedButtons:Array = loadButtons();
var itemX:Number = 100; // initial item x position
var itemY:Number = 100; // initial item y position
[Code]....
As you can see I am adding the Movies to my stage throught thier class name(apples etc). How come I can't link to it? Is it because I need to be using an instance name? And if so I would I assign one?
I'm making a simple RPG platformer where a character will pass over an object. When the action key is pressed and the character is over top the object, I would like a block of text to appear on the stage with a close button to cancel out.
I would like to know how a person would go about making a "pop-up" text box.
Code: stage.addEventListener(MouseEvent.CLICK, addBullet); function addBullet(event:MouseEvent):void { var bullet:MovieClip = new bshot();[code]....
bshot is a movieclip in my library with the class name of bshot as well.i do not understand when i click i do not get a bullet being added to the stage?
normally when i want to add a movieclip to the stage I would do this:[code]but I have an array of linkage ID's that I select from randomly at runtime so how do I code it to place it on stage?[code]
I am having is trying to add objects to stage. At the moment I can not put anything onto the stage unless it is in my Main document class (Main). How would I add to stage in my player class and bullet class?
Code: package game{ import flash.display.*; public class Main extends MovieClip{
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist); function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);} I get these errors
//This small class add the same movieclip to the stage with random scale and position // Garden represents a movieClip in the library //attached fla and document class
Why using the same name garden for all instances of Garden is not a problem? Can I track each individual instance of Garden on the screen or recall it for something else?
I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.
I am trying to build a simple preloader. I have 4 movieclips on stage and on each one I am adding an image that comes from an xml file: theMap = new XML(); theMap.ignoreWhite = true; theMap.onLoad = function(success){ if (success) { theNodes = theMap.firstChild.childNodes; [Code] ..... Everything works ok but as the jpgs are a bit heavy I'd like to preload them. Is that possible?
just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');
Trying to add MC's to the stage from the library using their class name, but its not working out. I'm convinced the below should work, but it does not so there must be something wrong.I get the following error:TypeError: Error #1010: A term is undefined and has no properties.at tesVars2_fla::MainTimeline/frame1()
i've been getting difficulties regarding how to put a stage on a .AS how should i declare it? I want to put my movie clip on the stage using a class only. i want my hero to go at the middle of the screen but it doesnt come out.
I'm having some issues trying to add a movieclip to the stage through actionscript. Moving from AS2 to AS3 and it's a little daunting to get this concept.
im trying to add bricks to the stage using the document class and i have become stuck on this.. dont know how to figure it out.and i need the ball to hit the brick and then the brick disappears, main thing is i need the ball to hit the brick..im not here to tell someone to do it for me just guidance here is the coding so far i have done
I'm currently reading the book Learning Actionscript 3.0 and I cannot figure how this was done. In chapter 6, there is an example of Ingeritace, Encapsulation etc. where there is a class called Vehicle and from that class a few more classes were created Car, Truck etc. and everything make sense but there is something I don't know understand, there are two MovieClips that are added to the stage at run time and I can't figure out how those clips were added to the stage, I tried doing my own version and I tried exporting these MovieClips checking the Export for actionscript option under propeties but it doesn't work.
So I have this animation where listeners are added to movieclips on stage. The problem is that when I add textfields over the movieclips, the listeners no longer work. I highlighted the code in red where I add the textfields
Code: var numbChildren:uint = this.numChildren + 1; var txtInfocon5:String;
i've been getting difficulties regarding how to put a stage on a .AS ow should i declare it? I want to put my movie clip on the stage using a class only. i want my hero to go at the middle of the screen but it doesnt come out. here's my current code
I have a lot of actionscript drawing Sprites and adding them to the stage. I need to access them to animate them once they're added but I can't figure out how. Also, I read that a sprite has no timeline. If it doesn't have a timeline, that doesn't necessarily mean I can't animate does it? I mean, I should still be able to move it's position on screen or change it's color?
I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:
I have added a listener to the stage to close a loader object when the stage is clicked. The problem is the click seems to effect the loader object to (basically when you click the loader it calls the click function attached to the stage). Is that to be expected? I suppose it makes sense, but is there a way of adding a listener to the stage that excludes certain objects?