I've got a MovieClip that has 3 frames with different text content. I made another MovieClip and within its class I defined this code:
//this is the class of a MovieClip with a human face if (something happens) { var dialogueBox = new DialogueBox(); this.parent.addChild(dialogueBox); this.parent.dialogueBox.gotoAndStop("dialogue_info _01");
The buttons are used to jump to a specific (root-)frame (based on a variable); they're all nested inside a moviclip, each on its own layer, and for every frame there's one button more showing (imagine a staircase). Now, is there a way for a script that works for all buttons without adding the specific frame number every time? I started working with
ActionScript Code: on (release) {_root.gotoAndStop(_root.VAR+3);} where VAR also defines, how many buttons are shown (eg. frame number of the button-MC). +3 is just for the frame number on root. That way, of course, all buttons eventually lead to the same frame, or more precise: only the last button shown will lead to the correct frame.
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.
Code: vid.addEventListener(MetadataEvent.CUE_POINT, cueText); function cueText(e:MetadataEvent): void{
I have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame; this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
Code: cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10); function onDigital_10(e:DigitalEvent) {
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
is it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
In AS2 you could use numChildren to get the number of children in a given XML file, whats the equivalent in AS3? Ive tried using var myNum:Number = myXMLname.numChildren , but when I trace it I just get 0.
The package code below is directly out of the Adobe flash help system: It works fine as an external .as file. However, I want to add some buttons from the library. I haven't been able to add another child, no matter where I put the code. I also tried putting the code to add a button in the internal movie frame script, but when I put ANY script there, I get this error "1180: Call to a possibly undefined method addFrameScript." The add button script, where Sub1_Btn has been exported for Actionscript and set up as a class in the buttons property window.
I am currently working on a project that has me adding and removing a notepad that is a movieclip. Initially, I put the notepad to the outside of the stage and just moved it in with a button click, but now I want to make it so that it appears and disappears from the stage.
I tried the following code and kept getting a 1010 error. Property undefined for "addNotepad".
I'm exercising scripting and struggling with adding a child to a object when the creation of the child is wrapped in this function
function makeBox():void {var box:Shape = new Shape;box.graphics.beginFill(0x66FF00);box.graphics.lineStyle(5, 0x6600CC);box.graphics.drawRect(mouseX, mouseY, 50, 50);addChild(box);}
Now I want to add the above shape as a child to this object
var Clip:MovieClip = new MovieClip;addChild(Clip);
if the first code was not a finction I have no problem to add the child by Clip.addChild(box); but I cant figure out how to use it if it is as a function.
I'm not talking about removing a child by simply using the removeChild(); method, but a more complicated (I think) way. For example, If a add a 'box' MovieClip with addChild, and I have a 'close' button inside the 'box' MovieClip, I want the 'box' MovieClip to disapear when I press the 'close' button. I tried
Code: addEventListener(Event.ENTER_FRAME, onEnterFrame); function onEnterFrame(event:Event):void {
I am trying to add a Child to the stage depending on what xml string is loaded based on a button click. I created a function for buttonFeedback but it breaks my code
I want to know the index number of the object when I clicked it.. trace(mc.getChildAt(0)) = display the object at the index 0 lets say the output is [object] button Now I want to reverse it. When I click the object button button.addEventListener(MouseEvent.CLICK, onClick) function onClick(e:MouseEvent){ trace(e.currentTarget.????????) //I want to trace what index number is that button, the output should be "0" }
As you can see it equals a number, (This number is subject to change throughout the project.How can I add all of the digits in this number up into a new variable.The number is "1382" so the new number would be all the digits added together... 1+3+8+2, "14"
I have an array, strictly numbers, how could I add... say array[0](value=2)+array[1](value=1) to equal 3? What I come up with is an undefined error, or not a number...
I am working on an application that has buttons (movieClips) to set the color of user input (graphics, type, etc...). When clicked, the selected button displays a movie clip of a palette of 35 colors.I open the palette with the following function (is that the same as a method?):function openPalette(event:MouseEvent):void event.target.addChild(colorPalette);}I can then click on the colors in the palette to select the color I want.However, since the palette is a child of the button, clicking on a color within the palette triggers the same function as clicking on the parent button again. I get the following error:ArgumentError: Error #2150: An object cannot be added as a child to one of it's children (or children's children, etc.). at flash.display::DisplayObjectContainer/addChild() at design_AS3_ii_fla::MainTimeline/openPalette()