ActionScript 3.0 :: Classes Adding To Stage

Oct 18, 2009

I have one class, which I am adding to stage, here is part of the code:

[Code]...

I dont get this, when I say addChild(_thumbArea); shouldnt all the code in _thumbArea execute first and then continue with code in my parent class?

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Adding To Stage When Separate Classes Are Used

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I am having is trying to add objects to stage. At the moment I can not put anything onto the stage unless it is in my Main document class (Main). How would I add to stage in my player class and bullet class?

Code:
package game{
import flash.display.*;
public class Main extends MovieClip{

[Code].....

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ActionScript 3.0 :: Adding Classes To Flash CS3 Project?

Mar 27, 2009

I have the source code for a Flash based media player written in Action Script 3 that I need to modify. I'm trying to add classes to this project in Flash CS3 however after I import them and try to reference the classes in an existing class within the original source I get the following error when I try to build:

1172: Definition 'classname' could not be found.

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for first time decided to start using Classes to add my code instead of adding it directly in Flash and I really thought I knew how to handle this since I have created some re-usable classes before where you target an object by passing parameter etc,I thought that if I had one function (method) in my class and I wanted to call it from my .fla file all I needed to do was to create an instance of the class and then call my method.[code]But this doesn't work I get a message that says that it is missing arguments.how to use my code directly on a class and what are the differences of doing this versus putting the code directly on my .fla file and if it's even a good practice to do this?

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The name of my DocumentClass is Main. So, what's the difference between :

var myClass:Main = new Main();
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/////////////////////////////////////////[code]............

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ActionScript 3.0 :: Getting Stage From Within Classes

Nov 30, 2009

I am on my second big AS3 project and I need a better way of adding Display Objects to the main stage from within other classes.

I have my Main.as which starts everything off and is an extension of MovieClip. I have a LevelManager class which I have to load levels, track level progress, and switch between other levels of my game.

I have a Level class which has partly the duty of populating the assets to the screen for that level of the game. However, I can't just add them to the stage like I can in the Main class. (obviously)

My previous solution was to pass an instance of Main's stage through multiple classes until it got to the one who's job it was to populate display objects. It still makes me cringe.

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Jun 2, 2010

I'm aware that ActionScript 3.0 is designed from the ground up to be a largely object-oriented language and using it means less or even no timeline code in Flash documents.I'm quite experienced with OOP and am comfortable writing classes. However, since I mostly use Flash for animations, I hardly ever need to write ActionScript code other than for preloaders, subtitles, quality controls, website links and so on. In fact, I still set my Flash movies to use AS2 to this day because I'm used to gotoAndPlay()/gotoAndStop(), AS2 preloaders, subtitles, quality controls and even getURL(). Of course, I really want to move on now that practically everyone's on Flash Player 9 or 10 and now that I've dabbled with other OO languages like Java, C# and Objective-C too.

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ActionScript 3.0 :: Load SWF And Add Linked Classes To Stage

Jun 24, 2009

- I have a player.as with code to control playback of videos
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1. Load the containing swfs
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However, there is an issue preventing me from using the linked assets in this way - I can't use the linked assets unless-
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ActionScript 3.0 :: Classes / Packages And Blank Stage

Aug 10, 2009

I'm new to as3 and although I am able to build classes that don't error but also don't put anything on the stage. I have Starter_1.as file stored in a folder called com...this is the script for that file:

Code:
package com {
import flash.display.Sprite;
import flash.text.TextField;
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private var tField:TextField;
public function Starter_1 () {
[Code] .....

From what I can see the problem is because the addChild(tField) is not referencing the stage in anyway because the script is in an external .as file and not on the timeline (good coding practice I read somewhere?) I use this on the timeline to try put the text field on the stage:
Code:
import com.Starter_1;
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Flash - Access Stage Elements From Sub Classes?

Mar 16, 2011

Access stage objects (like Movie Clip or text fields) from sub classes.The problem came when I define a subclass and try to access stage objects. How can I do that?Imagine I have a movie clip named redBox_mc on the stage.I want to change it`s alpha after I get my xml loaded.(or any other action in subclass)

Main class:

package src{
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[code]...

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ActionScript 3.0 :: For Loops For Multiple Classes On Stage

Dec 31, 2009

I have a document class of particles and i'm trying to add multiple instances of the class...

[Code]....

is this the correct way to add multiple instances of the class to the stage?

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ActionScript 3.0 :: Control Stage With Custom Classes?

Jan 12, 2010

I am making a video player class that will be imported as a custom class into a fla (not document class). how i can add clips to the display object without having to return them from the class?

is there something like stage.addChild or root.addChild or something that i can use?

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ActionScript 2.0 :: Classes And Movie Clips On Stage?

Feb 10, 2012

Im trying to create a class which can access a movie clip on stage. I've searched many forums/google cant seem to find the solution im after. If i have a movie clip on stage with instance name 'mc1' for example. how can i access this movie clip from a class im creating. Eventually id be able to access the movieclip via a dynamic name but need to get past this simple stage first.

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ActionScript 3.0 :: Why Can't Classes Access Objects On Stage

Jul 22, 2009

Im trying to get used to packages and classes in AS3. Im used to put all code on the first frame of the timeline, but now i have 442 lines of code on the first frame. Yeah 442. And this is for a game engine so i thought i should put it inside some classes to make it easier to read an reusable. But i have noticed that if i create a class called Code and make a instance of that class like this:[AS]var codeObject:Code = new Code();[/AS]i get a bunch of errors because the class cant Acess the stage and the display list.i found a workaround by linking the class to a movieClip and and do this:[AS]MovieClip(parent);[/AS?

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ActionScript 3.0 :: Flash Stage Referencing From Other Classes

Oct 27, 2010

I have been trying to reference to the stage from outside Document class and tried many different ways I found on google and it seems none of them works (maybe there were some changes in flash since they were posted.For example TopLevel approach by Senocular doesn't work either I do it as described in here.URL...The only way it seemed to work is by passing a stage as a variable. Has anyone any idea of a way to do it without the need of passing it by.

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I'm developing my first flash app. I'm trying to use classes because they'll be very important in my future app. I created a simple movieclip with a star. However, instead of putting it directly on the stage, I'm calling it from library, using the addChild method to place the star in the stage. To do that, I simple right click over the movieclip icon->properties->check export to action script->and I give a name to the class (for example: myMC)

Then, inside the class I wrote:
package {
import flash.display.*;
import flash.events.*;
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[Code] .....

As I am placing the two variables origin_x and origin_y inside the constructor, I'm expecting to get 250 and 200 respectively. After drop the star, I want to send it to it's original place, and that's why I need to keep this values. And here's the problem, origin_x and origin_y are both ZERO, instead of 250 and 200... The value is not relative to stage. I managed a little bit and I found this post : [URL]. Unfortunately I tried to replace by the suggested code, but both values remain zero. An interesting thing, is that if I put the star directly in the stage instead of calling it from the library as I am doing, I get correct values in origin_x and origin_y.

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ActionScript 3.0 :: Position MovieClip Relative To Stage From Within Classes

Aug 5, 2011

I have a Flash file for an xml driven menu. There is the document Class, called Main. There is also a Navigation class. In the Navigation class, I position the location of main buttons and sub menu buttons for the menu. I want to position the buttons in the Navigation class relative to the stage. Currently, they are just fixed at certain positions (like 20); To do this, I have read that because this is not happening in the document class.

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ActionScript 3.0 :: Access Elements On The Stage From External Classes?

Nov 19, 2009

[code]Also pass the Stage reference still it not showing any error and text box is also blank,text is embed ed and the code is.[code]If I put import flash. display. List; it shows an error 1172: Definition flash.display:List could not be found.

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ActionScript 3.0 :: Event Listeners For MCs On Stage And External Classes?

Nov 6, 2010

I found this code for a contact form at msinghinteractive easy-to-use-flash-as3-contact-us-form-class and it dynamically creates input fields and buttons. I didnt like the dynamically drawn submit and reset buttons, so I added my own MCs(my 'buttons') to the stage. I tried modifying the code and took out the dynamically drawn buttons..However, I cant figure out how to add Event Listeners to the buttons which exist on the stage--Im getting undefined errors...The fla is directly associated to a main.as class which just determines the parameters of the .as class it is tied to -to set the size of the Contact form.This is the entire class:

Code:
package{
import classes.*;
import flash.display.*;

[code]....

where btn is the instance name of my submit button MC.My problem is that because my buttons exist on the stage I dont know how to add Event listeners within that class---or rather doing that doesnt work because the listeners are throwing that undefined property errors--I gave them instance names...

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ActionScript 3.0 :: Nesting Classes Then Calling Them On The Main Stage?

Jul 9, 2011

I having trouble nesting classes then calling them on the main stage.I have one AS file that contains all the functionality to create a simple button with a text field that can be customized from the FLA file. I want to use this AS file to create another AS file for a form.I have called the simple button from the AS file into my other AS using import RoundRectButton.

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ActionScript 3.0 :: Using Classes To Add Objects To The Stage With Fluid Layout

Oct 20, 2009

I am using Gaia framework with a fluid layout at here is what I get

This is the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.gaiaframework.FluidLayout::FluidObject/reposition()

[Code]....

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ActionScript 3.0 :: Button Setup On Stage - External Classes

Mar 31, 2010

This is my first attempt at external as classes and I can't get them right. I've a button set up on the stage and an external as file with the following code:

Code:
package {
import flash.display.*;
import flash.events.MouseEvent.*;
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[Code] .....

Basically I need to link an external class to the button, which will in turn when clicked play the beat_mc. I've given the button the class of myTasteButton. It's not working but I'm not getting any errors.

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ActionScript 3.0 :: Add EventListener To Classes, When The Main Movieclip Is In Stage?

Jul 4, 2011

How to add EventListener to classes, when the main movieclip is in stage.

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Actionscript 3.0 :: Make Non-document-class Classes Aware Of Stage Comp?

Dec 2, 2010

I am working on text adventure game which will have at least a few components (a text area for narrative and text input for user input) on the stage at all times. Therefore, I have created those components statically through Flash's WYSIWYG design environment. I gave them instance names "myTA" and "myTI" respectively. I was able to get my main class (the document class for the stage) to interact with them (dynamically adding text one character at a time like a typewriter at runtime), but other classes in the same package don't seem able to recognize the stage components. Below is the relevant code:

Case A, in which everything happens within the Main class:
Code: Select allpackage {
public class Main extends MovieClip {

[code].....

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Actionscript 3 :: Make Non-document-class Classes 'aware' Of Stage Components In Flash?

Dec 2, 2010

I am working on a text adventure game which will have at least a few components (a text area for narrative and text input for user input) on the stage at all times. Therefore, I have created those components statically through Flash's WYSIWYG design environment. I gave them instance names "myTA" and "myTI" respectively. I was able to get my main class (the document class for the stage) to interact with them (dynamically adding text one character at a time like a typewriter at runtime), but other classes in the same package don't seem able to recognize the stage components. Below is the relevant [code]...

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I'm trying to add a rectangle to the stage.I've imported the following.[code]

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