ActionScript 3.0 :: Automatically Goto Next Frame For Slideshow
Mar 29, 2011
I'm trying to advance to the next frame after 3 seconds on my timeline using actionscript 3. Is there a way to do this? I have 1 image per frame on my timeline.
i am using the complex rollover button tut from this this site as well. I don't see anything when i try the code. When it goes to the root, does it automatically go to the first frame? what if my buttons are on the 4 frame?
This is my first flash project and I am attempting to create a slide show that automatically changes frame after a certain time, but also have buttons for each frame. [URL] is the page where i have the flash slideshow on. I used a tutorial to make the nav bar, and used what I learned there, as well as some googling to attempt the slideshow. So far I think its turned out pretty good, but I have a problem. THe buttons work fine, but the auto change gets stuck on the second slide, even if I click to a differnet button to goes back to frame 2. Which makes me think that the function doesn't even go past the if(frame==1). here is the code
Code: import fl.transitions.Tween; import fl.transitions.easing.*; import flash.events.MouseEvent; var img1FadeIn:Tween = new Tween(img1, "alpha", Strong.easeOut, 0, 1, 5, true); stop(); var slideTimer = setInterval(nextslide, 8000); [Code] .....
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
I am still new to flash and creating button which allows you to click a button to go to that slide. And also have the flash to automatically play/stop. The slideshow will go to the next slide when you click on the picture, but I am in the dark. The flash uses xml to load the picture and I am having a hard time trying to grasp understanding xml.
I downloaded the sample file of making slide photos, but I just can't make it run and load pictures automatically and loop itself continuously. How do I do it without have to hit next or previous? And all done with action scripting only without using keyframes? [URL]
How can I stop this slideshow flicking through the images automatically? I just want it so that people click next or previous and then it goes to the next or previous.[code]...
I want to use flash slideshow for my site to make pictures change automatically after a few seconds and the possibility for the user to change it manually. I don't know about flash so much and the only thing I was able to do is changing the pictures manually by buttons..
I have just recently returned to flash after a very looooooooong time! I moved out of the flash world a few years ago and have been working in design for print. A friend has asked me to help create a flash slideshow for them. I know how to do this using older versions of flash but there seems to be a quicker way in CS3.I have selected from the opening menu, Flash Slide Presentation.I have created my slideshow and added transitions.Everything looks great however I can only progress the slideshow using the arrow keys.My question is...Using this slideshow setting can I set my slideshow to loop through the slides automatically instead of progress with the arrow keys?
I need to create an interactive slideshow where the each image automatically slides to the left every 10 seconds. There should also be the option of clicking a button to move both back and forth as well.
i have an xml driven photogallery with thumbs and the slideshow starts automatically and is cross fading and it has a next/play/pause/for buttons. Everything is fine but i don't like the way the thumbs scroller operates, it's way to mechanical and i would love to add an easing effect to it. How do i do that? this is the code of the whole gallery:
I have a scene where my movieclip loops between frame 1 and 2.In frame 3 there is a gotoAndPlay (1);.Is there a code that I can put in frame 1 where it tells to jump to frame 4 every 7:th second?
I have been using powerpoint all long for my presentations, but I'd like to move on with Flash. My question is therefore as follows: How do I use the arrow keys to go to the next frame and optionally, the left key to go to the previous frame?
Using CS5 and Code Snippets, how do I tell the Timeline that when it gets to a specific frame to go to another one? I want it to go back and play the first frame to create a looping effect.
I've got 3 buttons on a background and would like each to perform this:Rolllover=goto another frame to see graphic and stopRollout= go back to frame 1 and stopClick=goto URL
I'm making a game in which you have to pick up a key first with your character and then go to the door. When you hit the door, you should go to the next frame. Without the key, you can't pass the door. You should pick up the key with hitTestObject and go to the next frame with hitTestObject too.Here is my code:
So I have a custom flv player addapted from lee brimelows video basic tutesI want it to goto and stop on frame 2 in the main timeline when the flv has completed.Not got it cracked, so here is my code so far and the fla is attached.[code]
does anybody know the script for when i want a movieclip to goto and play a Random frame(not like: anyframe beetween 1 and 8, I mean: goto any of these Frames; 1, 4, 6, 9 ect...)
I've got a movie clip on the stage with lots of frames in the movie clip. When I click a button (also on the main stage) with the instance name 'next_btn', I want it to randomise the movie clip to a random frame. This is ActionScript 2.0 by the way! the project is due in a couple of days.
I want to some how be able to play through time line after a button is clicked and then goto a specific location. Though this location does not stay the same each time.I'm creating a gallery which will have 3 sections and want thumbnails to fade in, then when you click another sections they (play) a fadeout and then goto a specified location (after a button click).If the purpose is not clear, comment and I will try and clarify.