ActionScript 3.0 :: Load SWF And Add Linked Classes To Stage

Jun 24, 2009

- I have a player.as with code to control playback of videos
- I have a skin.as with code to control and organise skin components
- The skin.as file loads a "shared library" (quotes as I don't think I'm doing this correctly) which is essentially a swf file with nothing on the stage. It's library contains things like: play buttons, scrub bars etc. all these assets have associated, linked class files to add functionality.

1. Load the containing swfs
2. Create new instances of the linked classes
3. Add them to the stage to be used.

However, there is an issue preventing me from using the linked assets in this way - I can't use the linked assets unless-
- I add something to the stage of the "shared library" swf
- I then do something like skinSwf.addChild(libraryFile)
What I want to do is just use the linked assets, not have to deal with any other parts of the "shared library" file.

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