ActionScript 3.0 :: Adding Classes To Flash CS3 Project?
Mar 27, 2009
I have the source code for a Flash based media player written in Action Script 3 that I need to modify. I'm trying to add classes to this project in Flash CS3 however after I import them and try to reference the classes in an existing class within the original source I get the following error when I try to build:
1172: Definition 'classname' could not be found.
However the project builds fine if I don't reference any of the newly imported classes. What am I missing here?
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
Neither of these methods worked, and to be safe i used the same code to embed an image on the screen and it works!. I just can't seem to get the icons to appear in the tabs also note - I was doing all of this in my main mxml file, just incase you're familiar with the Flex Burrito "Mobile application" file structure. And another thing is that I don't get any errors when trying these methods. It lets me compile and test it.
I'm working on adding a small preview video player to a flash project I'm creating. I've successfully created an actionscript 3-based video player before, so my code is pretty much adapted from that. However, though the code executes successfully (seemingly), I can't see the video anywhere.
Whenever I start a new game, I make a whole bunch of classes that extend my base classes, so: URL...and has some setup code.Now all I need is a way to generate these classes at the start of the project so I don't have to create each one manually. It will save me at least an hour of faffing around per game. So how do I do it? I normally use FlashDevelop but I also have FlexBuilder 3, or I'm happy to download whatever other software I need (PC).
I've got some nice little animations developed in an Actionscript Project in Flex Developer 4. They work great. I now want to be able to make use of them in a Flex 4 project. How to do this ? I'm guessing must be a SWC in the process. So many hits from google that I can't filter out the correct approach
If I was using java what I would do is I would create a new package: [url].....
And I would put this code in it:
public class xmlStuffTester { public static void main(String [] args){ XmlStuff xs = new XmlStuff();[code]...
(Alternatly I would write a unit test if I knew exactly what the xml output should be. I don't know that yet so I prefer the above approach.)Question: What is the standard way to do this in Flex builder?
I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?
I wanted to use the function gotoAndPlay(scene_no,Frame_no); In the scene_no field I'm unable to understand what to give ....., In other words I'm unable[don't know] to create different scenes, in one project... and also what do we mean by someobject.gotoAndPlay();
I am having is trying to add objects to stage. At the moment I can not put anything onto the stage unless it is in my Main document class (Main). How would I add to stage in my player class and bullet class?
Code: package game{ import flash.display.*; public class Main extends MovieClip{
for first time decided to start using Classes to add my code instead of adding it directly in Flash and I really thought I knew how to handle this since I have created some re-usable classes before where you target an object by passing parameter etc,I thought that if I had one function (method) in my class and I wanted to call it from my .fla file all I needed to do was to create an instance of the class and then call my method.[code]But this doesn't work I get a message that says that it is missing arguments.how to use my code directly on a class and what are the differences of doing this versus putting the code directly on my .fla file and if it's even a good practice to do this?
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
I created the code below which works as it should using the main timeline actions in AS3 - now, for my project I need this to work in AS3 using class files (basically I'm creating an app which uses pages as class files. This is intended to go on the 2nd page.for some reason though when I've copied it into my project and instantiated it when the page loads, even though all traces say that the squares should be there - they are not! The best I've had so far is one square in the final position![code]
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
If I create a Flex Library project, am I able to use Flex classes from within the library?
The reason I ask is because I'm working in a Flex Library project and trying to use the mx.rpc.soap package. I can import the the package without an issue, and even get code hinting making me think the package is available. Of course I can even see the swcs included in the project. However, when I try to instantiate the WebService class, I get an error when building. Flash Buidler IDE doesn't tell me what the error is, and I don't go into debug mode when I continue with building. I haven't tried connecting to the service yet, just importing the Class and creating a new instance.
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
I have set up a Flash Project to publish two FLAs simultaneously.However, when I click on "Test Project" I get the following error message:Quote:Cannot open a protected movie.However, when I publish each of these FLAs independently, I do not get the error message and the file publishes and runs with no problem.
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
I have 2 flex projects which were create in flash builder 4.5.....how can i call one project from second??? the best would execute to the same window.... I'm interesting about both possibility (in browser and air too).
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.